I wish Experimental Mode would actually try experimenting with new ideas. The 1-3-2 mode was so much fun to play and was really the last time this mode was used for anything interesting.
That said, Orisa used to be so much fun to play. This buff doesn’t fix her not being fun to play anymore.
Still will be crap and unused. You killed off ALL of her utility. In her shield and her ability to displace enemies. I didn’t pickup Orisa from 1 tricking Hanzo and Doom because I wanted to play a scuffed Bastion. I picked her because I wanted to Tank which these changes do not bring her closer to.
Doing the same crap you did with Tracer
Nice, he’s even weaker against Rein+Zarya comps now. Why does Rein have the passive he does if you’re just going to nerf all knockbacks regardless? 5 head mystery plays from Dev team once again.
Going to repeat what I wrote back in 2018. The only actually change that Hammond needs was a revert to being able to use E while grappling. Stop minimizing weaknesses unless you can actually justify the change.
This game also doesn’t burden it’s snipers with things like aim punch, bulletdrop, lengthy rate of fire delays or lack of escape options at close range.
I think what reaper is really missing right now is either a viable gap closer to allow him to be played as a flanker assassin dps, or the sustain to allow him to be able to carry through long drawn out brawler fights.
To implement a gap closer you could give him a movespeed buff when walking towards enemy heroes.
To allow for a more brawly style of play you could either give him stacking life steal (e.g. you gain 5% life steal on unique kill, stacking up to 6 times, which is reset after 5 seconds), or you could give him ammo resets (even 4/8 shots) on kill.