Experimental due

Because of how genji got the powercreep I wanted. I’ve been wondering on what changes overwatch should get now, so heres my idea

Doomfist

  • Uppercut recovery time nerf revert

-Middle circle in meteor strike causes 600 Damage

this may seem like too much but literally every other ult meant to one shot does at least 600 damage from a full blast like junk tire, pharah barrage, dva bomb

Reaper

-Increase speed of teleport

This way Fade wont be forced as an escape and it will be made as an ability to avoid cc like it was supposed to be without having to disengage

Any other suggestions?

1 Like
  • mccre fht cooldown
  • soldier buff reverted.
  • doomfist buff reverted.
  • mercy dmg boost nerf to 25%
  • pharahmercy removed or nerfed
  • hanzo storm arrow nerf
  • ana anti healing time nerf

Mcree FTH nerf
Reaper wraith put on resource
Mercy dmg boost nerfed Valkyrie buffed

2 Likes

Yeah. Fix Moira. Heal meter or her ult charge…just something…

soldier buff was fine. Doom nerf should be reverted with the buffs i suggested along side the ones getquakedon suggested
Hanzo should have storm arrow nerfed
Pharmercy nerf would be good. They should nerf FTH

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I think Doomfist is pretty fine right now, if he does get any buffs it should be one at a time.

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I honestly have no idea on what the game needs right now.

bastion and sombra rework, i still feel mei AND sym can use some small buffs (make mei a tank :wink:), moira needs something, reaper maybe that float horizontally in ghost form form april fools experiment. soldier reload while sprinting. widowmaker mine buff and maybe a better smg

thats all i can think of

Bastion

  • Recon
    – Damage increased from 6 - 20 to 10 - 25
    – Falloff range increased from 25 - 45 to 30 - 50
    – Rate of fire decreased from 8 rounds per sec to 7 rounds per second
    – Ammo increased from 35 to 45
  • Sentry
    – Damage decreased from 4.5 - 15 to 3 - 15
    – Falloff decreased from 30 - 50 to 25 - 45
    – Ammo decreased from 300 to 250
    – Reload time decreased from 2.1 seconds to 1.75 seconds
  • Tank
    – Casting time reduced from 1.5 seconds to 1 second

Eehhh that might be a bit much. Maybe 400 damage would be better.

But Yes, please make uppercut better

Rip tire does 600. Dva bomb does 1000. Pharah barrage does more than 600 if they all hit. I think 600 would be good for doomfist. Its only fair.

Yes I know. But you can destroy Rip Tire and/or kill Junkrat while it’s active, Dva’s Nuke takes 3 seconds to go off and gives a big warning, and Pharah stands still completely still during Barrage.

Meteor Strike gives Doomfist complete invulnerability for its duration. And now it halves all his cooldowns too

I mean then again, it can still be sheilded and if u are fast enough u can dodge it and its very loud and slow

People need to understand Mercy’s damage boost is really not an issue. The only unit that kills faster with it in a guaranteed manner is Reinhardt now. 85 + dmg bst is 100+ dmg per swing getting a 2hit kill. No other units converts a guaranteed kill like that. Your honestly more likely to die to a zenyatta + discord and other unit faster than you are from someone boosted by mercy. The only time Mercy’s dmg helps is in regards to overcoming another healer’s healing or if another ally already weakened a target for you. Boosting mccree or ashe doesn’t let them kill kill a full health target any faster.

Pharah/Mercy is a good concern. Its been predominately handled by 50% fall off damage on hitscan, but lead to hitscan being too good. I think the bigger change is just letting Pharah not stay in the air as long. She used to see very little usage until maintaining near infinite flight was a thing.

Hanzo Storm Arrow could probably get moved into more of a rapid fire mode. 40dmg per arrow, but you fire like 10 of them and none can headshot. Something like that.

McCree fan the hammer I think is better done with a fall-off nerf. It has no need for a cooldown. It just needs to have a super sharp falloff after like 5m. There is no reason you should be trying to fan the hammer someone from 10m out and actually getting damage with it.

Almost every ult in the game can be shielded tho. Except EMP and Coalescence

dragonblade, dragonstrike, mei ult, zen trans: am I a joke to you

1 Like

Oh yeah how did I forget about dragonstrike lmao

mercy kit is a problem on this ow where shields were hard nerfed.

It really is not. There are worse units like Ana who provides free anti-nades and sleep dart. Even Zenyatta is better because free reign to shoot discord orb to boost the entire team and his own damage.

At best, she’s mostly viable for mid-tier play because she’s the easiest support to play when your poor at the game, but everyone around you is just good enough to make her stuff viable.

When you get to higher tier play she’s completely outshone by other units value such as Zen, Brig, Ana, and Baptiste for having stronger effects when your better at overwatch. At low tier play, Mercy is quite bad because she gives up all individual ability to boost people who are pretty poor at overwatch meaning if your any good at OW you’d provide better value on a carry support.

i added a anti healing time nerf on the list.