The moira rework does not need to change the attach angle or make the hero aim intensive just to make her feel more skillful to play. People play Moira because she has a lot of survivability against high mobility heroes/ flankers. I do like the cleanse on fade for teammates but it should increase the cool down based on how many heroes she cleanses giving her a risk for reward losing her mobility for a cleanse. Also her ult should be damage oriented imo for a few reasons, her current ult is one of the lowest impact ultimates in the game and swapping the heal and the damage stats giving the ult a more of a dps edge would come at the cost of her mobility her movement during channeling should be lowered but i think flipping the use of her ult on its head makes for more big impact plays at the cost of mobility so she can’t really chase with it and doesn’t heal a whole lot extra. I don’t like the damage over time orb i dislike the orbs in general but if they attach and apply anti heal in where moria can’t lifesteal while they are anti healed it would make for more skillful interactions with the flankers. Instead of a healing orb let her regain a quarter of her heal meter and 25 hp. She doesn’t need a ranged heal except for her ult and the orb is really too slow to be using for ranged healing any way if you’re using a moira it’s not because of her range capabilities. thoughts?