Experimental Card was taken down but none of the changes didn't hit live servers

Exactly, but it’s just that the experimental went down without any explanation is what im asking

It does seem a bit odd leaving 3 - 6 days without experimental. If I remember correctly, with the last experimental they kept it up pretty much the whole time until they released the patch to live servers. I don’t know exactly if that was the case, though.

I think it’s not that much of a problem to push some heroes to be more common than others.

I.e. Rein should probably be the best Tank for Platinum and below.

Mercy should ideally be the best healer for Gold and below.

Ana should ideally be the best healer in GM

etc

God good no. You just explained why balance is so terrible in the first place.
Actually lost a bit of respect for you there, geez.

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I’m hoping that the exp card going down entails more changes to other heroes and/or them stepping back on some of the changes (such as the moira dps nerf), but the reason could be something entirely else like a technical issue

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Honestly the only change I could see going through is the echo nerf.
The rest of the changes were just a mess, IMO

Definitely possible, especially due to COVID-19 lockdowns.

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Do the changes generally get pushed right after? I thought they add them in on an announced patch.

I figure it’s all aesthetic preferences about “this is mainly what Overwatch is like”.

That said, ideally no hero should be a throw pick. But having preferences on what heroes are the best isn’t that big a deal.

For instance, I play a lot of Roadhog and Mei, but I don’t think either of them should ever be toptier.

I mean, why?

Rein and Mercy are probably the most niche in playstyle of their role. I think it will exclude loads of people from those roles if they’re the best in low rank.

And I don’t think genji should ever be top tier on ladder. Already made a thread about how he is a poorly designed hero (Yet still doing pretty well in most ranks).

My point is, that is entirely subjective.

Because they are trying to maximize happiness of the players within different skill tiers.

Not just the top 2% of their playerbase.

Man you guys foaming at the mouth for Moira nerf lol

The experimental changes are not a sure thing to go on the live game. That is why it’s called experimental, so that they can try stuff and see what happens. I for one am happy that these ones didn’t go live, they were terrible for the game.

:joy:
Yeah making the game reinwatch is sooo fun

Yeah, but most people don’t want to play Rein or Mercy. They have niche playstyles.

All else being equal, I think most supports would like to be playing Ana (low and high rank) and most tanks would like to be playing Roadhog.

Alternately, Lucio and Dva are extremely popular for gameplay reasons.

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Heh, you know better than most how much I’ve been working to fix that.

Just because Rein might be the best, doesn’t mean Orisa and Sigma shouldn’t be almost as good as singlebarriertanks.

Also maybe not the most optimal, just the most popular.

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I know that! lol
I still think you are one of, if not the most hard working player on this forum.

I just found it funny when you said this

The only way to make Rein and Mercy be most popular is to have them be outright better than the alternatives.

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It is a bit ridiculous when rein, a hero who is supposed to be good on only deathball maps, is good on almost every map rn.

The thing is you gotta consider ease of use with randoms, vs actual power level.