Expected: You were favored and you won

According to Blizzard’s illustration in a game in which you were favored to win, a win actually contributes to your de-ranking. How is this fair?

5 Likes

its only a reduction of rank Points you are getting and its fair.
If you are favored and win it means that you had an easier game then your opponent, so you are not getting as many SR as if you had won against a stronger opponent.

Many games have something like that. A Example is Clash of Clans.
If you are TH (Townhall) 10 and attack another player, the Rank Points you get vary on how strong your opponent is. Lets say your standard is 25 points for a Win against another TH10. If you win against a TH12 your points for winning might be 40 but if you win against a TH7 it might only be 10 points you are getting.

High Risk and High Reward vs Low Risk and Low Reward

That’s not what it says.

It says it will be a slight down adjustment on the total gain.

You’ll will be going up if you win, just by a fractionally smaller margin.

1 Like

Thanks for the clarification, I think this could be made clearer on the diagram to be fair.

3 Likes

True. But it will all become clear when you play.

Like you’ll gain 25 for winning, maybe 3 for streak, then lose 2 for “expected” and be up 26.

It’s exactly how old SR work. Nothing changing in reality. Just a fun colourful way of showing it.

3 Likes

When you meet the issue of “deranking” by winning this means that you are not the variable nor the main contributor to a match, and you have a team to carry you instead - a credit from the MM that you are going to pay afterward. So if you are a 50-50 player (hardstuck), then this is possible to happen to you. You can still bypass that by going on a win streak. That way, it can’t stop your MMR from raising, because that means you are the contributor and the main variable that MM has to build the match around in order to balance you out, that way it pays you with additional gains while rasing the match difficulty for you. On the other hand, a 50-50 player has an easier time to play the game, that’s why he stays in place or even deranks a bit.

You can clearly see how all that works if you get on a hardstuck account, let’s say plat, while being GM yourself. 1st 10-15 games are so easy, then it becomes harder, and harder - you get worse and worse teammates whilst the enemy team is better and better. That continues until the MM stops your win streak. That is how it works, pretty simple logic. The MM wants to have 50-50 each match, you are making it 60-40 - here is your additional SR. You are the 50-50 player now, MM is glad to have pepegas, because they give it an easier time balancing the match, hence nobody moves or even slightly deranks, because if you are, let’s say on a loss streak, the MM wants to keep you playing the game, and rewards you with better teammates while taking away your sr gains even for winning the match. That’s a credit. So, you are either the creditor or the credited.

It works the same IRL. You have low quality of life, low on budget, what are you going to do? Right, you will take credits, and then you gotta pay %. On the other hand, you are a millionare, you have less time to have fun, but you make the money work for you. However, you have a better quality of life being able to control it by yourself and using the system more to your advantage, but you work harder as well. Pretty simple logic, innit?

Think everyone needs to understand that nothing is actually changing.

They are just going to display what’s always been there.

4 Likes

I assume you are referring to the “rank information” graphic posted here:

https://overwatch.blizzard.com/en-us/news/24056255/

This confused me as well. The “consolation” and “expected” red and green arrows should be swapped. Or else it makes no sense. Which considering the source is par for the course.

1 Like

Yeah, I’m amazed at how many people think this is some revolutionary change.

It’s literally been doing this for years.

No its correct like that, as they are modifiers. Say you win an expected win game:

You will see the rank gain “bar” animated move to the right, and then the “expected” modifier pops on it (red) and pushes it left slightly. To indicate that you gained less SR because you were on the stronger team.

Or something like to that effect I’d assume.
Not saying there wouldnt be better ways to show all this, though.

It’s certainly going to be interesting to see the post match results when you’re put on a big loss streak. I suppose the question would then be, why have I been given 10 matches in a row where I’m favoured to lose.

Yea it should be grey - not red, and not green indicating a “negative” like a loss. Better yet, not have it at all. A win when favored should just be base gain. So when displaying modifiers, it doesn’t belong. Like losing when not favored.

If the match maker predicted these two scenarios… it should be base gains/losses (and if I understand Mmr, Mmr won’t change either).

Not really - I mean it is normal that the stronger player in a elo system gains less from a win than the weaker player.
Now we dont know the exact details, but the difference from the modifier may be pretty irrelevant in many cases.

I mean in OW1 you also gained more if you were on the weaker team, but the SR difference per match usually just ended up beign between 20 - 25. Not a huge deal.

Are you a robot or autistic? There’s no way you can seriously think that’s how life works?

I am 4 years in boosting, and I know how ranked works better than you, devs, or anyone on this forum. If you can’t comprehend something, It is not the explainer autistic. I invented min-maxing before YZNSA became famous.

This will be most interesting to see how their matchmaking is treating smurfs

Think OW1 SR after a win. 25 SR was average, 30 SR was for winning a disadvantaged game, and 20 SR was for winning an advantages game.

It’ll work the same way it’s just that the visual for season 9 was wonky and misleading.

2 Likes

Not exactly true. OW1 SR had quite a big performance adjustment too. I had + or - 50sr games now and then.

1 Like

That was PBSR. The fundamental SR with adjustments was as Chunk described.

PBSR just added another adjustment when it compared your performance against the average player on that role/hero around the same SR

1 Like

Yep. We really need that back, big time. The match quality started out bad, and has got worse not better. Ranking without any PBSR doesn’t cut it.

1 Like