"expected" wins make me wanna stop playing

Getting into a game and realising your gonna have to lock in if u wanna win. still end up going into overtime and having a really close end fight and winning by the skin of your teeth… just to get expected win on that ranked screen is the most demoralising thing ever.

Id rather the game just kept that information to itself if it couldn’t have put us in a more even game. That’s not my fault

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Its not that “expected to win” is an auto win… its a chance of other people to perform well in this round and finally get to the next rank or having their MMR adjusted.

Not to mention that “expected to win” matches are the most difficult in my opinion. Only had a few, but oh boy, are they hard.

ML7 has made it a meme that shows up on the results screen on his channel. Other streamers hate it as well. It’s a joke now because it shows how garbage their modifiers actually are.

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why do i get less rank xp for them ?

Because you SHOULD be able to win this round in terms of having a higher MMR than the enemy team. There is also the option to be “expected to lose”. These kinds of matches are like tests for people.

feel like it should go off how the match went, if it goes to overtime and u win/ lose you get a hard-fought victory/ heart-breaking loss. similarly to rainbowsixseiges ranked system. which is one of the few things that game does well

There is only win or loss and nothing else matters in the OW system, because of how many variables are there.

I like having the extra info. Besides, it just means that the average SR of your team was higher. The results of that match might’ve swung the SR advantage back the other way if you played against the same team again.

There’s not a great skill difference between one or two divisions within a rank. It’s just matchmaking info. I’ve been up and down several divisions since the season started.

I like that they took personal performance out of your rating but added expected wins lol

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The “expected” etc modifiers have always been in the game. Now you just see it.

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So it took multiple seasons for a competitive rework just to put graphics up to show us the modifiers?

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It’s taking them a season to add a speed boost out of spawn on Flashpoint, so yeah :smile:

Yes, these modifiers have existed since OW1. They exist in any game that uses an ELO rating system.

keep in mind that these things dont mean you have a 90% chance at winning if it says expected

the last time they explained it to us they said something like instead of it being 50/50 it might be 49.5/50.5

its supposed to be really really close to 50/50 but you cant always have a perfectly even game so you get matches like this

if you had a 50.5% chance at winning you were “expected” to win

if you wanna complain about anything, it should be the monsterous reversals people are getting lol

Or that they were supposed to split the stacked and solo Q lobbies but they didnt and solo Qs at high ranks get stomped by stacks and arent compensated in the ranking.

The biggest “rework” is coming next season, they didnt get all ready yet.
This season was just the visual updating on the modifiers and rank reset.

Why did they do a rank reset a season before the rework? Seems strange

i jsut got out of suspension4 days ago im afraid to step into a match without a friend with Tracer, kiriko beign severely hated i feel like if i even try i would just get mass false reported

Expected just means you have a higher than 50% chance of winning the game. Uphill means you had a lower than 50% chance of winning the game

Dunno. Though, now thinking about it- as everyone was squished closer together, there would have been less of “wide groups” because, well, everyone was closer together.

So at least the wide grouping feature might not have been necessarily that meaningful for this season anyways.

you can have “expected to win” in a fairplay system that ships two team with avg. mmr only 150mmr apart.

it’s not supposed to be an appreciable or noticeable difference. the skill resolution for this dying game is such that, not even a panel of experts can reliably assign skill differences within +/- 300 or so mmr/sr.

i like the additional feedback, and think it’s more mental than anything. more transparency is always good until it affects your mental, which it does for gamers because they seem to be bad at math and numbers and only interested in nice pixels (even if they’re fake/rigged).

note also the expected to win/lose is only an sr/mmr modifier applied after the output. so that’s good news in the sense that it tells us the match may not have been handicapping away skill expression and natural competition about some rank, via 50-50 odds.