What do you think the next experimental card should include? Leave your suggestions here. But, also be reasonable here, don’t just sledgehammer nerf or overbuff a hero because of your bias. Suggest a change that is actually good for the game and the hero.
Mccree nerfs…
For the love of god please give me mccree nerfs
I don’t expect an experiment patch.
And if there is one then I expect it to address everything but the characters who needs it.
Tracer: 4 blinks.
I really don’t know tbh. I mean obviously McCree will get nerfed in some way but I don’t know how. And I also don’t know any other characters that could get changed. Everything seems decently fine rn
Please don’t fuel my nightmares.
McCree
- Health increased from 225 to 300
- Peacekeeper damage increased from 70 to 100
- FTH damage increased from 50 to 75
- Flashbang now resets per elimination.
- Roll Distance Decreased by 0.01%
Developer Comments: So yeah we heard yall that he needed more buffs so this should be good. We’ll keep a close eye on him to make sure he lands in a good spot.
You see, “what I want” is very different to “what I think it will include”
What I want is Mccree nerfs
What I think it will include is sym, mei and sombra nerfs because they were played quite a lot in OWL
I’m feeling a little nauseous, might spit up from reading that
Lol please that’s too far, even for a joke
McCree nerfs
Bap Direct Healing nerf reduced to 60
Rein Power Shift (?)
Moira Buffs
That’s bout it
Not really expecting an experimental card tomorrow.
If we do get one, would like to see incremental buffs to some of the perennial underperforming heroes. Nothing drastic, just something to make people consider using them more often. See if that shakes things up.
I’m literally begging for Bap nerfs.
This is the first time in years I have 0 interest in ever playing this game. Even though I’m practically a Support only player, Bap being so grossly OP makes playing any other Support over him feel like literally throwing…
This is the last patch before the next round of OWL, so it would be included with the moira/dva buffs right?
So maybe Cree nerfs and a full revert of the tracer falloff buff to keep things interesting? Their pick rates in owl are crazy high.
McCree and Baptiste nerfs with no god damn compensation buffs
The only support hero that I see that doesn’t hold much water right now is brig. I don’t know what about bapt you could change other than replacing the invincibility on his lamp that would be a sufficient nerf. Perhaps make it give shields but be untargetable?
ssshh
they devs could see that and think thats what the community wants
she dosent hold water in lower rank but she is pretty good in higher ranks
Flying Sigma.
Maybe we can get some weird all-flying team comp with d.VA, Sigma, Mercy, Echo, and Pharah. Poor Zen by himself on the ground the whole time…
Nerf his healing. Keep his overloaded and useful kit, but have it at the expense of lower heals.
I did see Jake play her the other day in OWL so meh. Across the board that’s just how I feel about all the support characters. “Everyone has their place” and I do admit that bapt does feel like a must pick on utility alone.