I’m hitting shots that I couldn’t before and even though this is initially fun, it just feels like the game is holding my hand the entire time. It feels like the plays I make are less about skill.
These projectile/hitscan boxes need to be reverted. I’m sorry but this iteration of OW just doesn’t feel like OW. I like hitting my shots, when the shots I hit are on the player model.
I like learning how to track, how to get better. Removing that just makes this game feel too consistent to the point where its mind numbing, theres a huge margin of error with my aim where it doesn’t matter anymore.
I’ve used this analogy before, when you push the skill floor and ceiling together, there isn’t enough room to jump high. OW should require aim, precision, especially when it comes to high damage characters.
Yes the health is higher, but tanks are basically useless because suprise, if you increase ttk by increasing health but then increase hitbox size it seriously doesn’t matter.
OW’s hitboxes were huge sillyballoons years before this ever came into effect. If you wanted a serious, respectable aimgame OW was never the pinnacle of that in any facet.
Do you believe Widow earned 300HP critshots on tank heads? Those have always been donated to her.
they weren’t as bad as they are now. When OW first came out it was like this, but it got changed to be smaller. Now its like they’ve gone back to those initial hitboxes, which is a huge downgrade.
I could’ve done that before, aiming doesn’t hinder my ability to do that. Its just unnecessarily making the game easier.
It just feels bad to play anything but DPS, and even within that there are several DPS that are barely viable due to the insane advantage others now have.
It’s a very odd change to the game, they made what was already the most popular Role even more popular.
every heroes have that, even the most aim-intensive hero needs to repositioning all the time. Otherwise, it’s not possible to deal with the high mobility heroes - which are meta right now btw.
Aim in a fast paced game also taking reaction time and timing into account, hence we have the type of aim call flicking, which is one of the most reliable way to counter against movement acceleration in overwatch - other than pre-prediction shot.
I agree, I used to feel good when I got 60+% now I’m occasionally hitting 80 and nothing…soldier can just close his eyes in colosseo and still play the game.
On top of it, it also doesn’t feel good to be getting constantly shot even if I’m not dying. It just feels like I’m doing something…wrong even if I’m winning. If you’re in someone’s LOS you’re getting hit.
My Reaper accuracy only increased by 4%. It feels more as it was intended… A consistency update. I have played other heroes in quickplay and I am sure my accuracy increases on those heroes would be SUBSTANTIAL. I do not feel as if I am gifted hits that otherwise would not hit as Reaper, however. It could be bias, it probably is…
It just hits different than getting headshots as Hanzo when you shoot at Echo’s booty. THAT feels undeserved. Or whiffing a shot by a few inches on an Ana as Widow only to realize, “wow, THAT landed?” Or how I am all of a sudden a GM quality Tracer with buttery smooth tracking. Those feel undeserved. My 4% Reaper accuracy feels earned.
Funny. There was a dev interview yesterday in which it was stated accuracy has increased across the board, sure—by around 3-6 percent for most heroes, and the outliers will be tuned down.
It’s a global change so mechanical skill is still something that matter. There is still going to be a difference between a gold soldier and a plat soldier aim. I do however think some heroes need tuning which is granted with a global change.
If I misstep as Widow I will at most get hit by a stray non-lethal projectile because I can stand a mile away from the action in my point&click adventure. On top of that, I have an autoaimed escape on low cooldown.
If I misstep as Symmetra I will instantly explode because I have to be within punching distance of a tank to do anything. On top of that, my only repositioning tool is extremely delayed, has to be aimed manually and can be destroyed.
Her being meta or not doesnt change the fact that being up close with a close range beam is extremely risky and every single bit of positioning matters.
You could add a bunch of ‘‘ifs’’ that could make it less suicidal to do anything with Sym, but the truth is that pocketing a Sym is far more demanding that pocketing a hero that stands 50 miles away from any action.
When playing Sym, the entire enemy team focuses you because you are the frailest DPS in the game.