Show me one screenshot or video of fast queues in season 1.
OW2 exploded with 35 million players at launch. Season 1 was by far the most populated, so if 5v5 helped, we absolutely would have seen fast queues, but we didn’t.
I don’t think so. Maybe slight but I believe they’ve probably lost so many tank players that the solo tank doesn’t do much for queue times.
Just excuses. Support queues were actually the shortest after kiriko hype. We got a new tank in season 2 but tank queues were 1-2 minutes so your theory doesn’t add up. Did you not notice the massive decrease in queue times from season 1 to 2? Did you not notice the massive gaps in skill in comp games in season 2? That’s not a coincidence. You don’t go from 10+>7 >1 to 1>1 >1 over a season change without making major changes in matchmaking.
I’ll do it for 1900 OW2 coins In all seriousness, S1 for both OW1 and 2 both had very large initial user turn-outs, so queue times were very fast in both during their initial seasons. It was after the dust had settled that players started experiencing longer wait times as fewer queued players were available.
Because almost no one chose to play tanks at the end of Overwatch 1, and DPS players had to wait in line for too long, it was changed to 5v5, and all tanks were strengthened by 20%. So in the early days of Overwatch 2, there were a lot of tank players. The survival environment for tanks is now very poor, so there are fewer tank players. But this is all easily modifiable, such as strengthening the tank in subsequent patches.
If it’s 6v6, this won’t work at all. If you want to increase the number of tank players by heavily strengthening the tank. Ok,we will see never end shields.
In short, today’s popular games must be fast-paced and make shooting fun for everyone. The 2-tank game is too slow to compete with popular shooters. No one likes designing shields forever. Everyone just wants to shoot and kill. If the current game rhythm had been the same since 2016, everything would have been much better.