End Role Queue Already

All it’s done is force dps into roles they can’t play to avoid queue times, and the DPS who wait it out… Guess what? CAN’T DPS!

I’m so tired of trying to heal through suicidal DPS running in then complaining about healing, or healers that don’t heal at all and call you toxic for asking them to.

All RQ has done is enable people to be far more toxic, while offering a worse off game experience for the casual player, and I’m sure everyone is sick of it.

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I can’t speak for everyone like you can but I like role queue, it allowed me to settle into a role and learn it rather than always being forced to fill because we had an ever fluctuating number of dps.

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Exaggeration/blanket generalizations are never solid arguments. I love role queue and it has enhanced almost every aspect of my gameplay.

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I don’t recall saying you could speak for me. :thinking: That being said… I like there there will always at least be some tanks and support, will they always be the best at what they do? No, but at least I have 'em around. :grin:

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I dont know of any problems 222 has solved, but I do know of multiple severe problems it has added to the game

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Yes, give me quad tank Orisa, Sigma, Roadhog, D.va , I can’t wait to run it in competitive for FREELO.

Thing is, it’s DPS who queue them up without knowing how to play them just for shorter queue and lootboxes. Literally just had an Ana on my team openly say they have never played her before, checked profile, Genji/Tracer main.

You’d figure with having to track with Tracer they could track with Ana, but nope, they used the queue to be a DPS ANA while crying at me to change to Lucio or something, instead of going Moira or something like he should’ve.

Role queue gives people that can flex the ability to climb faster than those who can only play one hero. Why? Because those people arent stuck playing a cheap set of heroes.(cough cough reaper)

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I’m not, but I almost always play in a group. If I’m solo queue, I’m usually tank or support.
Usually in qp, I’m put in platinum thru GM lobbies though so players are usually pretty good about doing what they’re supposed to be, and the games are easy to read and easy to follow.

Your experience will vary. My advice is to group up. 1-1-1 works great if you don’t want to form a full 6 stack. On my high plat alt, I almost exclusively 3-6 stack in comp. It’s too difficult for less than 3 players to dominate a lobby together. 15 times out of 20, I’m using LFG to either form a stack or join a stack. I prefer to form stacks because I can vet players based on their rank, hero pool, and averages per 10min. I can then form comps knowing what works best for my playstyle, hero pool, and engagement strategy.

the problem is not forcing people into roles, rather that the game has become even more stale and meta even more strict. There’s like 10-12 playable heroes (7-8 in GM) and the rest is a bunch of useless stuff.

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It’s true, role queue has created a waiting problem for DPS players. But that’s it. Do you suspect the other healer on your team is just a dps who tried to dodge queue times and you’re stuck solo healing? Then it’s just like matches used to be BEFORE role-queue! No downsides!

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Certainly wasn’t the case before role queue. Back then most of the roster was viable, mirror-matchups weren’t a necessity, and cheese-comps that were rage-inducing were a rarity…

The thing about role queue shows that the game has a lot of balancing issues with a lot of heroes. Sure you can succeed with them, but it’s not going to take away the bad balancing problem. As you say role queue only invited more dps mains to play other role and still perform those heroes to be played as dps. Overall role queue only shows how regressed the game is.

It’s literally in a pathetic state, but sure let’s keep pumping those skins out. That will fix the imagine.

On a personal opinion level it sure may have advance your gameplay, but it doesn’t save the game in its current state. Reality > personal opinion.

Goats was a think in GM or high masters only.

Even so if they had removed Brig that alone would have fixed Goats.

Outside of GM, EVERY hero was playable and took skill to climb with. Now, to give an example, you can be the best Soldier in the world but if they go Sigma/Orisa or even only Sigma Dva and play it right, you’ll never get a kill. Playing those 2 right vs Soldier is something even Diamonds can do.

Hard counters/impossible matchups are a thing now.

Another one would be Mei vs Hammond or Genji vs Moira.

Outside of GM, most any hero is still viable if you’re good enough with them. Its Reaper and Mei who are the only real hardcounters in the game now

OP if you genuinely believe a single one of your complaints were because of role queue then I really don’t know what to tell you.

Suicidal dps/tanks/supports have existed since the start of the games release.

We’ve always had genji mains ulting 1v6 into enemy teams and dying.

We’ve always had rein’s that charge in 1v6 when his barrier is low / destroyed.

We’ve always had Ana players that cannot land darts to heal teammates.

Role queue did not start this.

And another thing.

You DO NOT speak for everyone. I welcomed role queue whole heartedly day one of the patch hitting PTR and I still welcome it today.

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If you’re a GM smurf trolling in Diamond yes otherwise you’re simply wrong.

Try solo queueing Widowmaker in Diamond, it can go either way, maybe you get a Mercy pocket and hit your shots and maybe you won’t.

Likewise should you go say Ashe and you’re unlucky that they Orisa + Sig into your Rein + Zarya I really look forward how you carry that game with the power of your mechanics when you go vs Orisa shield -> Sigma shield -> Fortify -> Kinetic Grasp -> Orisa shield rinse and repeat.

Don’t worry though if you hit 5x headhots in a row in the 2s window where you manage to break both barriers and the Mercy damage boosts you in that moment you’ll kill the Orisa.

Tracer: trash as heck hero, even Kabaji the best Tracer in the world atm doesn’t play the hero anymore and had to hardcarry with comms and asking for hero swaps in Diamond, imagine if you’re a random you ask for hero swaps without Kabaji’s voice how that will end.

Genji, super easy to hard counter due to support mains whining for so long that Blizzard gave in and gave them a hard counter to Genji… watch the recent unranjed to GM Genji only by cavalry you’ll see he almost lost his sanity in doing it and was a very rough ride with a lot of bad moments.

Phara, I won’t even elaborate on this

Torb + Sym, likewise I hope their state is clear.

Dva

Mercy

So many heroes in a sorry state. Is it impossible to win with them? No. Is it possible assuming both teams select an averagely bad comp and have same skill level? Well if we assume that both comps mirror each other and the only differing pick is say one team has Dva, the other Sigma, given equal skill and same amount of smurfs on each team I’d say you’ll win exactly 0 times with Dva in the team.

tl;dr: what you’re saying is simply lies

Cool. It’s not like double shields were possible before role queue. Not like multi tank metas that blocked sniper shots were a thing back then. It’s not like DPS were hamstrung at all before role queue.
TLDR: what you’re saying is a bunch of misleading nonsense, and dare I say it, lies.

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you’re really naive if you think “double shield” is played because of the shields. Even after nerfs, Sigma + Orisa are meta and that’s due to them having an overloaded kit and being DPS with large HP and a bunch of stalling mechanics as well as strong ultimates.

It just so happens that shields make them yet more obnoxious but they’re not the strongest part of their kit.

I know this won’t resonate with a lot of forum mains but the way to end goats would have been to severely nerf tanks and supports so that the underused class back then, DPS, would have a chance to re-emerge.

Widowmaker and Hanzo would also have needed nerfs at the same time because if you tone down tanks and supports it’s fair to nerf the only 2 DPS which were super overpowered.

Of course try telling this to forums who think tanks are UP to this day and DOS is the carry role LUL.

Role queue is like training wheels.

It guarantees certain assumptions about the game (2/6 of the enemy will have high health, 4/6 won’t, they can’t do drastic switches, same is true of your team), and similar conditions are easier to learn than the nuanced whole one needs for the un-hobbled game.

So I believe people when they say they’re having better games with role queue! I bet they are! I’m happy for them!

But no one who actually knows how to ride a bike would miss the training wheels.

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