Title isnt me asking, its for me to try to shed some light on those.
What Is Elo Hell
Elo hell is what is rather globally accepted as a rank, or competitive area which of where people can get stuck in whether they are good enough to climb out, or not, which is what you see often times debated on the forums, on servers, on social media, etc, its a rank which someone cant get out of, and where they often state that its "their teammates fault" and "if it wasnt for my healers" or "if it wasnt for my tanks" or "if it wasnt for my dps- i would already be out ofinsert rank
theyre holding me back!"
Is it real?
Well, yes and noWhat do i mean?
Well, elo hell isnt real in the way that most people tend to use it online.
The way its used a lot is a kind of bastardized version of what it actually is, or how it actually effects a game like overwatch.
The way its portrayed is that its some universally global experience that EVERYONE will go through no matter what, and the ranges of where it is somehow still range from bronze to masters depending on who you ask
The way I think its real, is in a slightly calmer, way.
Where the ranges would be i would argue would be high gold to high plat (at its worst)
Me, i am a masters player, i have been to masters and play in masters most of the time i play ranked, if i dont play ranked i might drop down to high diamond but i typically get back up if i keep grinding (my last seasons rank on tank was masters, this seasons dps high diamond after placements)
But from the rank reset i got some insight into the game, where i played them all with my friends, who were of lower ranks before (this is the first time i could queue with them together since forever) and the game placed me in low to mid plat, both on tank AND dps
I have gotten out since then, as i had expected i would, as i play normally quite a higher level of game than those games were
HOWEVER
There were a surprising amount of games that genuinely did feel fully unwinnable, i could go 40-1 and double the stats of the enemy anyone and still lose.
The reasoning for this is, or well how i theorize it, is that the skill divide inside high gold to high plat is so insanely large (since it is the median rank, most people are in there) that you will just genuinely get a lot of people who have just placed for the first time, or who dont know how to play the game well, as well as people who have played for a while but have been stuck, who skill wise could belong in diamond at least.
And I could imagine that for someone who isnt much higher than high plat, having say 1 or 2 games out of 10 that are unwinnable, that puts you at an already net loss of 20%
Then after that you have the 8 games where you now HAVE to play at the best of your ability for (where if the matchmaker works, youll have even games that can go either way) you might lose another 4, and win 4, where in this scenario you are going 50/50 on games that you have an input for (which isnt ideal, but it should keep you in the same rank) BUT you had those 2 losses from those games that you simply just had no input on, thus making you lose up to maybe 40% rank out of 10 games played.
This is worse on support, by far, where the carry potential depends even more on how good your teammates are.
Of course you can always play like a masters player and get out, like i did, but having to grind plat lobbies until your mechanics are better than diamonds doesnt seem like an insanely fun thing to do