“Elo hell” is one of the worst terms i’ve created in ladder gaming. It’s the belief that one is trapped in a rank due to external factors and not their own skill.
The problem with elo is that it’s objectively not true.
Yes, in theory it’s easier to climb with DPS because they could just get picks. However, they’re people every season who rank up solo via ALL the roles (Off tank, Main tank, Damage, Main Healer, Off healer). And yes, many characters are easier to climb than others. If you’re a sick Pharah, Genji, Cree, Widow, Zarya, ML7, Sombra, Doomfist, Jjonak, Dafran, Fissure, OGE, etc, you will climb.
Even WITH meta shifts.
However, it’s beyond “gitgud.”
I use a term called “Elo Variance” because that’s what it truly is. There’s vairance and discrepancies between the ranks.
-Bronze 8%
-Silver 21%
-Gold 32%
-Plat 25%
-Diamond 10%
-Masters 3%
-GM 1%
-Top500
People forget, smurfs play more than just DPS. They’re supprot smurfs and also tank smurfs, yes they’er more rare but they still happen. You don’t notice them as much because more than likely you haven’t seen top level gameplay from all the tiers. For example, if a Rein back shatters me, I’m 90% sure it’s a smurf because it rarely ever happens in my elo.
That also being said. The variance comes from mathmatical numbers within the population.
In gold, it’s true, people start to understand the game a little bit, but most players are bad, ESPECIALLY DPS mains. I literally get gold damage as Zen at 5-6k all the time even I dip back in Gold for variance reasons, which is EXTRMELY rare.
Plat is where they’re the most mixed variation of skill because you find the most smurfs, players that were boosted and dropping to gold, players who got lucky from variance and landed in plat, and players who their mechanical skill carried them thus they placed in it. That’s why many people consider plat to be the hardest rank to climb out of, because your’e climbing to Diamond, which is top 10% of the player base, thus it has the most variance.
Variance, are the variables that are out of your control. I don’t ignore it, thus people sometimes are confused by my stances with comp. It’s your 5 other teammates, enemy team, and your own connection. ESPECIALLY in solo q, you get leavers/DCers, smurfs, 3-4dps, people who straight up don’t play roles, no tanks (especially main), no main support, boosted players, support’s who only heal tanks, feedhogs, feedvas, feedfists, feedbras, a hanzo who shoots a random arrow and kills you, throwers, bad picks etc, but the enemy team also get’s these factors as well. So for every 7 BS lose streak you, get, you can get a 7 bs win streak.
I personally do not know how often these happen per game, I think it’s around 1 in 3 games, which is STILL 66% thus you can climb. But they’re very annoying, believe me, I know.
I also believe SR is more of an average, not a true number of skill. I believe its plus or minus 100 where you probably belong. But you yourself don’t truly know.
You also learn where you belong from SR drops. I lose 200-300 SR all the time, but climb it back. I’m like Goku in space chamber flying to Namek.
I hear all the time “I couldn’t get out of x rank, next season I got played higher, then i went to Plat/Diamond(or even Masters)”.
It’s called conditioning. You PLAYED with BETTER players thus your natural skill increased. This is one of the reasons why I climbed so fast out of Gold. A few seasons back, I played PUGs with Diamonds and low Masters, people in different ranks don’t play the same. From doing so, it make Gold easier for me, and I climbed all the way to 2880. Also the best advice I ever obtained was from GM/Top500 players. I recommend listening to them to climb, not Diamond/Masters DPS players who say “gitgud , itZ abOuT u.” because its more than that.
Personally, I think there needs to be a random to rank between Plat and Diamond, because the skill gap is so extreme.
But overall, Elo hell is a myth.
-E.G.