In short: A hero who, instead of just having one ‘element’ in their kit, like how Mei uses ice and Ashe and Torb fire, can use multiple element types to make a really diverse character. They’d also follow in Ramattra’s footsteps and be a stance switcher, just to a slightly less pulverising extent. And to top it off, they’ll be a support, as the next heroes are gonna be supports.
Bear in mind that I will be using more magic related terms, but that’s purely for flavor; the character still uses forms of tech for their abilities.
New Support Hero: Phoenix
General:
- Health: 200 HP
- Movement Speed: 5.5m/s
Passive: Mana Burn
Whenever Phoenix uses an ability, any of his abilities in his inactive stances have their active cooldowns reduced by 0.5 seconds.
Phoenix has a unique HUD that shows his two stances not currently in use, showing their Ability Icon and their current active cooldown.
Upon selection/respawning, Phoenix will default to his Oceanic Stance.
Weapon: Feather Darts
Phoenix throws out a cluster of feather shaped darts that deal damage at long range, with a unique effect depending on which stance Phoenix is currently in.
In his Ignis Stance, Feather Darts deal less impact damage, but deal damage over time on successful hits.
In his Gaia Stance, Feather Darts inflict a stacking debuff to the target, reducing their damage output.
In his Oceanic Stance, Feather Darts inflict a stacking slow to the target.
- Ammo: 12
- Rate of Fire: 3 dart burst
- Damage: 55
- Headshot: 1.5x
- Reload: 0.8 seconds
- Weapon Type: Projectile
- Projectile Speed: 50m/s
Ignis Stance:
- Damage: 40
- Burn Damage: 5
- Burn Duration: 4 seconds
Gaia Stance:
- Damage Reduction: 2% per hit
- Max Stacks: 6
- Stack Duration: 5 seconds
Oceanic Stance:
- Slow: 3% per hit
- Max Stacks: 5
- Stack Duration: 5 seconds
Ultimate Ability: Phoenix Fire
Phoenix buffs himself, greatly reducing the Cooldown of Gaia, Ignis and Oceanic, and healing all allies in range of him over time. At the end of the ability, Phoenix burns up any remaining energy, releasing large bursts of healing and damage to all enemies and allies, cycling through his three stances. The damage and healing increases after each stance change; after the final pulse, Phoenix is left in a vulnerable state, and is temporarily unable to move.
- Ultimate Cost: 1,750
- Buff Duration: 8 seconds
- Stance Cooldown Reduction: 90%
- Damage: 50/80/135
- Healing: 60/95/140
- Radius: 20m
- Root Druation: 1.5 seconds
Oceanic Stance:
Secondary Fire: Ocean’s Boon
Using a specially manufactured glove, Phoenix releases a controlled stream of water, flowing with biotic energy, in a beam in front of him, restoring health to his allies.
- Healing: 50hp/s
- Range: 12m
- Ammo: Infinite
Ability 1: Gaia
Phoenix switches into his Gaia Stance.
- Range: Personal
- Cooldown: 12 seconds
- Duration: Infinite
Ability 2: Flash Flood
Phoenix creates a large pool of water in front of him, slowing and damaging enemies caught in its wake, while providing allies a small heal over time for as long as they stand in the water.
- Radius: 12m
- Damage: 15 per second
- Slow: 30%
- Healing: 15 per second
- Duration: 5 seconds
- Cooldown: 12 seconds
Gaia Stance:
Secondary Fire: Magnitude
Phoenix slams his glove into the ground, rooting himself and sending shock waves through the earth in a cone in front of him, dealing damage and stunning enemies on the first hit. The longer Phoenix channels the ability, the more damage it deals, but increases its Cooldown.
- Range: 12m
- Damage: 30
- Damage Scaling: +10 per second
- Damage Cap: 70
- Stun Duration: 1 second
- Cooldown: 8 seconds
- Cooldown Scaling: +1 per second
- Cooldown Cap: 15 seconds
Ability 1: Ignis
Phoenix switches stances into his Ignis Stance.
- Range: Personal
- Cooldown: 12 seconds
- Duration: Infinite
Ability 2: Rock Wall
Phoenix slams the ground in front of him, dealing damage to enemies in range before erecting a wall of rocks at the end of his path. The wall blocks all incoming damage, but doesn’t last very long. Activating the ability while the damage travels through the ground will cause the wall to be built early; activating the ability while the wall is active will instantly destroy it.
- Wall Size: 6m Wide, 5m Tall
- Wall Duration: 3 seconds
- Damage: 50
- Maximum Range: 20m
- Cooldown: 12 seconds
Ignis Stance:
Secondary Fire: Inferno
Phoenix creates a wave of fire in front of him, damaging all enemies in front of him, while providing a small amount of healing to his allies.
- Damage: 35 per second
- Ammo: 100 Fuel
- Fuel Consumption: 20 Fuel per second
- Reload: 15 Fuel per second
- Range: 12m
- Healing: 30hp/s
Ability 1: Oceanic
Phoenix switches stances into his Oceanic Stance.
- Range: Personal
- Cooldown: 12 seconds
- Duration: Infinite
Ability 2: Fire Spin
Phoenix traps a target in a swirling vortex of fire, dealing damage and rooting them for a few seconds. Fire Spin can be used on an ally to reduce the damage they receive, while buffing any ranged damage with additional fire damage, increasing the damage of projectiles and adding a small burning effect.
Cooldown: 12 seconds
Enemy:
- Damage: 15 per second
- Duration: 3 seconds
- Burn Damage: 10 per second
Ally:
- Damage Reduction: 25%
- Damage Boost: 15%
- Burn Damage: 20 per second
- Burn Duration: 2 seconds