I realized that in most fights in OWL, Zarya deals an insane amount of damage. The stats showed that if a team loses their Zarya player first; there is 95% chance they will lose the teamfight.
Now let me say this, I play Zarya, I enjoy playing her and I would hate for her to be nerfed, but I also feel like it’s the lesser of two evils.
Mark my words: OWL(specially “watchers”, people who doesnt even play ow anymore, just watch OWL and think that this is what OW on ladder or QP is. ) will destroy this game. As in make it EVEN MORE unenjoyable than it is.
But zarya wasn’t even a real issue outside of Goats being so dominant. She wasn’t bad but certainly not as strong as she is in Goats where she gets huge value out of her ult and her secondary fire.
It seems like punishing her for being involved in the problem even though she’s not the cause. Drop her in against a mobile team (without the Goats framework backing her up, like she’s played on most of the ladder) and she looks pretty average to me. Just another cog in the Goats machine.
And yes, Zarya is my favorite tank so I’m biased. I just don’t feel like zarya is the pin holding Goats in place.
This is a scenario ive been seeing a lot in other games, its the scenario of “dominance by synergy”
no single character in goats is op by themselves, it is when you combine them, make use of their synergies, that is what makes goats goats
really false, there is no main cog int he machine, theyre all 6 cogs the same size that work flawlessly together, you take one cog out and itd fall apart, no matter who it would be.
You cant be goats without lucio, you cant be goats without zen, you cant be goats without rein, you cant be goats without zarya, you can be a different version of goats but not goats goats
I think even if she had nerfed damage she would still be a staple in Goats though. Her bubbles are too useful in protecting key teammates, and her ult is a fantastic setup against goats since they play so close together. Which would lead to her still being rather necessary, and people asking for more nerfs.
Problem is, the only other thing they could really nerf would be her bubbles. And that would probably make her really bad.
They already nerfed her bubbles by increasing their cooldown, if you decrease the health from 200hp the bubbles will be worthless. So how would you nerf the bubbles?
I just have to mention, as much as the casters loved to bring up this little data point for Zarya, the reality is that the first team to lose ANY player in GOATS almost always loses the fight.
nerf what it can absorb. Make it unable to actually absorb damage, but reduce the damage by 50%, so you actually take damage even when bubbled, just less
Probably because I haven’t played comp since like season… 7? And at a very average gold rank.
So when I’m playing zarya, (and I normally queue with a Rein player) we’re still not in a Goats comp or against Goats. She feels very balanced to play as she is currently. You don’t get huge gravs and team wipes against any other team except Goats, and her damage feels pretty fair when your enemies have small hitboxes or movement abilities.
I’d like to think I can still understand how strong she is at high ranks even though I don’t play there though. I know she’s very strong. But isn’t that just because Goats is the perfect comp to maximize her kit? Nerfing her now may make Goats weak, but it will also make her weak in the future. And if that’s the case, then this wouldn’t really be balance would it? Just see-sawing the meta… again. The only balance changes I want to see are ones that won’t just be balanced looking at the present situation.
well, idk what the right way to balance is for this scenario, this scenario has never been this bad before in any other game ive seen, usually in other games its just one character having a really synergized kit that has everything
Yeah I’m not quite sure either. Individually the characters that make up goats (even brig) seem pretty close to balanced. They all just synergize so well.
I’m tempted to say the optimal solution is to buff key, anti-tank DPS into a position to actually contest Goats at this point. There’s no reason Pharah, junkrat, sym, or reaper for example, shouldn’t be able to pressure goats in a meaningful way.
But that would require careful thought going into how those heroes interact with tanks specifically. Instead of say, just buffing reapers life steal but leaving a large part of his kit still rather useless.