Genuinely, if you left the initial first point a single point of access choke even then what is the point of the rework? The 2nd point wasn’t even really the issue with the map.
Don’t we love being spammed out in the choke by torb, bastion and hanzo.
I’m not gunna lie the new Eichenwalde rework was very unnecessary, now we’re forced to fight in a mini castle letting the payload stay contested or stagnant before fighting in a bigger castle? Like wth
The 2nd point to me, was always the most interesting.. This is where you can make big changes to the composition, it rewarded flanking and mobile/flying heroes etc, like dive is always fun
It was the 1st choke that felt and still does feel terrible and they’ve basically done nothing to remedy that.
We have a lift which goes to a mini high ground in attackers spawn which is blocked by.. the rest of the map??? It provides no LOS or any tactical advantage.
And we added another method to get to high ground on the right side which is actually.. Quite long to get around and extremely telegraphed by footsteps.
The underground with the MEGA on attackers side, needs to be a ditch or something.. Some hole in the wall to attack from the right side and directly to point and that flank near attackers second spawn.
They honestly should’ve just messed with first point and leave second the second was fine before the first I can definitely see why it’s a problem or issue
If people aren’t going to use the new route to the high ground or the easier flank. Then they deserve to fail walking into spam .
They should have also made the choke wider. But, they’ve given you options.
Only thing is, the right side high ground access is basically wooden flooring so the footsteps on that are extremely loud.
It’s way more telegraphed then the normal one going underneath it
And? You’re walking up to the choke anyways. They’ll have seen you coming
I disliked it at first, but have grown to be indifferent. I like my new options on first point. I don’t really like or dislike the 2nd or 3rd point.
Idk. First point attack, my stack and I can just hop over the house and pinch, and now with the rework, its REALLY easy to walk up the new stairs on the far right and get bridge hoghground, dart to point over them either in room left side, or hop behind the giant tower.
But in rando solo queue people still jist stand DIRECTLY in the choke EXACTLY on the little lowe left corner where the entire enemy just blind spams. And team staggers for 3 mins. People cry in chat and keep running it mid while blowing ults and not grouping up and not capilizong on enemy blowing cooldowns, …same as before rework! Too bad cant rework player gyri
Your footsteps always sound the same, just like your weapon shots always sound the same.