Currently I feel it is extremely hard to get value out of it ( I know Echo is popular in pro play).
The main benefit (ult) is rarely achievable since the global ult gen has been nerfed and invulnerability became popular. In the other hand using abilities/ attacks is okay but it’s rarely a good trade off.
I think that duplicate being a bit longer (+2s or 3s) would be welcome since you are forced to aggro when you copy someone and sometimes this is not the best approach to play that dupe hero.
Yep, it was already tougher to hit the ults when they made her initial ult come up faster, but nerfed the duplicated charge to compensate. I preferred getting the overall ult less often, but making more impact with it. Echo is getting a buff on the mid season patch tomorrow, maybe this is something they’re hitting.
Overall, I’m surprised to see echo so popular with the pros. I feel like she was extremely reliant on break points, and I’m still adjusting my muscle memory to the new health pools.
Free life? Lol, you are just healed. Just that. A the best outcome you gain +100hp (because the HP cap for tank is ~300hp IF YOU COPY A TANK). So you are healed, you lose 1dps , gain another hero without going to the base and act like a madman trying to get your ult again… which will inevitably make you die fast.
Nah, animation cancel, needs range, etc…you don’t know you don’t get the main perksof tank if you chose so. And when you die you return to 100HP. Ready to die again.
It’s a good ability (don’t take me wrong!) But it needs a bit of tunning. More time as the clone or a bit of faster ult gen as clone (so you can get value out of it).
I’d rather get a bit of more time as a clone.
While I’d love to get to use ults during copy more I think that would be a bit too op. Echo ult is pretty underwhelming but it’s made up for with one of the strongest base kits in the game. She has good mobility, poke dmg, tank busting, assassination.
Issue is a few seasons ago they randomly decided to allow echo to get her ult more often at the expense of being unable to get copy ults much at all. It was framed as a buff, but it was a hard nerf for no reason.
It prevents hero switching, gives you a 2nd life, access to other strong hero abilities and free cooldown resets on expiry. Getting that heroes ultimate within that time frame is the icing on the cake.
Knowing when to use it and on who is what defines it’s effectiveness, not how many ults you can fart out before it expires.
Go aggro and try to throw off his team. I’ve ended team fights just by punching his supports back away. Sometimes just counter punching Doom into knockdown state can open up your team to follow through.
From what I’ve heard, the meta in open queue is two tanks, two supports, one DPS, or even three tanks, two supports. Getting to copy the enemy tank, even if you’re a bit squishier than your counterpart, is a huge advantage. The fact that you can sometimes get an ult off within seconds (I’ve seen it happen a fair bit) is just icing on the cake.
Yeah but open queue isn’t the guideline for balance.
Obviously playing with greater health pool is at first a big benefit, but in role queue playing tank isn’t just pressing abilities and attacking. It’s a bit of patience and moment. Like chess.
The upcoming armor change will nerf both there ult and the duplicated ult even further.
It’s suppose it is still the ult with the slowest charge of all.
Well, I guess not Nano boost or Zen’s ult, but its true for just about any other character. If you pop Earth Shatter, Death Blossom or even Mercy’s ult in a duel and still lose, that’s a skill issue.