It’s like trying to shoot Ana in the air after she’s spent all morning doing drinking espresso injected with amphetamines!
I get she has mobility and all new heroes must release OP as hell, but come on here:
Crazy high damage
Quick cooldowns
Small hitbox
Blends into skyline very easily
How loud she is makes her hard to pinpoint by sound, its like a radio scrambler in your ear.
Can become any Ult.
Give us an fricken break here!
Can we tone something on her down or at least make her easier to hit?! It’s kinda sickening how much Echo I’m having to fight and much they are carrying games.
Her hitbox is ok right now, she already gets dominated by hitscan dps. I think 190 stickybombs is too much, would like to see 150 instead. Her ult is very strong but not unbeatable, tune down her poke and it will charge slower, which should be enough. maybe decrease clip size too. 15 is very high.
It feels like she has an invisible hitbox, bullets just seem to fly by parts of her body. I wonder if anyone has actually tested out her hitbox thoroughly especially when her agility is increase.
It’s like spray weapons almost work better on her. I can pinpoint shots with widow or ashe, and they dont connect but soldier I can spray and it;s like hitting random spots it shouldnt. Not a connection thing cause I dont have phantom bullets on anyone else.
She’s a flying hero with a very predictable flight pattern after using her ability. Flying heroes supposedly have a big advantage over the rest, but in reality she is a target clear as day for the most part.
how much does that change though when shes increased her speed or moving side to side.
In the practice range now, her stance makes it very hard to hit her from the side. Seems like the majority of her hitbox is the wings. So however they are positioned is where you should focus but that’s kinda tricky to catch.
unless of course,
cause you know thats always sound advice in hitbox topics lol.