Echo is STILL overpowered

Right click still does way too much damage to heal through. her beam still shouldn’t be able to affect barriers below half their health. Heores that require little to no aim STILL shouldn’t be stronger than heroes that DO require aim and if she dies during her ult, she dies in general. Thanks for coming to my TED talk

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Oh echo is no aim now?

Interesting I’ll take notes, although tbf every time a projectile hero is viable they’re no aim
:thinking:

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I feel like the range on her little half-life beam, whatever it’s actually called, needs to be toned down, or her sticky explosion needs some fine-tuning. It feels like it’s either really useless or too effective and that kind of inconsistency doesn’t seem right. Either/or.

Otherwise she’s fine. She dies to hitscan like every other thing in the damn game.

Or, the best option: leave Echo alone and BUFF. SOMBRA. TO SOME LEVEL OF COUNTERABILITY.

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I’m interested keep talking

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Her beam range already got nerfed a while ago its fine.

Also OP healing shouldn’t be able to heal through most things but overwatch has it backwards Isnt it kinda funny how all the main Healers were added on after the game came out yeah.

Healing is to strong and being a actual tank is to weak because tanks right now are just fat dps

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No aim? What planet are you on?

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as it should be for most dps heroes?

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So Echo fires off six sticky bombs, impacting the target for five damage each, for a total of thirty damage. Mercy comes along and in less than one second, heals off that thirty damage just as the Sticky Bombs begin to detonate for twenty-five damage each.

That total damage is 150 and it’ll take just slightly less than half a second to process through and while Mercy is healing, she’ll have completely negated the impact damage and recovered at least thirty of the explosive damage, or more than one bomb’s worth. Another half second later, Mercy will have recovered over 60% of the damage from Sticky Bombs or 90 health.

That means that the target, who may have been at 50 health after the explosion of Sticky Bombs, is now at 140 health, negating the possibility of Focusing Beam’s extra damage. Since Focusing Beam can’t do more damage at it’s base power over Mercy’s own free healing, Focusing Beam is completely negated and Mercy is seeing a net gain of 5 health.

Other Supports are in similar positions of recovering from the damage of Sticky Bombs and being actively engaged in mitigation and negation is the most surefire way to prevent a teammate’s death.


Echo’s burst is deadly, and substantially easier to perform than similar heroes (Genji and Doom); but it comes with the fact that it’s also slower and much easier to react to against single target attempts. So this is fairly balanced on a one-vs-one or two level.

What tends to be more concerning for Echo has nothing to do with her individual kill rate, but the opportunistic elements of her kit. Much like Doomfist and Genji who tend to thrive on opportunist kills, Echo does exceptionally well here with Flight being incredibly strong. It’s unlikely we’ll see too many changes here that can fix that until OW2.

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:writing_hand:t2: Echo :writing_hand:t2: Doesn’t :writing_hand:t2: Require :writing_hand:t2: Aim :writing_hand:t2:

:writing_hand:t2: Projectiles :writing_hand:t2: Don’t :writing_hand:t2: Need :writing_hand:t2: Aim​:writing_hand:t2:

I keep saying we need to take off hack interrupt, or at least put it on a threshold so that a single measly stray bullet from the reaper currently tangoing with your Roadhog isn’t stopping you from bringing down whatever obnoxious mosquito is in the sky today.

Take power out of EMP, revert invisibility back to a limited timer, I don’t care what nerf the kids’ll demand.

And if it’s tanks who say “but that’ll kill us!” my friend you’re playing tank in this hellscape you were already dead in the water and Sombra’s not the one who put you there, alright.

No one likes getting hacked. But I’ll take hacks over stuns and boops and freezing. At least you have autonomy with hack and can still just plain attack. The only person it ‘should’ render dead in the water, specifically, is Doomfist, which Sombra is supposed to hard counter.

…which she doesn’t anymore, let’s be real.

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Her 1shot combo is a little overtuned. It’s “pop out of nowhere” speed/cd basically out-values doomfist and pharah, 2 other very deserving projectile heroes. She’s less pocket dependent because of her 2x lifeline ult, and her ult is just better than df/phar in almost every sense.

So to me yes, she’s in a very strong place and chief amongst projectiles rn. I prefer to see hitscan toned down, but Echo just makes other projectile heroes dominated in 4/5 categories. I wouldn’t change her ttk, but rather her “1shot rollout” speed.

Reasonable nerfs for Echo:

  1. Remove invincibility frames on Duplicate startup. This will no longer be a get out of jail free card.

  2. Maintain stun/trap/hack/damage over time effects after Duplication ends. She shouldn’t be able to fly out of Gravs, traps, and hacks after her ult ends. Keep her in the same state she was in prior to being killed in copy mode or the ult expiring.

Waah projectile hero is meta, projectile hero means no aim required waah

What even is this? Echo is a very aim intensive hero if you wanna play her effectively. Sure you can right click tanks and left click barriers and tanks quite easily, but so can every single hero in the game. That’s what tanks are: they’re massive and easy target dummies which is why they have double/triple the health pools of squishies that are actually hard to hit. If you can land shots and abilities and engage with your tracking beam effectively while you’re flying across the sky and approaching opponents from super weird angels, and are able to flex into other heroes so that you can use her ultimate effectively: You are probably more skilled than most of the DPS players out there and deserve to do well in the game

Note that this is also a hero who is less than half as popular as for example Ashe/Cree/Tracer in the higher tiers of gameplay. Tracer and Ashe in particular are nuts compared to other DPS in the game. If anything they should nerf those, which they already did to Ashe. Next up is Tracer going from 13 meters damage falloff back to the 10 meters she used to be

i will admit echo is very strong and has been for a long time. it’s funny how a lot of people dismissed her as being bad or hard to make work
when in reality she has been a hidden gem on the roster for quite a while. i’m praying they won’t nerf her because she’s in my top 5 most played, and also my go-to counter against annoying junkrats and versus shield comps where i can’t make pharah work

You missed here, gotta improve that aim bro

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I don’t even know what happened here :eye::droplet::lips::droplet::eye:

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What do you mean? Echo requires aim lol

im a brig main and i gotta say echo requires aim lol shes so hard probabaly because im not used to aiming lol

In what universe is Echo over powered. You pick Cree or Ashe and she isnt even a character anymore. Her flight is still too slow and predictable to be anything other than target practice for hitscans. In the past months of playing I dont think Ive had a single game where Echo is the deciding factor.

She is over powered, she makes other heros useless, why use a high risk hero like Genji, Doomfist or Phara when you can do everything they can do (literally) but better and 100% safer? Echo is OP, because her general kit is top notch and her ult is EASILY the best ult in the game, and will never be anything less purely because of what it is, this is problematic, no hero should make other heros pointless, this is not healthy for the game, her ult though admittedly difficult to execute is just as stupid in game as it is on paper, in the right hands it can be insanely game breaking and most of all it goes against everything Overwatch… well… “was”… Every other hero in the game has their own individual ult that they an use only once yet Echo gets to pick what ever ult she wants, do it as many times as she can AND it completely saves her life…

Another hero i’ve been saying will be problematic since day one, she was launched in a meta where her counters were strong, leaving many of us thinking she was actually fine and not completely mad sh!t broken, but i asure you she is broken, insanely broken, we’re starting to see it a little but hitscan are still too strong, we’ve been crying about hitscan for a long long time, its going to happen sooner or later, and when it does Echo will absolutely dominate the game, we’re already starting to see it a little.