Make it so his burn has a hard time limit, And once cleansed the target can’t be burned “by mauga” for a set amount of time. Much like a zen orb.
As in create a bit of counter play with his mechanics.
And enabling more team play with heroes like ashe / torb that can set the burn for him.
An understandable way to want to nerf his pressure output as well as his survivability. So how do you buff him exactly? Because this makes him quite a lot worse and he’s not very good already.
If it’s a tank farming issue, you make his force crits respect the headshot reduction passive and it’s probably fine.
Though he’s already pretty meh against tanks
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Something that increases is ability to engage squishy characters, then just standing their Infront of the tank all day.
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I mean isn’t that what they’ve done already? Buff his charge to a near one shot on squishies and make cardiac 3 seconds so basically every tank can just deny his primary sustain
The way to fix him is to completely rework him. Take away the special affixes he has like hes’ a Heroes of the Storm character, give him some actual tanking tool and completely change his ult as it hurts him more than the enemy.
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This just cripples him.
His Zarya matchup for example is pretty even;
- Mauga wins by constantly applying pressure and not giving a damn about the bubbles, full charge don’t matter if she’s dead
- Zarya wins by successfully utilising cover/support utility and making use of the instant full charge to melt Mauga
This puts the matchup entirely in Zarya’s favour, Mauga has to actively avoid shooting her because he will never be able to pressure her into the ground like he can now. Once the burn is cleansed by the bubbles, Zarya is high charge and Mauga can’t put out enough damage to fight her.
2 Likes
Maybe shoot something else? And need not feed her bubble.
Yeah, problem is that unless there’s another juicy target, you’re throwing on Mauga.
So your saying you can’t aim with him?
Because like I have no issue just like mowing down Pharah/mercy out of the air with him via solo gatling. it’s 87 dps with the burn, then like moving to other gun 142 damage with the burn crit.
He has decent fall-off range at that to with 30~40 meters.
Soldier is 30~50 for reference.
Not counting headshots to the mix.
I would like to see this change. My core issue with Mauga has always been how much he’s encouraged to just shoot the tank. When shooting squishies it can actually be fun.
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No.
Yeah, read the part where I said if there aren’t any other juicy targets to choose from, you’re dead.
Pharah is an easy target, Mauga’s a hitscan with forced crits, no duh he can melt her.
Now try anything that can cleanse the burn like Reaper or can ignore Mauga entirely as is like Tracer.
Yerp which is why I would move to rebalance him to better off against squishes. Maybe reduce the number of consistent shoots needed to light someone in tracers case.
Or moving a bit more of his health to armor, for the reaper’s matchup. Where he would have more time to just pressure him with his 160 ish dps.
But also doesn’t need to Soley be on him either. No one shouldn’t be immune to counters. And god forbid 1 day tracer isn’t MVP of top 500.
Their would be more of a use case for him, as the balance shifts around that paradigm.
Now the next problem is if you make a change like that or say reduce his spread or increase his fire rate, characters who can’t avoid him all game and can’t cleanse his burns like Hog, Brig or Bastion, will get shredded by him even easier.
Most of his even matchups become unfavourable, all of his unfavourable matchups become worse, all of his favourable matchups become easier.
I mean hey, Tracer finally isn’t the MVP of Top 500 for the first time since S9
it’s Sojourn again though so it’s worse
So I said nothing about reducing his spread.
Secondly considering that he can’t easily keep the burn up the entire time. Brig does have built in tools like barrier, and her knock back, and dash.
To minimize that engagement.
Hog also can just break LOS, and doesn’t have to worry about the crit damage post burn waring off. Even when he is healing.
Also like if your playing hog, support line is like kiri/ana/LW mix.
So trap, hook, nade, cleanse, Any time he runs he is basically a free kill.
Or let him engage pull out of the way, trap, hook, nade. Yada yada.
I am aware.
Mauga also doesn’t care for these because he shreds her shield and can chase her.
Mauga can also just keep chasing him. If burn isn’t something Mauga can reapply constantly, then he needs to chase his targets even harder to not waste it.
Now if you’re playing those supports, you brick Mauga. Ana deletes him, Kiriko isn’t a good target in the first place, and Weaver can avoid him all game.
As I said, this makes his unfavourable matchups even worse for him.
This necessitates Counterwatch even harder because he will butcher targets like Hog easier and will be butchered by targets like Reaper easier.
What he needs is a rework, not a giga-nerf against the stronger characters in the game compensated by a meagre buff that only matters against the weaker targets in the game.
I mean he has 1 mobility tool.
And she in the back mid line of things.
with tools that have a similar cooldown rotation as mauga, With a dash and a knock back to min max that distance.
I have been caught out of course in this scenario.
But like as long as you with your team and have an escape plan, your not going to just get mowed down commonly like you think.
I don’t see how this will make it easier to kill hog, as your seemingly adding things I didn’t mention to the change list.
As what I mentioned is in benefit of hog specifically.
And you can balance around key interactinos like reaper if that is an actual issue, that can’t be delt with basic team work.
Like if reaper is burning wraith just to get you with the burn. Then like… I think your tank can manage that.
Am I the only one who really doesn’t mind facing a mauga at all regardless of role? He is a weak hero, so it’s usually a win, and pretty much anything that can deny his 3 seconds of shooting a tank and he falls over. Sure he can do decent dmg at range, but while doing so he is also a massive target to hit and takes so much dmg he can’t just be out in the open doing ranges dmg. When he is strong I get the complaints, but he bad.
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I mean if you’re a hog player specifically it’s hard to deal with mauga at all, but idk that more of a hog problem at that point
There is a lot of worth in trying to improve his design. He’s always a buff or meta shift away from being the most annoying thing on the planet so I kind of get it, even if right now he is not very good because of the sojourn buffs and armor nerf.
I only recently found out that crit stomps give over health, so maybe you could lean into over health generation for self sustain. I think floated the idea of making him gain over health from burn not crits and that would do a lot for fixing his design
If you’re in a situation where you as Brig have become the most viable target for Mauga to chase, you are not escaping. There ain’t ever been a Brig that can survive my big Samoan cheeks planting upon her head
I didn’t
It isn’t
Mauga applies burn quicker, meaning he is applying full damage to the one tank that has no option other than to just take it like a champ quicker. It’s even worse for Hog if you add more armour to Mauga to compensate for the fact that Reaper will shred him without the burn and crits.
Tbf that’s just bad brig play at that point. Good brigs should pretty much never die to a mauga.
You can stand up to mauga as brig if you’re careful especially around charge.
Honestly most heroes have a pretty decent skill matchup against mauga at the moment.