D.Va's needs a thoughtful rework

She’s supposed to be a mobility tank, but actual mobility tanks, like Doomfist, or Wrecking Ball, are both significantly faster than she is and have more survivability too.

Even Reinhardt can cover more distance with his charge.

D.Va’s boosters need to be on a resource meter, honestly. Just as Pharah is. That way, she could cover more distance without it being out of hand, as we saw with the 3-second cooldown on her boosters a while back.

It would make sense, considering that’s what needed to be done to fix Defense Matrix. It would fix her boosters too.

Also: Micro Missiles… Can someone tell me why her rockets are on a 7 second cooldown, while Roadhog’s hook is also on a 7-second cooldown? It needs to go down to 6 seconds, honestly.

Finally: Move boosters to pressing double-jump (like Hanzo’s lunge) and give D.Va another ability. She has this heavy mech and doesn’t use any of its physical power to cause damage. I think she could use short-range melee ability where she takes one-step forward and melee’s with a vertical strike. She shouldn’t be able to do it unless she’s standing on the ground and not using boosters, but she needs more, because she’s a big target with no shield and no sustainability like Hammond or Doomfist or Winston all have.

The only thing that changed from OW1 was +50HP, -1 second on rockets, DM uptime +1 second and remech ult charge. For her to be functioning as the only tank now, it’s really not enough.

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I want to add a couple of problems i’ve found with dva besides mobility and poor damage mitigation

  1. Any boop completely disrupts her, unlike doom where boop barely affects him for most of the times as his attacks reach anyway, or punch gets boop “immunity” for the duration, and hammond can improvise and change direction to keep his speed and run away, dva just… sits?
  2. Dva barely boops anyone with boosters, and they also barely do any damage
  3. Dva is not really good at anything, she has to get too close to start doing an actual ammount of damage, don’t expect to kill anyone without misiles, her mobility is very meh mid fight, her dmg mitigation is also very meh since she can only block in front of her, and not beams, so it’s more as a self damage mitigation rather than “help my team push” on most circumstances, and she can’t even attack properly while defending

Soooo i think for now the only thing i’ve wanted is a spread reduction, even if we add mobility to her she still has to be on the enemy’s face to do a decent amount of damage, which is also where the enemy’s PoV includes the entirety of her head hitbox

As an extra due to the 1 less tank is a lot harder to rebuild mech as baby dva, at least on my experience

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Yeah, I get it. I mean, she’s got some weaknesses. The one I hate the most are the boops, but she needs to keep all those weaknesses as counterplay… She just needs a rework at the same time. They’ve already reverted the spread, that’s why that wasn’t something i’d even entertain the idea of.

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The problem with dva she is a character built for 6v6 not 5v5 and the devs haven’t really addressed it, but personally I don’t want to see dva’s kit change just a few tweaks so she’s more viable.

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You’re right, she needs more nerfs.

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I’m not sure if she actually needs all these weaknesses

If she needs like triple the weaknesses of a tank just because she can more reliably eat ults then yisus

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I think they should rework micro missile from being an ability to M2. Give it an ammo count and auto-reload (like Doomfist primary) Giving D.va a range option in case she meeds to stay in one position to defend teammates or ward off snipers while on a point.

Micro missiles need a rework but no one wants to talk about it as damage abilities scare people I guess.

Give it tracking please. It doesn’t need hard tracking, just enough to make the ability consistent at any other range than point blank where it damages you for doing so.

I shouldn’t have to compensate my hitscan aim just to get value out of micro missiles. You feel like you have to just so the cooldown isn’t totally wasted.

It doesn’t do enough damage to justify the way it functions. I don’t care that she’s “A tank” and therefore should have lacking damage abilities.

If Dva were released as a new hero today, there would be absolutely no way they’d have micro missiles how they are on live. Imagine how lackluster that would be.

Tracking solves a lot of issues and another change that would help would be to have the total volley from first to last rocket happen faster. I believe the total activation time of micro missiles is just short of two seconds long. Shortening how fast it takes for them to come out would help a lot. Another change is to increase travel speed but that wouldn’t be necessary if they had tracking.

Boosters on a DM like cooldown would be interesting but the cooldown between uses would need to be lowered to compensate for less total up time.

I think a far easier solution would be to simply lower booster cooldown to 3.5 seconds. 3 second cooldown would be amazing to have back but 3.5 from 4 would probably be just fine. Don’t want people complaining too much you know…

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Dva was never designed around being a core tank, she was the versatile backup tank, able to do a wide variety of things to essentially enable the rest of her team. This design philosophy is failing in the face of solo tanking.

Another way to look at it: dva is reactive when solo tanking needs you to be pro-active.

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Give her air hover ability when hold X like Mercy do and still be able to run while shooting fusion cannon would be great :kissing::+1: Oh oh and longer booster duration like 5 secs too :smiley:

The fact she’s best played as reactionary in 5v5 is why I’m tired of anyone calling her a dive tank.

Try and dive like monkey, doom, or ball and see why there are so many people who feed on Dva.

Realistically, she should function like other dive tanks, but doesn’t have the means of sustain for when she’s in WHILE doing damage nor does she have the super fast means of getting out of the fight due to boosters cooldown.

Ball rolls in and out, doom goes in with slam OR punch and block let’s him charge punch again while defending himself, monkey jumps in, defends himself with bubble WHILE doing damage, jumps out.

Dva could boost in, use micro missiles and primary fire, not kill the target, get stuck for 4 seconds before next booster, use DM for a max of three, guaranteed to have one second of vulnerability from all damage, takes any damage that isn’t blocked by DM.

It’s easy to see why so many people feed their brains out on Dva.

The thing is, while she certainly CAN be used reactionary (has to) and do just fine, aggression is waaaaaay more important in 5v5 as securing kills wins more fights than being on the defensive.

I think most of Dva’s problems with this could be solved by a faster booster cooldown and more consistent damage but honestly I have no idea what they even want for tanks as a whole now. The numerous tank nerfs make me question what they want for the tank role compared to the launch of ow2.

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I agree with the other users suggesting the core issue is that she was designed as a complimentary off-tank for 6v6. She was quite literally designed to excel with another tank holding down the objective.

Good D.Vas can have decent matches with her here and there in 5v5, but it’s generally like fitting a square peg in a round hole. She is not designed for 5v5, and D.Va mains from OW1 can feel it every time they play her in OW2.

Overall I feel the real issue is 5v5’s removal of the off-tank position. The key to success now is essentially tank mirroring. A great Zar will typically always have the advantage over a great D.Va. So in this 5v5 1-tank setup, what good is playing a mid-tier tank such as D.Va who wasn’t even designed to succeed in 5v5? She was designed for a complimentary off-tank role in 6v6 where she flourished as a dive tank to go after threats.

It’s really funny how everyone is complaining about snipers lately as well, because this is a DIRECT result of Blizzard’s removal of the off-tank position.

This is why the vast majority of OW1 off-tank players will tell you D.Va is nowhere near as fun in OW2. I like her kit, but I do agree she needs some changes to be viable compared to other tanks.

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Dva is not doing a good work, passively vs Bio orb, flamestrike and grenade spam.

I think D.va functions fine and has a unique and effective role in the game

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dvas fine and all her downsides are outweighed by defense matrix being stupidly OP and how strong her peel is

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Discord orb is also absolutely brutal on D.va. She already requires a lot of healing due to her hit box and critical spot… add in discord and its basically impossible to stay in your mech.

I think it would be best if they address discord orb before making any big changes to any of the tanks since Discord’s power level messes up a lot of the tank interactions right now.

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she should be able to dm ram’s punches.

I ate two mei ulti, while also fighting against Zarya. Zarya’s ult is the easier one to eat since it shines, but it’s rough. Deal with Mei and there’s Zarya. They might have had Sym too…

The problem is, even if you eat one or the other’s ult, they’ll have it in the back of their head. “Don’t get grav eaten like this silly Mei.”

But, on the other hand, most of the time, eating 2 Zarya ults back to back makes her switch. Them, seeing characters like hanzo and mei get theirs eaten makes zarya really conscious about it.

But, for the level of mind-games you have to play, it’s not worth it most of yhe time. I’ve started playing more Reinhardt to counter Zarya because it’s less work than micromanaging D.va to do it.

But, considering everything Dva needs more, considered her draw-backs.

And yes, of course, we’d need boosters in a shorter CD with a resource meter. Orisa spears you mid-flight, you’re grounded and can’t fly at all.

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While i admit i’m not a good DVA player, she’s actually really good if played well. So while i can’t play her well, i have played with and against some really good DVA’s that dominate matches.

So i dunno, i think she’s in a pretty good place right now.

It feels bad how defensive you have to play as Dva.

Mobility needs a huge boost, and it should have a resource meter. Too easy to interrupt.

Ultimate needs a hard rework. Joke button.

Pilot mode should have been reworked to include abilities years ago. Gross negligence and disrespect.

Re-meching is always a gamble. Either it hits some vacant goober who had no idea it was about to happen, or someone deletes you with a stun button. You get punished for being skilled enough to stay alive that long.

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