Am I the only one who thinks this hero needs some balancing.
Infinite auto attacks.
Orisa is semi – once she over heats there is a reloading mechanism.
Just holding down auto attack and throw in some rockets…Tons of damage for a tank. Can run down/duel almost anyone.
Super mobile. That flying rocket boost needs to be addressed.
There is no such thing a being caught out of place as a D.va. Every 6 seconds…
Very tanky. The mech can absorb a ton of damage. Comes with a shield…
Worst yet is second life D.VAc – out of the mech.
Why dose she do so much damage ? Am I the only one who thinks that D.VA herself should be on the same lvl as an attacking Mercy. Yet feels comparable to a Tracer.
If she’s aggressive enough D.VA can just summon another Mech.
The ULTI! Over the top.
It can be thrown in any direction with little in mind and get a triple kill easy. The only thing next to it is a JunkRat Tire. But hes a ‘carry’. This is a tank and yet some how the only counter play to the mech is to hope run for cover – if your fast enough.
You can kill JunkR’s tire. Yet this is the only counter to an exploding mech.
Make it make sense Blizzard.