Every week her pick rate is rising.
This week she sits at 5.87% pickrate in GM while Zarya is at 7.06%. Only 1.19% lower than Zarya.
Her winrate 54.35%, almost identical to Zarya which is 54.72%
She’s the third most picked tank (Winston being the first and Zarya the second)
More picked than Rein, Orisa, Hog, Ball and Sigma.
Finally to top it all off, I just tank finished placements on my main account and then played another 8 games. I played 13 games in total and I ended picking D.Va over Zarya in 10 of those games with an 87% winrate (very similar to this account’s winrate which is 89%).
Meanwhile this forums begging for D.Va buffs.
Listen it’s entirely ok for D.Va to only be accessible to the top players. She’s a high skill high reward hero. If you’re gold and you can’t get value out of her, it’s not because she’s bad, it’s because you’re bad. Keep playing her and pushing yourself until you get good instead of coming here and complaining about the hero.
Edit: I’m not asking for D.Va nerfs with this thread. In fact if it were up to me I’d up the damage of all the off tanks a notch. Zarya to 190 dps at max charge. D.Va booster damage back to 30 and micromissiles explosive damage back to 5, Roadhog 7 dmg per pellet.
I just want to show how skewed the perception of the average forum user is. If only they spent more time trying to improve at the game than complain on the forums.
Rein untouched.
When was he brought down to her level?
The only tanks who received nerfs were Orisa and Sigma who aren’t even tanks in the first place. Just long range DPS heroes with a shield. They were rightfully nerfed.
By the way I find it funny that this forums complains about tank power level being brought down meanwhile tank is still the easiest role to carry games with.
Say “Orisa/Sigma” because those aren’t “most tanks”
Those are only two out of 8 heroes in the tank role who don’t even play like tanks. They are DPS heroes with a shield plastered onto them.
They have no brawl. Their presence isn’t threatening enough to control space on their own. Their damage and pick potential doesn’t scale with how close they are to the target (allowing them to control space.)
Again I could sit here and explain these concepts to you but you wouldn’t understand. Plat brain sees shield thinks tank.
Also from now on I’m not going to reply to you if you cherry pick one part of my reply. Read the whole thing so I don’t have to explain myself again.
Respond to this:
Have you ever done unranked to GMs? You have to carry back to back games.
Have you ever even carried a single game in your life?
If you had, you would know what I’m talking about.
Tank is a lot easier to carry games with and guarantee a win. If you can’t do it, there’s a problem with you not the role because other people have clearly demonstrated that it’s possible.
Fortify, Halt, Supercharger, Kinetic Grasp, and Gravitic Flux are all abilities/ultimates that fit very well on a tank. They help support the team or they offer survivability to better control space.
Orisa isn’t exactly meant to take space, she is meant to lock it down. Before the changes today, she couldn’t do that, but only because she got nerfed hard. Sigma is still very much a threat, albeit not as much as before.
Again, Orisa and Sigma have very team-enabling abilities. Not just the shield.
You can’t objectively say it’s easier to carry on Tank. People may find it easier to carry on Damage, maybe even Support depending on the hero.
I would imagine, since the game realizes you’re a lot better than the people in the match so it tries to experiment with the matchmaking…
I could argue it’s much easier to carry on Damage because you just click heads and you win. You can’t objectively say it’s easier, especially since there are subtypes of roles.
D.Va is good because she is able to peel a lot for her teammates and do a lot of damage as well. Her mobility also helps contest high grounds and helps with diving targets when combined with Winston.
All the tanks blow. Every time we nerf one, another one will be a better choice. If we continue to nerf the tanks everytime they have a good pick/win rate, then all the tanks will just keep getting worse.
None of these control space.
You need damage or pick potential that scales with how close you are to the target. So they don’t get close to you. So you control the space around you by threatening them not to get close to you. Get it? That’s controlling space.
You need damage or pick potential.
Not survivability.
She doesn’t lock down anything.
Rein speed boosted towards you, how do you control or lock down the space you already have? You can’t. You give it up and move back.
She does not control space.
Doesn’t make them a tank or any better at controlling space.
Nope.
Most masters+ players can play every role equally well .
Go to support and dps streamer’s chats and ask them which role is easiest to carry on and you will have the answer.
In fact if you trust me I’ll do this for you and show you the VODs by the end of the week.
Nope…
Nothing is special about me or the matchmaking.
Also above Diamond there is no performance based SR so you don’t even have that argument.
I was bad once, hardstuck plat and salty and thought the matchmaking was holding me back.
Then your argument would be wrong in practice.
In theory you’re right but in practice not so much. We have demonstrable evidence to support that tank is the easiest to carry with as for most players it takes less games to do Tank unranked 2 GM than DPS unranked 2 GM.
Don’t think D.Va is OP, but it does seem like some folks are realizing that she isn’t as weak as some say. Could maybe use a bit of fine tuning (minor power shift maybe, maybe a minor buff), but overall the hero isn’t bad. Or at the very least, the difference in tank strength is closer.
Tank balance is pretty good with support not too far behind (maybe a slight change to help some of the supports or rain back in Ana a tiny bit). DPS is a clown fiesta of power levels, but is to be expected when there are 17 of them (and no, Genji isn’t that bad and the McCree experimental change is likely enough to make him into a decent hero again).
I mean that’s fine but imagine not being a chad who goes roadhog, not to help the team and kill bastion(like a sigma or dva), but to only kill bastion.
This is one method of controlling space, not the only method. Controlling space can also be through existing, as your DPS can dish out the damage with the space you are controlling.
If that was the case, is Wrecking Ball not a tank? He is a main tank, and he doesn’t have great pick potential on his own.
She does, that’s literally the concept of her kit.
Or, you shoot the enemy team and brawl with them. Rein is a great example of a tank, but we are not talking about Rein.
As I said earlier, doing damage isn’t the only way to control space. If you can just stay alive, you can have others capitalize on the space you made or locked down.
Of course they would think Tank is the easiest role to carry with as they don’t play the role? If you play one role, you won’t think it’s the easiest to carry with in most cases. This is why you can’t objectively say one role is easier or harder to carry with.
I’m talking about MMR with that, not SR.
Sample sizes are a thing. If less people do unranked to GM on Tank, then it would be different. Also, it depends on which tank. If you are a GM DPS player, then it would be much easier to do unranked to GM on Roadhog or Zarya than on someone like Wrecking Ball or Orisa. It all goes back to gamesense, as well. You gain that no matter what your role is.