So since the HP nerfs I’ve notice d.va has become more of a problem for supports, From her cannons being tighter weapon spread to the DM that just removes anything that helps us heal a Team, The changes to armor also means that unless we are unable to to really do anything.
when i play support if a d.va jumps me as bap i now just don’t bother i can’t out heal/Damage and Imo can just be spammed with her rockets while she DM. Oh any escape plan she just boosters.
she can’t do a lot of burst while dm is up, Depends what the second support is in that case imho, if she can eat that heals too and has a dive partner, not much you can do.
Especially if the tank can’t help as well…
like if you have a d.va too, d.va won’t do any dmg and just eat your heals.
a zarya bubble removes the need to heal for a moment.
a mauga won’t do anything.
bap has 2 abilities, d.va can’t do much with dm against.
I play Mora then, she can’t eat the healing spray neither deny me free healing recharge, but you gotta save your fade usage for if she boosters on you.
d.va just Eats the orbs but you can do well without them.
similar how rein doesn’t 100% need firestrike.
can also be a go sign, I myself flick dm quickly for firestrike and orbs, which would be a good moment to engage when i have to wait for the activation cd on dm.
Dva defenders will say ‘your whole team should turn around and help you’ whilst simultaneously not requiring anyone else to help them secure the kill in the first place
Sure…. I should require my entire team of randos to all turn around and help me but you dont need any of your rando teammates to help you secure the kill on me…. Sounds like a double standard
Why should i require 4 other people to kill you but just you alone is enough to kill me…. Utter nonsense. Tank dmg needs gutting. They cant be both hard to kill and obliterate everything they look at
D.va is definitely the flavor of the tank for the time being. She does super well in the current state of the game, which is honestly good considering her skill ceiling
Lucio can out maneuver Dva unless he’s caught in the open. And always remember Dva’s mech counts as a wall for jump and boosting purposes.
Dva can’t stop Lucio healing either, and speed can be help with disengaging when she dives teammates.
Moira is all about maintaining distance and clever orb usage. Fade when Dva boosts in and keep biotic grasp on her as much as possible when not healing. Grasp damage will help demech her faster if teammates are attacking her as well.
As for orb, use it when Dva is already engaged and throw it so she has to look away from main attacker to eat it. I often throw it high so she has to look up and eat damage from my tank or dps.
They shouldn’t be able to run into an enemy team and kill someone whilst everyone is shooting at them which is what they currently are able to do
Its dumb, low skill and braindead
Gut their damage so they rely on teammates to secure kills
Or make them killable
They cant do both, they should have some drawback. Either they dont do enough damage to solo kill or they can but can die doing so like every other role.
There is 0 risk to flying at any support or dps as dva rn. Even if the enemy do turn and shoot you, which they wont, you wont be killed anyway because of DM and then you have boosters every 3.5 secs. which is a stupidly short cooldown when you compare it to things like junos glide which is just worse in every way and is on a longer cooldown. MAKE IT MAKE SENSE
didn’t knew d.va can burn trough 2 supports. i usually struggle when targeting something that isn’t a isolated dps or support if the target gets healing and isn’t standing still and actually tries to get away.
anything isolated is a free kill but that has always been the case.
its also not a mistery that we target heroes more likely to not escape first.
why would I dive a kiriko or moira if they can press 1 button and disappear?
I dive a lw who will only move 5 feet and then do nothing. Not someone he can grip away.