This morning, 2:57 AM, something went BOOM. A person going through their annual Junkrat phase has blown up one of those loud firecrackers again. Just as I was so happy I went to sleep at a socially appropriate time.
I don’t get it. I don’t understand. People out there, often young men with some rest blood in their alcohol, pay legit money for an earful of an explosion. Fireworks at least look pretty, but with firecrackers, they literally pay to see their money go boom. With the rare bonus of losing some fingers, a hand, an arm or outright paying the ultimate price.
I wish I could say I don’t judge. But I do. All for the sound of a really small explosion– GASP
I’ve got an idea! Remember the truth nuke thing from 2 months ago? We can warm up the rests of it, like from the fridge into the microwave! It’s gonna be yummy and spicy. Those firecrackers aee nothing compared to our TRUTH NUKES.
Mum? Dad, I--
I prefer Control over Payload. And Flashpoint is acceptable for me. Long-ranged hitscans have been oppressive in the ranks of Masters and GM for too long. Most Payload maps, like Suckit Royale, H*vana and even Rialto always offer them wide and long, massive sightlines. Diving them is useless. Their team is coordinated enough to defend their precious MVPs playing overtuned heroes. You have to outpoke them.
So I prefer Control over Payload. Unlike Escord and Hybrid, Control has not as many long, open spaces you have to force yourself and the payload through. The sightlines are usually short and cut around corners, and you even have flank riutes on top of that.
Those factors make Flashpoint surprisingly confortable as well. Especially Aatlis with its claustrophobia-inducing design keeps sightlines small and manageable - heroes like Reaper or Junkrat, who could never handle a Mercy-pocketed Ashe, finally have a map that favours them more.
However, even in Control and Flashpoint, hitscans are omnipresent, despite everything. Especially Ashe. There is no escape from the balancing team and their weird favouritist obsession with certain characters. It’s almost as if they are, I don’t know, incapable of understanding and doing their jobs?
A truth nuke that is also unpopular is : This game’s main problem is trying to please way more crowds than it should.
Due to this lack of clear direction, the game is not as balanced as it should be and many players don’t truly know how to properly play more than 30% of the game.
Overwatch is flawed by design because of its cooperative mechanics.
TF2 had a better grasp on team play. Each merc was designed to help themselves, and they would accidentally help their team in the process, removing a lot of stress from the equation.
Overwatch’s toxicity, people yelling at each other to switch, and so many buff/nerf outcries are to some extent not players’ fault to begin with, these issues are baked into the fabric of the game.
Mine is that the game is actually very well designed; it’s people refusing to play correctly and weird expectations that cause the most in-game problems, both perceived and actual.
Reinhart is still a young stallion at heart and he should be treated as such.
Make his walk speed the same as Tracers and Genjis.
Make the head of his hammer able to rotate so that I may use the handle like a rocket-powered lance and let me use all of my abilities at once so that I may charge into battle, shield up in one hand and my hammer-lance in the other as if I’m jousting, ready to lead my team to victory like a fiery, noble steed.
The DPS passive is still set to reduce incoming healing received by 15% for tanks and a whopping THIRTY PERCENT for everyone else as you are taking damage from a DPS and up to two seconds after taking damage.
I feel like there may be a lot of people returning or not always following the patch notes to realize that’s the current reality. Knowing your cover is king right now. Without knowing where you can go to stop taking damage and get effective healing you are quite literally shooting yourself in the foot while expecting your support to perform a miracle in some cases.
Maybe one day standing in the open for more than 5 seconds will be a viable gameplay experience again, but until then find your cover and angles.
Kiriko/Suzu isn’t as bad as people make them out to be, Suzu lasts for the fraction of a second and gives a ensie tiny amount of health provided your target won’t die in the time it takes to travel, and her healing is good but a bit inconsistent but her damage is nowhere near as bad as some people make it out to be with how you need to predict and try and guess where the enemy will go to get those hits in.
I would say that’s just history at this point. Blizzard has tried to appeal to both casual and competitive players while expecting them to be happy despite none of them agreeing on how the game should feel.
Official stats and telemetry are useless because there are far more hackers on PC ruining that data, as such the game is being balanced around hackers and mitigating hackers advantages IE projectile size, aim assist etc.
They’ve started drinking for New Year already, think in this case I’d just let them have their moment of…whatever KEKW.
My truth nuke is that Reaper is the bestest boi in DPS and not enough people are playing him. Everyone should be playing the Edgelord-and listening to Linkin Park/Fear Factory at the same time will increase your DPS by 82.552352%