Drill Dash does not set Is Firing Secondary(Event Player)

When using Drill Dash, the value of the Workshop function Is Firing Secondary(Event Player) remains at 0 for the player rather than being set to True for the ability’s duration.

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It also doesn’t trigger “is using ability 2,” in case anyone is wondering, so there is no way to tell if Venture is using Drill dash or not. Burrow does correctly trigger “is using ability 1,” though.