Mercy:
General:
- Weapon switch time cut in half;
Ult: Ressurection
- 3 sec cast time in third person camera
- While casting, you and nearby allies have 75% dmg reduction and Mercy can float in the air
- Two beams connect to 2 nearby dead allies: yellow and lightblue. You can switch dead target by using primary and secondary fire (corresponding to color of the beam)
- When casting ends, your connected targets get ressed, and you get a buff where you can use both beams at the same time 50% stronger for 5 sec.
Healing beam:
- healing increased to 60
Symmetra:
General:
- Moved back to support;
- Teammates can see Symmetra’s deployables through walls;
- Can no longer place her turrets nor use her orbs before the match starts;
- Ult charge adjusted to compensate;
Photon Projector:
Primary
- Moira ”lock-on” mechanics;
- 100 ammo;
- 9 meters range;
- Damage per second: 75 to 90 to 105 to 120 to 135;
(OR:90 to 100 to 110 to 120 to 130) - Ramps up on barriers, no longer refills ammo on damaging barriers
- Can pick up items again; #MakeSymmGreatAgain
Secondary
- 2.0 Symmetra’s orbs that can be spammed at speed of 3.0
- Smallest orb size increased by 50%;
- Smallest orb damage increased (80 DPS?);
- If orb is released at less than 5% charge, it moves at 50 meters per second but no longer pierces.
Weapon Switch:
Architech’s Gauntlet
- Switch time of 0.5 second;
- 6 ammo;
- Reload of 1.8 seconds;
- Symmetra is 25% slower when reloading;
- Idle animation of old turret placement stance
Primary (Turret)
- Deployed as destroyable projectile that snaps to surface;
- 1 HP, 39 Armor;
- 15 damage per second per turret;
- Has no cooldown, costs 1 ammo instead;
- Symmetra can have up to 6 turrets available;
- Turrets apply 30% movement speed decrease per turret (capped at 75%);
- Turrets now reveal damaged enemy to team;
Secondary (Teleporter)
- Two way teleporter between Symmetra and target location;
- Range increased to 35 meters;
- Interaction range increased by 33%;
- Costs 3 ammo;
- Can be used below 3 ammo;
- Teleporter pad deployed further from Symmetra can be used instantly;
- No longer teleports turrets;
First Ability: Photon Barrier
- Elliptical shield that moves forward at Symmetra’s run speed;
- Now uses current ult deploy animation instead (longer cast time);
- Cooldown reduced to 7 seconds;
- Barrier HP reduced to 500;
Second ability: Defense Projection
- Old Photon Barrier/Shields animation;
- Channel Barrier health on ally, similar to Zarya bubble or Brigitte armor pack;
- 25 meters range;
- Gives 160 barrier health decaying at rate of 40/sec;
- 4 sec CD;
Ultimate: Shield Generator
- Current ult idle stance visuals;
- Increased health to 200 HP, 400 shields;
- Increased buff range to 60 meters;
- Range can be seen with a blue circle, like Lucio’s aura;
- Can be deployed at up to 25 meters away from Symmetra;
- No longer gives 75 shields;
- Now converts 75% health to shields;
- When ally within range of SG takes lethal damage, he stays at 1 HP and gains 75 barrier health that decays at rate of 15/sec, 15 sec CD;
- Restores your Architech’s Glove ammo after casting;
Sombra:
- Moved to support;
New ability: Holographic Healthpack
- Done by pressing primary while in hack console;
- Places holographic image of the last hacked healthpack where you aim. Teammates can use it like a normal healthpack.
- 10 sec CD;
Hack:
- hacked healthpack duration increased by 25%;
Stealth:
- Now grants 70% move speed increase for the first 5 sec of stealth:
Orisa:
Supercharger:
- Now also grants CC immunity
Hanzo:
Lunge:
- Cooldown increased to 6 sec
- Distance reduced by 15%
Storm arrows:
- Cooodown reduced to 8 sec;
- Duration increased by 2 sec;
- Now have reverse fall off, up to 50% damage less at point blank range
Mei:
General:
- Moved to Tank
- HP increased to 450
Primary:
- No longer freezes, it caps at 90% slow
- Range increased by 5 m
- Slow duration increased by 1 sec
Secondary:
- Has 40% dmg fall-off
Ice block:
- Healing increased by 100
Ice wall:
- Wall HP increased by 100
- Cooldown reduced by 2 sec.
Bastion:
General:
- Moved to Tank category
- Sentry and reckon mode have separate HP pools
- Reckon HP increased to 600
Primary (Reckon mode)
- Damage, range reduced;
New ability: Scrap barrier
- In sentry mode, it creates barrier similar to his early release that lasts 5 seconds
- In reckon mode, it creates a small entity that moves at a very low speed. The entity projects a 850 HP rectangual shield that is bended at its ends.
- Shotting entity with your primary fire from the back side accelerates its speed, while shotting from its front slows down and eventually changes direction of its movement.