mercy:
• ressurect - removed
• Healing increased to 60hp/s
• Valkyrie - removed
• literally any idea from the forums not involving valkyrie has been implimented
While casting, you and nearby allies have 75% dmg reduction and Mercy can float in the air
Two beams connect to 2 nearby dead allies: yellow and lightblue. You can switch dead target by using primary and secondary fire (corresponding to color of the beam)
When casting ends, your connected targets get ressed, and you get a buff where you can use both beams at the same time 50% stronger for 5 sec.
Healing beam:
healing increased to 60
Symmetra:
General:
Moved back to support;
Teammates can see Symmetra’s deployables through walls;
Can no longer place her turrets nor use her orbs before the match starts;
- Ult charge adjusted to compensate;
Photon Projector:
Primary
Moira ”lock-on” mechanics;
100 ammo;
9 meters range;
Damage per second: 75 to 90 to 105 to 120 to 135;
(OR:90 to 100 to 110 to 120 to 130)
Ramps up on barriers, no longer refills ammo on damaging barriers
Can pick up items again; #MakeSymmGreatAgain
Secondary
2.0 Symmetra’s orbs that can be spammed at speed of 3.0
Smallest orb size increased by 50%;
Smallest orb damage increased (80 DPS?);
If orb is released at less than 5% charge, it moves at 50 meters per second but no longer pierces.
Weapon Switch:
Architech’s Gauntlet
Switch time of 0.5 second;
6 ammo;
Reload of 1.8 seconds;
Symmetra is 25% slower when reloading;
Idle animation of old turret placement stance
Primary (Turret)
Deployed as destroyable projectile that snaps to surface;
1 HP, 39 Armor;
15 damage per second per turret;
Has no cooldown, costs 1 ammo instead;
Symmetra can have up to 6 turrets available;
Turrets apply 30% movement speed decrease per turret (capped at 75%);
Turrets now reveal damaged enemy to team;
Secondary (Teleporter)
Two way teleporter between Symmetra and target location;
Range increased to 35 meters;
Interaction range increased by 33%;
Costs 3 ammo;
Can be used below 3 ammo;
Teleporter pad deployed further from Symmetra can be used instantly;
No longer teleports turrets;
First Ability: Photon Barrier
Elliptical shield that moves forward at Symmetra’s run speed;
Now uses current ult deploy animation instead (longer cast time);
Cooldown reduced to 7 seconds;
Barrier HP reduced to 500;
Second ability: Defense Projection
Old Photon Barrier/Shields animation;
Channel Barrier health on ally, similar to Zarya bubble or Brigitte armor pack;
25 meters range;
Gives 160 barrier health decaying at rate of 40/sec;
4 sec CD;
Ultimate: Shield Generator
Current ult idle stance visuals;
Increased health to 200 HP, 400 shields;
Increased buff range to 60 meters;
Range can be seen with a blue circle, like Lucio’s aura;
Can be deployed at up to 25 meters away from Symmetra;
No longer gives 75 shields;
Now converts 75% health to shields;
When ally within range of SG takes lethal damage, he stays at 1 HP and gains 75 barrier health that decays at rate of 15/sec, 15 sec CD;
Restores your Architech’s Glove ammo after casting;
Sombra:
Moved to support;
New ability: Holographic Healthpack
Done by pressing primary while in hack console;
Places holographic image of the last hacked healthpack where you aim. Teammates can use it like a normal healthpack.
10 sec CD;
Hack:
hacked healthpack duration increased by 25%;
Stealth:
Now grants 70% move speed increase for the first 5 sec of stealth:
Orisa:
Supercharger:
Now also grants CC immunity
Hanzo:
Lunge:
Cooldown increased to 6 sec
Distance reduced by 15%
Storm arrows:
Cooodown reduced to 8 sec;
Duration increased by 2 sec;
Now have reverse fall off, up to 50% damage less at point blank range
Mei:
General:
Moved to Tank
HP increased to 450
Primary:
No longer freezes, it caps at 90% slow
Range increased by 5 m
Slow duration increased by 1 sec
Secondary:
Has 40% dmg fall-off
Ice block:
Healing increased by 100
Ice wall:
Wall HP increased by 100
Cooldown reduced by 2 sec.
Bastion:
General:
Moved to Tank category
Sentry and reckon mode have separate HP pools
Reckon HP increased to 600
Primary (Reckon mode)
Damage, range reduced;
New ability: Scrap barrier
In sentry mode, it creates barrier similar to his early release that lasts 5 seconds
In reckon mode, it creates a small entity that moves at a very low speed. The entity projects a 850 HP rectangual shield that is bended at its ends.
Shotting entity with your primary fire from the back side accelerates its speed, while shotting from its front slows down and eventually changes direction of its movement.
D.va Defense Matrix nerf removed (the one a year+ ago)
Doomfist: rocket punch now 8 sec cd. Seismic slam dmg reduced upercut dmg reduced.
Soilder: 76 helix rockets cd now 7seconds.
Hanzo: SA 4 arrows can not headshot.
Arow speed reverted.
Sonic arrow removed from the game.
Bastion: spread removed on recon mode.
Sentry Mode can now headshot spread lowered slightly.
Iron clad now 25%
That is why i said “lock-on” not lock-on. Writing: “Invisible thicc beam with special visuals connecting moira’s hand to the center of enemy’s body mesh” is too long for me, sorry.