I guess I’m doing this too
Hanzo: reverse fall off implementated, arrows reach full damage after traveling 35 meters
Dragon strike ends on contact with any part of the enemy spawn room (for those times when you’re leaving spawn and a dragon shows up through a wall without even a warning and JFK’s you).
Brigitte: shield bash no longer stuns if Brigitte travels through an enemy barrier while using it. Shield’s hp dropped to 400. Armor acquired from Rally decays after 20 seconds. Armor overheal from repair pack now lasts three times as long.
Lucio: aura radius increased by 15 meters. Fixed bug that kept Lucio from using soundwave when he is out of ammo. Sound barrier cast time cut in half, 100 shields added to the ultimate, shields do not decay for the first 2 seconds.
Moira: biotic grasp damage reduced to 25. Ramp up mechanic introduced, damage ramps up to 75 damage per second after 2 seconds. As the damage increases, biotic grasp’s hitbox narrows and requires more accuracy.
Junkrat: primary projectile size magnified to 3.5, each bounce reduces grenade size by 0.75, grenades only do splash damage after the first bounce, except against barriers. Concussion mine now does 90 damage with no splash fall off. Steel trap now does 50 additional damage if the player is moved into it by another source of cc. Ult charge is whatever you want it to be.
Orisa: reload time decreased to 1.5. Super Charger now grant’s allies fortify instead of damage boost and reloads Orisa’s gun. Fortify is now on a resource meter (3 seconds of continuous fortify). Using supercharger now restores all of Orisa’s armor hp. Super charger now only lasts for 6 seconds.
Reinhardt: takes reduced knockback while shielding. (Bug fixes are on the way)
Roadhog: new passive, butcher brained: Gives 25 percent less ult charge to enemies at all times. This passive pauses while reloading and while reloading, Roadhog gives 40% more ult charge to enemies. Whole Hog now reloads the Best Gun. Optional: Successfully hooking an enemy while the Best Gun’s clip is empty reloads one shot into the gun (for hook consistency).
Reaper: New alt fire, Nightfall Grenades: 8 second cooldown. Reaper fires an arcing grenade from each gun, which do 100 damage on direct hit. Creates a 6 meter aoe, enemies inside continuously take 20 damage a second. This effect lasts for 2 seconds after leaving the aoe. Armor is treated as normal hp by Nightfall Grenades. Hellfire Shotgun spread reduced by 15% crits are now non-binary. Damage increased by 25%, pellet count reduced by 25%. Head crit box reduced to just the mask.
Mercy: rez removed from E ability. Valkyrie now gives Mercy a rez charge upon activation. Another rez charge is given after the first 5 seconds of valkyrie. Damage boost now ignores the discord status effect so these two powerful abilities cannot be targeted at the same player.
Ana: reload removed. Ana heals 75 hp when biotic grenade recharges. Biotic grenade grants a 50% speed boost for 2 seconds. This speed boost cannot effect more than 3 players at a time, if more than 3 teammates are in biotic grenades aoe, the 3 players closest to the center receive the speedboost.
Edit: the moira thing was a joke, sillies.
