DREAM PATCH NOTES Version.2

  • Ashe
    _ Dynamite explosion now does 100 damage and burn damage over time is now 75 damage. (Before it was 75 blast damage, and 100 burn over time). Same damage ultimately but switched around. This is for the initial blast to be more rewarding for good aim_)
    _ Delay after coming out of scope to hip fire reduced. Right now there is a huge delay where you cannot fire after coming out of scope making Ashe feel clunky.
    _ Rifle “shake” when going to scope reduced a bit. Right now when you aim down sights there is a slight “bounce” for a split second before your rifle lines up with the cross-hair. (This will hopefully fix all the no-reg ghost shots that Ashe misses all the time, even though the target is in the cross-hairs.)
    _ Coach gun cooldown decreased to 8 seconds from 10.
  • Junkrat
    _ Grenade size increased to 0.3 again
  • McCree
    _ Movement speed during Dead Eye increased by 25%
  • Soldier 76
    _ Clip size increased to 35 , up from 25. This also helps his ultimate because he reloads during it.
    _ Fire rate per second increased from 9 to 10 bullets. (Helps secure kills from heroes that have escape abilities more reliably)
    _ Helix Rocket cool-down decreased to 6 seconds from 8. This helps his burst damage a bit.
    _ He can now reload while sprinting.
  • Sombra
    _ Movement/Walk Speed increased to the same speed as Genji and Tracer.
    _ Sugar skull on top of hacked enemies for the duration of the hack.
    _ Spread on the gun tightens the longer you hold down left click, till you reload, then it resets.
    _ Teammates can see hacked targets through walls in a certain range. Like they do her health packs that have been hacked.
    _ Falloff damage range increased to 30 from 25 meters.
  • Torb
    _ Turret deployment time now 2.4 seconds. Decreased from 3 seconds.
    _ Turret redeployment cool-down decreased to 8 seconds from 10.
  • Bastion
    _ Fire rate during Configuration Tank increased to 0.85 seconds from 1 seconds.
    _ Transformation to Configuration Tank reduced from 1.5 to 1.2 seconds.
  • Roadhog
    _ 20% damage reduction during Whole Hog
  • Winston
    _ Primal Rage Melee damage increased to 50 from 40 per swing.
  • Ana
    _ Sleep dart duration decreased to 5 seconds from 5.5 seconds.
    _ Can now self nano herself if there is no teammate around.
  • Mercy
    _ 60 healing per second for the first 2 seconds then it goes down to 50 per second. 8 second cool-down to heal for 60 on the same target as to not abuse reattaching to the same target.
    (This mechanic is to not make Pharmercy and pocket healing OP. The way I tweaked her , she gets added burst healing in the beginning but she cant abuse it by staying attached to the same target. The change was to give Mercy a slight boost and to be more in line with other healers NOT to make her OP.)
    _ While activating Valkyrie, you burst heal for 100 hp to yourself any teammate in a 20 meter radius. This makes Valkyrie feel more impactful like the other support ultimates.

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Thoughts?
Also im not into nerfing heroes to the ground that i dont like making them troll picks and unplayable.
My tweaks are slight buffs to heroes that are not too viable that are not meant to break the heroes.
If a hero wasn’t mentioned, I think they need no changes.

1 Like

…clip size increased from 35 to 25?

Increased to 35 FROM 25. anyhow fixed the wording. Thanks.

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Most of these changes seem good to me. Looking over them a bit closer , non of these are MASSIVE changes to these heroes just slight nudges in the right direction. Very nice.

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This is a lot of powercreep. I’d rather we nerf the overperformers, i.e. snipers, doom, reaper, to start.

6 Likes

Can you be specific to what are the big power creeps you see in these changes rather than focus on heroes that were not included that you want to nerf?
Most of the heroes on are not viable as other heroes (and not just in the dps role), and this gives them slight teaks to bring them in line with other heroes that perform and get picked more often.

Rather give underperfoming heroes slight nudges like (Motionman said above) than do another mass amount of nerfs for a bunch of heroes that may not even be OP depending on who you talk to.

Anyhow this thread isnt to continue arguing about heroes that people whine about in the forums.

I think this one is the one I definitely don’t like
You might spam the button to hit like a genji but he dashed so you nano yourself and threw
I think self nano is pretty much a throw thing when it’s not 1v1/FFA but if you really wanna add it then, idk, you need to hold the ult button for 1.5sec for self nano I guess
The rest are fine… I think… Maybe you should say “increased from __ to __” since we’re all used to that with patch notes instead of “increased to __ from __”

Literally all of it. Your entire list of proposed changes is a giant list of buffs for various “underperforming” heroes. The only nerf on the list is Ana’s sleep duration.

2 Likes

This is the one I wasnt really sure to include tbh.
As far as the mechanic to use this… It can be implemented in several ways. I just specified one . Mine wasnt the best way but another way implemented could work.

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:+1:

:clap: :clap: :clap:

Not commenting on the rest. :man_shrugging:

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Like I said I dont want to get into other types of forums politics and what people whine about but… if I would do nerfs it would consist of lowering healing and sustain, to speed up the game. People want to never die and just have team fights take 5 minutes at a time.

It all has to do with perspective on how you see this game. That is why in your case you would prefer a massive DPS nerf across the board i would assume. That will just take us back to square 1 before the shield nerfs. Literally undoing what the devs did in the first place. Which the goal was to speed up the game.

Edit:
This is why i added this line to the opening post…
Because the worst people the the ones that want to nerf to the ground/delete heroes they hate without taking to consideration, that other people enjoy these heroes.
I have more than a few heroes i dislike but wouldn’t destroy them because of how I feel about them.
I dont like Mercy, yet I am giving her buffs in these suggestions.

I’m not trying to start an argument over forum politics or anything. Just pointing out that if your entire list is basically a giant definition of powercreep. Instead of proper balancing you’ve just buffed any hero that’s considered not viable/underperforming in order o keep up with the stronger heroes.

We can debate until the end of time what parts of the game are balanced, but it’s generally well understood that blanket buffs across a bunch of heroes just because their pick rates or win rates are lower than others is bad bad bad bad bad.

2 Likes

I’ll admit these patch notes are better than any other I’ve seen on these forums

The only one I agree is 20% damage reduction while whole hog.

Umm, where are the compensation nerfs exactly?

McCree doesn’t need buffs. At all.

That will be too big up and the hero become overpowered
130 damage for a projectile like before the nerf will create again the frustration of before the nerf but with 10 more damage
Same thing for Soldier, the up of the fire rate will become too much

I think some of these changes leads to power creeping and I rather see some nerfs for other heroes. Your changes are pretty good overall though. But if I had to buff them I would do the following.

I think Blizzard should give certain characters more damage against shields rather than reducing the health of them like they do on the PTR patch. Sombra’s Machine Pistol deals another 3 damage against shields. Soldier 76’s Heavy Pulse Rifle deals another 5 damage. McCree’s Fan the Hammer deals another 10 damage. Pharah’s primary Rocket Launcher deals another 15. Junkrat’s Frag Launcher deals another 20. Ashe’s Coach Gun deals three times as much damage against shields. Give the sustained damage dealers more damage against shields making them potentially a better pick than another sniper.

  • Ashe

Fixing delay and such seems nice. The Dynamite however I do not know if it need that buff. It is already pretty good and I think Ashe is a fair character and I rather the other heroes nerfed to her level.

  • Junkrat

They should not have reduced them in the first place. I’m fine if the size is reduced after they hit the ground. I think he needs a greater rework, to be honest. If they made Junkrat more like the Demoman from TF2 he would be a lot better.

  • McCree

I am not a fan of Blizzard’s philosophy that they should only buff characters strengths and not their weaknesses. In the long term, this will only make counters harder and harder. If someone plays your counter you absolutely have to switch unless you want to lose. (If we are not already at this point.) I think they should revert his fire speed increase and reduce his Combat Roll cooldown to 5 or even 4 seconds. Tighten his hitbox a bit. Especially his torse’s and head’s.

I am not against having a greater revamp of Dead Eye than this. Reduce the lock on rate by about 25%. Make character at 35% or less health lock on twitch as fast. Cooldown of Combat Roll is reset on use. Only give him a -25% movement speed debuff and allow him to crouch or at least reduce headshot multiplier by -65% against him while using Dead Eye. Remove 25-50 health and replace it with armour. Make Fan the Hammer ignore armour and damage resistance. Now FtH feels more like a secondary fire since its function is now more differentiated from his primary fire and give it a use outside giving you a safe option after flashing someone.

  • Soldier 76

Clip size to 30. Allow headshots if you can land them during Tactical Visor. I think your changes do not help to address his core problems as well as mine and buff in areas he does not need.

  • Sombra

Good

  • Torb

I would rather see some changes that makes him better higher in the latter but does not make him much better in the lower ranks. His Overload ability still require him to aim to I rather see that ability buffed by reducing cooldown or increasing his movement speed further.

  • Bastion

OK, but I think he needs a greater rework. Move more power from sentry into Recon. Reduce the initial firing speed of Sentry Config by -40% and make is ramp up over 1,5 sec. Give it tighter spread and instead give is more spread the longer you fire. Bring back the headshot multiplier but make it only x1,5 and give it a 1,25 shield multiplier to compensate for the firing speed ramp up. Reduce Configure time for Sentry from 1 to 0,75 sec.

Give his Recon mode a jump ability similar to Baptist but less height. Give Recon gun two extra bullet before spread kicks in. Tighten his hitboxes in Recon Config slightly. Allow him to lower his head and stabilize his gun similar to his emote “Alert! Alert!” ofter crouching for 0,5 sec. This increase his Recon guns bullets per second from 8 to 15 and reduce spread by 50% as well as make him and his head a smaller target. When in this his in-between mode it only takes 0,45 sec to reconfigure into Sentry and 0,15 into Recon. You also gain Ironclad in this mode.

  • Roadhog

OK

  • Winston

Maybe. I like to see what happens to him in the next meta.

  • Ana

She does not need a Sleep Dart buff. She does not need any buff, she is already very powerful in the right comp. She simply do not fit for double shield meta. She has worked decent in just about every comp since her release and double shield is probably the metas she struggled the most with ever.

If she is the only one to nano she simply should not nano herself even if she could, that would be throwing in most instances and I rather make these characters even harder to play correctly.

  • Mercy

Or reverse your idea so that teammates are healed faster the longer the time from the moment they last took damage. She should not have better burst healing in my opinion. Maybe a part of her healing per second percentage-based instead so that higher HP targets are healed slightly faster.

There are plenty of other changes I would like to see in this game as well. However, I think you should not make them all at the same time, but rather make them smaller but more rapid.

It’s increased the other way around.

:^)

The ability is easy to get value from there is no need for that. If you get hit by the explosion as a squishy almost never will live unless u get healed.

I believe Mcree needs to be immune to body damage during his ultimate. His movement speed is fine.

Only killing Mcree with head shot damage should stop Mcree’s dead eye.