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Ashe
_ Dynamite explosion now does 100 damage and burn damage over time is now 75 damage. (Before it was 75 blast damage, and 100 burn over time). Same damage ultimately but switched around. This is for the initial blast to be more rewarding for good aim_)
_ Delay after coming out of scope to hip fire reduced. Right now there is a huge delay where you cannot fire after coming out of scope making Ashe feel clunky.
_ Rifle “shake” when going to scope reduced a bit. Right now when you aim down sights there is a slight “bounce” for a split second before your rifle lines up with the cross-hair. (This will hopefully fix all the no-reg ghost shots that Ashe misses all the time, even though the target is in the cross-hairs.)
_ Coach gun cooldown decreased to 8 seconds from 10. -
Junkrat
_ Grenade size increased to 0.3 again -
McCree
_ Movement speed during Dead Eye increased by 25% -
Soldier 76
_ Clip size increased to 35 , up from 25. This also helps his ultimate because he reloads during it.
_ Fire rate per second increased from 9 to 10 bullets. (Helps secure kills from heroes that have escape abilities more reliably)
_ Helix Rocket cool-down decreased to 6 seconds from 8. This helps his burst damage a bit.
_ He can now reload while sprinting. -
Sombra
_ Movement/Walk Speed increased to the same speed as Genji and Tracer.
_ Sugar skull on top of hacked enemies for the duration of the hack.
_ Spread on the gun tightens the longer you hold down left click, till you reload, then it resets.
_ Teammates can see hacked targets through walls in a certain range. Like they do her health packs that have been hacked.
_ Falloff damage range increased to 30 from 25 meters. -
Torb
_ Turret deployment time now 2.4 seconds. Decreased from 3 seconds.
_ Turret redeployment cool-down decreased to 8 seconds from 10. -
Bastion
_ Fire rate during Configuration Tank increased to 0.85 seconds from 1 seconds.
_ Transformation to Configuration Tank reduced from 1.5 to 1.2 seconds. -
Roadhog
_ 20% damage reduction during Whole Hog -
Winston
_ Primal Rage Melee damage increased to 50 from 40 per swing. -
Ana
_ Sleep dart duration decreased to 5 seconds from 5.5 seconds.
_ Can now self nano herself if there is no teammate around. -
Mercy
_ 60 healing per second for the first 2 seconds then it goes down to 50 per second. 8 second cool-down to heal for 60 on the same target as to not abuse reattaching to the same target.
(This mechanic is to not make Pharmercy and pocket healing OP. The way I tweaked her , she gets added burst healing in the beginning but she cant abuse it by staying attached to the same target. The change was to give Mercy a slight boost and to be more in line with other healers NOT to make her OP.)
_ While activating Valkyrie, you burst heal for 100 hp to yourself any teammate in a 20 meter radius. This makes Valkyrie feel more impactful like the other support ultimates.
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Thoughts?
Also im not into nerfing heroes to the ground that i dont like making them troll picks and unplayable.
My tweaks are slight buffs to heroes that are not too viable that are not meant to break the heroes.
If a hero wasn’t mentioned, I think they need no changes.