DREAM PATCH NOTES v3.0 - Improvements for some heroes

Every several months I do a new version of Dream Patch Notes that includes some changes for some heroes which are needed by my personal opinion. Some changes from previous versions were added to the game at some point (Reaper’s Wraith Form reloads ammo and lower noise from Shadow Step, Sombra’s Hack on passives, even D.va’s new missiles ability).
Keep in mind that this thread is not about demanding to include these changes to the game, but is about suggesting to test these changes internally and try them as experiment.

Any constructive feedback is welcome.
Here we go!

DOOMFIST

Rocket Punch

  • CD increased from 4 to 5 seconds

Seismic Slam

  • CD decreased from 7 to 5 seconds

Rising Uppercut

  • CD decreased trom 7 to 5 seconds

All Doomfist CDs on abilities are set in line to make his combo flow more comfortable

New R button ability - Barrier Charge

  • Press R to enter defensive stance which slows Doomfist movement speed, but quickly charges his Barrier
  • 75 Barrier per second, up to 150 limit maximum
  • Damage taken does not interrupts this ability
  • Any attack or ability performed by Doomfist interrupts this ability
  • 15 seconds CD, starts after channeling ends

This ability provides Doomfist so needed defensive button that can be used both for preparation before fight or as in-combat self-protection tool.

McCREE

Combat Roll

  • CD is refreshed when McCree perform a killing blow (not assist).

This change improves McCree mobility and open a window for more snowball-like killing sprees.

SOMBRA

Hack

  • Now also freezes enemy CDs
  • Hack duration decreased from 6 to 5 seconds to compensate powerful CD freeze
  • No longer goes on CD after hacking a health pack

Stealth

  • Casting time for stealthing/unstealthing decreased from 0,7 to 0,5 seconds

Translocator

  • CD now starts upon first use of ability, rather than after relocating
  • CD is shown above ability icon in the same manner as Tracer’s Blink charges

Hack is no longer can be wasted when used on enemy that already use his ability. This change makes Hack a more reliable in most situations.
Stealth and Translocator changes are made to improve Sombra’s mobility flow.

MEI

Endothermic Blaster

  • Beam width increased by 15%

Icicle

  • Minimal damage increased from 22 to 35

Cryo-Freeze

  • Now also reload Mei weapon. 50 ammo per second
  • Now knockbacks nearby enemies when effect ends

Ice Wall

  • Now constantly applies freeze stacks on enemies in very close proximity to the wall

Weapon changes improves Mei combat potential, while Cryo-Freeze is no longer leaves Mei defenseless after it effect ends. The Ice Wall change makes it dangerous for enemies to use Mei wall for their mobility (Wallclimb, Wallride, Staying on top of the wall)

TORBJORN

Base stats

  • Health changed from 200HP to 100HP+100Armor

  • Head hitbox size decreased by 15%

Scrap Collector

  • Passive scrap generation increased from 2 to 5 per second
  • Scrap gained from fallen heroes increased from 15 to 20

Rivet Gun

  • Reload time decreased from 2 to 1.5 seconds
  • Alternate fire is deleted.

New alternate fire - Target Lock-on

  • Marks target with special beam
  • Has 0,65 second cast time
  • Cannot be used on enemies behind shields.
  • Turret focuses on Marked target
  • Marked target receives 50% more damage from turret.
  • 6 seconds CD

Build Turret

  • CD decreased from 8 to 6 seconds
  • Torbjorn can now throw turrets
  • Turrets can now be placed on walls and ceiling
  • Level 1 Turret now deploys faster
  • Level 1 Turret constantly regains health until it deployed
  • Level 1 Turret health changed from 150HP to 50HP+50ARMOR
  • Level 1 Turret now automatically upgrades to Level 2 after 8 seconds
  • Level 2 Turret health changed from 300HP to 50HP+200Armor
  • Turret can now be healed with main attack of Rivet gun. 50 per hit
  • Turret damage decreased from 14 to 12 per round

Molten Core

  • Now also increases Reload speed by 30%

Torbjorn is now more durable and prepared for more personal participation in combat. Ability to throw and quickly deploy turret from range helps Torbjorn to utilize Level 1 turrets as additional firepower on attacking side. Torbjorn now has more control over his turret with new Target Lock-on ability. Our beloved dwarf is no longer a sidekick for turret, but turret is now a sidekick for our beloved dwarf. Lack of shotgun-like alternate fire will make him slightly weaker against tanks, but innate armor, faster reload speed and frequent and fast deployment of turrets will make him a better fighter in general.

JUNKRAT

Concussion Mine

  • Now has 1.5 (or 2) seconds internal CD between uses

This change prevents players from accidentally wasting mines with quick pushing on button as well as slightly reduces Junkrat burst damage potential.

ORISA

Halt!

  • Range of connection break is increased from 7.5 to 9 meters. Initial connection range remains the same 7.5 meters

Fortify

  • Now also prevent bonus damage from headshots

REINHARDT

Base stats

  • Health changed from 300HP+200Armor to 200HP+300Armor

Fire Strike

  • Now also knockbacks all affected targets

ROADHOG

Scrap Gun

  • Damage increased by 15%

This change will help Hog to deals with 150-200HP heroes more consistently. Heroes with more than 200HP are still in safe.

ANA

New passive - Patience

  • While standing still for more than 1 second Ana starts constantly regenerate her health.
  • Moving stops that effect
  • 35HP per second

Now Ana has a reliable way to regenerate her health just like other support.

BRIGITTE

Shield Bash

  • No longer stuns but interrupts enemies from channeling their abilities
  • Now also applies Daze for 1,5 second
  • Daze - slows target for 90%, decaying during duration, and prevents enemy from using mobility skills

Brigitte is a melee-oriented hero and Shield Bash is her only gap-closer. Melee heroes should have a short CD on their main mobility option to stay effective. And CD increase will not make Stun less annoying.
Instead of complete stun the victim is Dazed instead. Dazed target movement speed is heavily limited, so Brigitte can stick to it, but Daze does not prevent enemies from attacking or using their non-mobility abilities, which open a window for some counterplay.

Inspire
Currently Inspire is too weak. It heals for the same amount as Lucio’s passive healing aura, but also requires much more effort to be activated. Because of that she feels like “high risk - low reward” type of healers.

  • The base healing on allies decreased from 16HPS to 13,3HPS.
  • The base healing on self decreased from 16 HPS to 10HPS.
  • Inspire now stacks for up to 3 times on each target (~40HPS on allies and 30HPS on self with max stacks).

These changes reward player for staying aggressive in the fight with more healing. The more Brigitte fights - the more healing she provides for her team. The base healing reduced as compensation, as well as base self-healing reduced even more for preventing Brigitte to be too durable without ramping up. Internal CD on Inspire prevents Brigitte from ramping up her healing too quickly, but on maximum Inspire stacks Brigitte provides great amount of sustain for her allies, that makes her great for snowball type of teams.

Repair Pack

  • Now also triggers Inspire.
  • CD reduced from 6 to 5 seconds
9 Likes

Those Doomfist changes… did you have the dream that I had?

3 Likes

All healthpacks will be hacked

broken paired with biotic grenade

everything else would be nice

3 Likes

Give me upvotes

7 Likes

Mercy
Resurrect (Q)

  1. New LOS Requirement
  2. New Blockable by Barriers (Because if you can’t kill a person behind a barrier why should you be able to Resurrect them from behind one)
  3. New 1.75 Second Cast time with no movement penalty
  4. 15M Radius
  5. New Resurrect will now heal allies that are still alive to full HP
    (Added because Mercy was reliant on her team dying to make Resurrect useful)
  6. New After the cast time, Mercy will have her health fully restored
    (Instead of Invulnerability since Mercy was able to solo carry games with her old ultimate)
  7. New Can be cast even if allies aren’t dead to fully restore HP to all allies
  8. New 1950 Ultimate Charge Rate increased to 2200 Ultimate Charge Rate

Valkyrie (E)

  1. 5 Second Active time
  2. 15 Second Cooldown
  3. Unlimited Ammo
  4. Flight Speed back to when it was first released
  5. New Uninterrupted Passive Regen Removed
  6. New Either Stronger Single Target Beam 80HPS and 40%DMB OR Chain Healing/DMB will be 50% weaker so 30HPS and 15%DMB
  7. Increased GA Range
  8. New Beam Range distance reduced to 1.5x from 2.0x.

Guardian Angel (Shift)
Remains unchanged

11 Likes

Of course numbers should be tweaked. But also keep in mind that this self heal works only when she stands still. It is more like a out of combat regeneration rather than in-combat self-healing.

Those Sombra changes… seem a bit too powerful…

Symmetra

Sentry Turrets-

  • Cooldown decreased from 10 seconds to 5 seconds.

  • Now deals 40 damage per seconds (up from 30)

Photon Barrier-

  • Now spawns closer to Symmetra

  • Cooldown decreased from 10 seconds to 7 seconds

  • Now curves around the sides for better protection

New Weapon:

Photon Glove -

  • Applies shields to teammates within a 5-meter radius (30 SPS) via a selectable target.

  • Can now heal barriers (50 SPS)

Teleporter-

  • Shield health now regenerates after 1 second of not taking any damage
  • Charges increased to 10 (from 6)

Shield Generator-

  • Shields granted now 100 (up from 75)

  • Shield health now regenerates after 1 second of not taking any damage

Photon Projector-

  • Range increased from 7 meters to 11 meters

  • Damage at level 3 decreased from 120 per second to 100

3 Likes

The only reason why I did not include Symmetra is because devs already have plans on her and are reworking her internally.

2 Likes

I know, this is just what I would do to balance her

It looks like devs really want to rework her into pure Defense hero instead of support.

Daze is the same as a stun you will still die 3/4 of the time

Stun is a complete loss of control. You are literally defenseless while stunned.
Daze limits your mobility, but you still can fight back while Dazed. Daze locks the same mobility skills as Zarya’s Graviton locks. Dazed player still can use self-defense abilities. For example, Reaper can use Wraithform, Moira can use Fade, Zarya can use Personal Barriers etc. etc.

All heroes suffer from Stun, while Daze is more powerful against heroes with high mobility.

1 Like

Those changes make these heroes way too powerful. You only nerfed Brigitte by the way…

1 Like

roadhog can oneshot reaper consistently and you want to increase his damage :thinking:

2 Likes

Some of these sound super broken

1 Like

Thank the Iris that the devs don’t listen to everything we say

3 Likes

That change to Fortify would make Orisa broken

2 Likes

Most of my suggestions are changes that were asked by majority pf players on this forum. Majority asked for consistence for Roadhog, for Ammo regen and improvements for main weapon for Mei, for some buff for Rein, for CD freeze for Sombra.
The fact that these heroes will become better that before with these changes does not mean that they will become OP. Most of these heroes are underperforming right now.
And no, I did not nerfed Brigitte. I shifted some of her CC power into healing, to make her less frustrating to play against as well as more viable as a healer.
The only hero I nerfed is Junkrat, but his change is more like a QoL change rather than a pure nerf.

He is not consistent even against Tracer with 150Hp. Please, stop this meme.

2 Likes

I feel like those changes would only make the Sombra problem bigger. Hack is too powerful of an ability in coordinated environments and super weak in uncoordinated ones (this includes when the players themselves don’t know HOW to play with a Sombra on their team, which is harder and requires more coordination than playing around any other hero).

At this point I feel if power shifted from Hack to her weapon she’d be more viable in the ladder without being far too oppressive in pro play, which I think would work better in the long term.