Every several months I do a new version of Dream Patch Notes that includes some changes for some heroes which are needed by my personal opinion. Some changes from previous versions were added to the game at some point (Reaper’s Wraith Form reloads ammo and lower noise from Shadow Step, Sombra’s Hack on passives, even D.va’s new missiles ability).
Keep in mind that this thread is not about demanding to include these changes to the game, but is about suggesting to test these changes internally and try them as experiment.
Any constructive feedback is welcome.
Here we go!
DOOMFIST
Rocket Punch
- CD increased from 4 to 5 seconds
Seismic Slam
- CD decreased from 7 to 5 seconds
Rising Uppercut
- CD decreased trom 7 to 5 seconds
All Doomfist CDs on abilities are set in line to make his combo flow more comfortable
New R button ability - Barrier Charge
- Press R to enter defensive stance which slows Doomfist movement speed, but quickly charges his Barrier
- 75 Barrier per second, up to 150 limit maximum
- Damage taken does not interrupts this ability
- Any attack or ability performed by Doomfist interrupts this ability
- 15 seconds CD, starts after channeling ends
This ability provides Doomfist so needed defensive button that can be used both for preparation before fight or as in-combat self-protection tool.
McCREE
Combat Roll
- CD is refreshed when McCree perform a killing blow (not assist).
This change improves McCree mobility and open a window for more snowball-like killing sprees.
SOMBRA
Hack
- Now also freezes enemy CDs
- Hack duration decreased from 6 to 5 seconds to compensate powerful CD freeze
- No longer goes on CD after hacking a health pack
Stealth
- Casting time for stealthing/unstealthing decreased from 0,7 to 0,5 seconds
Translocator
- CD now starts upon first use of ability, rather than after relocating
- CD is shown above ability icon in the same manner as Tracer’s Blink charges
Hack is no longer can be wasted when used on enemy that already use his ability. This change makes Hack a more reliable in most situations.
Stealth and Translocator changes are made to improve Sombra’s mobility flow.
MEI
Endothermic Blaster
- Beam width increased by 15%
Icicle
- Minimal damage increased from 22 to 35
Cryo-Freeze
- Now also reload Mei weapon. 50 ammo per second
- Now knockbacks nearby enemies when effect ends
Ice Wall
- Now constantly applies freeze stacks on enemies in very close proximity to the wall
Weapon changes improves Mei combat potential, while Cryo-Freeze is no longer leaves Mei defenseless after it effect ends. The Ice Wall change makes it dangerous for enemies to use Mei wall for their mobility (Wallclimb, Wallride, Staying on top of the wall)
TORBJORN
Base stats
Health changed from 200HP to 100HP+100Armor
Head hitbox size decreased by 15%
Scrap Collector
- Passive scrap generation increased from 2 to 5 per second
- Scrap gained from fallen heroes increased from 15 to 20
Rivet Gun
- Reload time decreased from 2 to 1.5 seconds
- Alternate fire is deleted.
New alternate fire - Target Lock-on
- Marks target with special beam
- Has 0,65 second cast time
- Cannot be used on enemies behind shields.
- Turret focuses on Marked target
- Marked target receives 50% more damage from turret.
- 6 seconds CD
Build Turret
- CD decreased from 8 to 6 seconds
- Torbjorn can now throw turrets
- Turrets can now be placed on walls and ceiling
- Level 1 Turret now deploys faster
- Level 1 Turret constantly regains health until it deployed
- Level 1 Turret health changed from 150HP to 50HP+50ARMOR
- Level 1 Turret now automatically upgrades to Level 2 after 8 seconds
- Level 2 Turret health changed from 300HP to 50HP+200Armor
- Turret can now be healed with main attack of Rivet gun. 50 per hit
- Turret damage decreased from 14 to 12 per round
Molten Core
- Now also increases Reload speed by 30%
Torbjorn is now more durable and prepared for more personal participation in combat. Ability to throw and quickly deploy turret from range helps Torbjorn to utilize Level 1 turrets as additional firepower on attacking side. Torbjorn now has more control over his turret with new Target Lock-on ability. Our beloved dwarf is no longer a sidekick for turret, but turret is now a sidekick for our beloved dwarf. Lack of shotgun-like alternate fire will make him slightly weaker against tanks, but innate armor, faster reload speed and frequent and fast deployment of turrets will make him a better fighter in general.
JUNKRAT
Concussion Mine
- Now has 1.5 (or 2) seconds internal CD between uses
This change prevents players from accidentally wasting mines with quick pushing on button as well as slightly reduces Junkrat burst damage potential.
ORISA
Halt!
- Range of connection break is increased from 7.5 to 9 meters. Initial connection range remains the same 7.5 meters
Fortify
- Now also prevent bonus damage from headshots
REINHARDT
Base stats
- Health changed from 300HP+200Armor to 200HP+300Armor
Fire Strike
- Now also knockbacks all affected targets
ROADHOG
Scrap Gun
- Damage increased by 15%
This change will help Hog to deals with 150-200HP heroes more consistently. Heroes with more than 200HP are still in safe.
ANA
New passive - Patience
- While standing still for more than 1 second Ana starts constantly regenerate her health.
- Moving stops that effect
- 35HP per second
Now Ana has a reliable way to regenerate her health just like other support.
BRIGITTE
Shield Bash
- No longer stuns but interrupts enemies from channeling their abilities
- Now also applies Daze for 1,5 second
- Daze - slows target for 90%, decaying during duration, and prevents enemy from using mobility skills
Brigitte is a melee-oriented hero and Shield Bash is her only gap-closer. Melee heroes should have a short CD on their main mobility option to stay effective. And CD increase will not make Stun less annoying.
Instead of complete stun the victim is Dazed instead. Dazed target movement speed is heavily limited, so Brigitte can stick to it, but Daze does not prevent enemies from attacking or using their non-mobility abilities, which open a window for some counterplay.Inspire
Currently Inspire is too weak. It heals for the same amount as Lucio’s passive healing aura, but also requires much more effort to be activated. Because of that she feels like “high risk - low reward” type of healers.
- The base healing on allies decreased from 16HPS to 13,3HPS.
- The base healing on self decreased from 16 HPS to 10HPS.
- Inspire now stacks for up to 3 times on each target (~40HPS on allies and 30HPS on self with max stacks).
These changes reward player for staying aggressive in the fight with more healing. The more Brigitte fights - the more healing she provides for her team. The base healing reduced as compensation, as well as base self-healing reduced even more for preventing Brigitte to be too durable without ramping up. Internal CD on Inspire prevents Brigitte from ramping up her healing too quickly, but on maximum Inspire stacks Brigitte provides great amount of sustain for her allies, that makes her great for snowball type of teams.
Repair Pack
- Now also triggers Inspire.
- CD reduced from 6 to 5 seconds