It’s just too easy to use. The ‘eat the arrow’ counter is basically meaningless because it goes through walls. Even if you don’t combo, it’s a massively powerful zoning tool. One of the only ults that stop it; Transcendence, requires someone who’s a walking pin-cushion.
Graviton sets it up perfectly, and while I have no issue with the combo it’s self, it really exasperates the issues that Dragonstrike has.
Why not make it so that the dragon only goes to where the arrow landed? No more spawn-dragons, no more ‘grav means absolute lose’. I’d even be fine with increasing it’s size to compensate, I just want to be able to do something about it other than ‘just don’t position in closed areas’, because that makes Hanzo a constant and skill-irrelevant mess.
And my point isn’t “omg Dragons too op”, I’m fine with it’s level of lethality, what I take issue with is the lack of actual answers compared to how simple it is to use.
Grav-Dragon is objectively the strongest combination in the game. Far weaker (power-wise) are far more stoppable.
Soundbarrier puts squishes up to ~900HP, ticking down, and Dragonstrike around 900 damage. Not an answer when your team is in a small room or a Graviton.
Imo-field is easily taken out and requires that your team is constantly positioning near a corner, forcing stuck-in-the-choke gameplay.
Trans absolutely stops it, outright, but Zen is also massively easy to kill with Hanzo.
All of this when all that’s required of Hanzo is ‘see Grav/room, shoot Dragon’. That’s my criticism. It’s too easy for what it does, and limiting it to where the arrow lands forces him to position correctly (increasing the skill) and allows Sigma and Dva to work as a protect and direct counter to it.
Of course natural cover is still valid, but the larger the area that you need protection from, the more specific the needed cover. Dragons, being so wide, long and damaging completely writes-off massive areas of many maps purely by Hanzo’s presence.
I mean you cannot ask to have buttons to be implemented that would prevent you from going into the dragons and not dying. We already have a Bap for that.
Apart from that there is ult tracking, no matter how big you think the dragon is. I am low elo and I still in 90% of the cases avoid it. The size is of it is not the issue.
Not quite. It’s not just about simplicity, it’s about applicability. Hanzo merely existing forces the enemy team to completely abandon entire sections of maps that would leave the caught-out. This severely limits area, and all because Hanzo just exists.
It this right when he doesn’t even need LoS to said areas to cover them? I don’t think that it is. I think that if the defenders should have to worry about their placement because of the ult, so should he.
Even in situations like Grav-Dragon, it can’t be denied that it’s a 0-skill reaction on the Hanzo’s part. It’s near-guaranteed value with no repercussions or danger. Forcing him to position well as well as ability-count for DefenceMatrix and Grasp is a good step to increasing the skill-requirement and danger-of-misuse.