damage dealing is exclusive to damage heroes.
There is very little reason to pick damage heroes, as they are the easiest to kill class in the game by far.
Damage heroes being able to kill each other quickly is not an issue, that’s what they are all designed to do.
But tanks and supports can just run over them too.
Zarya Dva and Roadhog are actually very high up on the damage tier list, a few heroes beat them like Bastion and Junkrat, but only a few, and only Bastion by a significant amount.
Basically the only reason not to pick a tank over a dps is sniping, a dedicated long range hero is the last thing the tank class is missing.
And like people say Moira has a low dps, but when you have a very low health pool, that damage being guaranteed is devastating.
Zenyata can one shot dps heroes. Ana is oddly enough better at killing Roadhog, because he has the best dps ability in the game: anti-heal.
Baptiste and Ana can 3 shot dps, while having self healing.
So what could be the solution?
My proposal is a blanket 33% damage nerf for all tanks and supports.
This would have many benefits in the viability of damage heroes.
Few examples:
- Roadhog couldn’t one shot 250hp heroes at all, so he’d stop being a simply better Reaper.
- Zarya would stop being a better damage hero than Symmetra.
- Dps heroes could contest Orisa shields significantly more effectively. (Like Bastion currently loses to Orisa in a 1v1.)
- You could save 250hp heroes from a Reinhardt charge with healing, and 200 hp heroes with Brigitte.
- Hamster couldn’t spawn camp squishy heroes, without them being able fight back.
- Reinhardt would have a harder time wiping no shield team comps alone.
Tanks and supports would still be required in teams, healing and soaking up damage is still important.
Objectives still need contesting, and enabled dps heroes are much better than lonely dps heroes.
Expected counter arguments:
- Tanks and supports won’t be able to get anything alone!
It’s a team game… Currently that’s how dps heroes function.
Well, there is Doomfist that can reach 400hp, and tank for himself, but he is a weird case.
- Supports would be defenseless
Well, a hero whose main power comes from supporting it’s team should have trouble fighting a hero whose entire kit is based around killing.
I expect this to be controversial, but quite frankly no dps team comps shouldn’t be viable, just like no tank or no support comps are.
Drastic metas require drastic solutions.