first charge and scope time not included. just like zen’s burst
oh i get what you mean lol. although it is not really what im looking for here xD
first charge and scope time not included. just like zen’s burst
oh i get what you mean lol. although it is not really what im looking for here xD
Why are they not included? Zens charge time should also be included. It takes Zen less time to discord and double dink someone than it does to charge a volley to lethal.
Ana is just incredibly efficient at dealing with squishy targets.
Landing the sleep dart is a free kill on any squishy hero. While fair as it does require a lot of skill, it is a very devastating ability.
The more unfair one in my opinion is her nade. It dealing 60 damage means that Ana only requires 2 shots with her primary to kill any squishy target. It also applies anti-heal and heals her for 100HP.
Ana is probably the strongest dueling support in the game. I am more afraid of fighting Ana than Zen or even a lot of DPS.
However, Ana’s overall damage is very low, she is just incredibly at dealing 200 damage to targets.
oh you mean this, then it is true, but there are several more reasons why the first charge time not included, like mei, symmetra etc xD
and everyone has different time to start damage.
so this is assuming the one being calculated is the one making the initiation.
Yeah, specifically at 200 hp heroes Ana is very effective. Widow will still ruin Zarya’s day far more effectively.
It would be kind of bad if a Damage hero had less TTK than a support or tank? No reason for them to be there in that case unless their utility is ridiculously strong. Even then I’d still make more sense for them to be in another category.
yea, that’s why i dont understand why they say that lol
Oh you added the first time it takes to scope in too. I was assuming they are both already scoped in with the shot charged.
Add to that, ana’s damage doesn’t apply instantly. It’s a damage over time that takes 0.6s to fully deal the damage.
About widow not needing a fully charged shot: she needs 80 damage for the 2nd shot. Widow’s gun deals 12-120 damage, so you need to charge it for (80-12)/(120-12) = 63%, 0.63*0.9 = 0.57 seconds.
This is the math I’m talking about. Thank you! Its much closer as Widows ttk 2.3 to Ana’s 2.1 but you’re right about damage rate aspect of Ana’s kit, even if it’s still effectively lethal at 3 shots.
Right, and realistically Mercy wins the duel more often than not.
Due to Sombra’s spread she isnt going to hit all those shots as headshots, less so hit most of them at all.
Well considering Mercy’s projectile is pinpoint, she can be at any distance which Sombra cannot.
And going by optimal range, that applies to basically every support except Brigitte and Moira if you put them at optimal distance.
range is the deciding factor. most sombra starts shooting from a distance that is bad for the spread lol
range is not the factor here. and if it is, mercy’s projectile doesnt move that fast lol.
ya, this assumes when one side take the initiative and start shooting the 200 hp dummy.
and because of damage fall off, which will include the player’s skill to judge the distance which will affect the result, so range is not calculated in here.
because good players will judge the distance when to engage.
just like in other shooters, different gun has different range.
and the player will learn that the gun he is holding is most effective in what range.
And again, Mercy beats Sombra in a duel when she engages. Sombra’s main tool to put fights on even footing of shooting only requires her to use hack which she isnt going to do on Mercy, in which case Mercy can just shoot her and fly to someone meanwhile.
Realistically Mercy beats Sombra in a duel.
Theres no point arguing hypotheticals because if that were the case Widow beats every characters hands down, when we know that isnt the case.
this depends entirely on the player’s skills, you do know that right?
you say this out of your personal experience? or?
yea, that’s why i take the skill of player out of this lol. good player use the same hero will get better result. easy as that.
and this means that the potential highest damage can be bring out from those heroes has a limit.
just like what’s difference in highest damage between a bronze and top 500 nanoblade genji can do? lol
Well you are assuming perfect conditions bruh, this isnt a thing ehen you are actually playing the game.
reason being, the better the skills a person has, the less mistake they make. and this mistake occur on both side. and alot of ppl have different skills set in a game with different playstyle like overwatch lol
so taking out the player’s skill (our personal experience of the game), means a result with less bias.
Yeah but that result is so far from reality that it doesnt even matter. Even assuming 100% accuracy on a Widow, that wont mean anything as soon as they have barriers in place.
What I mean is that unbiased results arent useful if they dont reflect reality on top of being unbiased.
it does, and this is only between dps and support ttk lol. so things like barrier or a third factor that might affect the result is not included in this.
since everyone is complaining support is better in doing damage than dps and got witch hunted like crazy 
moira is a good example.
You are the one saying that factors that affect how tnhe game is played arent being taken into account. Thats the opposite of what you should do.
Also, I dont understand if you are saying supp have an easy time killing dps or not. Pls rephrase so I csn understand your stance?
ok then, top 500 mcree vs top 500 mercy. who do you think will win more often?
oh and if you meant moira i mentioned, if you noticed, moira pick drop significantly the higher she goes.
most support has a slower time in killing dps. that’s my stance. just i dont know why everyone is saying like support has better killing time than dps lol
not to mention most support will be healing their teammate to begin with and not doing damage.