Here I go again, asking for the game to be easier and dumbed down, gosh darn.
But I always like the “players saved” stat. Makes me feel it contributed to a battle.
One my things needed to work on is having “meaningful kills” so I couldn’t just point to my elim count and wonder why we lost the game.
My official ask, can there be a stat other than “elim” (which I typed about in another thread that elim stat is diluted - why moiras always (most of the time) have high elim numbers without doing much damage) stat that could indicate a crucial team fight winning action only dps can do? If not for dps, can tanks have a similar role specific stat as well?
I was thinking “unhealed damage”. A live stat that accumulates the damage that actually wasn’t healed and led to an elim. Vs “damage” which gets healed and maybe doesn’t lead to an elim.
Maybe “damage” on the scoreboard could just be this “live” stat.
But if you lost the match, are those elims or player saves really all that meaningful?
Don’t get me wrong. Even in a lost match, a Player can still make clutch plays; however, no matter the plays made, the match was still lost.
And every loss simply means that you were not the deciding factor to a win.
Therefore, I ask again, for conversation/discussion sake, in a lost match, are those elims or player saves you’re referring to really all that meaningful?
Yes. Because the stats there have meaning beyond win or loss. So on the same tone as the stats already there I have to say yes.
I believe you thought process is match per match. In a career spanning multiple matches, if someone’s players saved gets higher or lower or perhaps different per character they choose it might give insight to an improvement area.
To even add, if it’s on the scoreboard level perhaps it could further help the strategy discussion of “what went wrong”. If two dps have similar damage, but one dps damage not healed is greatly better than the other, it could mean the person might want to change their strategy.
Sometimes the team dings me on not having a lot of damage. Sometimes I agree sometimes I don’t… but the times I have a lot of damage but low elim they accuse me of shooting the tank, and try to tell them I don’t shoot that much but it’s on actual squishes… but it’s hard to tell.
Ultimately could help with target priority. If I’m aiming for someone but notice I don’t kill them or have low damaged not healed, maybe I am missing a target elsewhere.
Not in the slightest. You lost. You didn’t play well enough.
As a tank main… I’m not sure this does anything to help someone improve.
Knowing I save 5 lives one match, 1 the next, 8 the game after… Means nothing.
What if I play a tank who job isn’t directly to “save” or “protect”.
I might have no lives saved because we playing the better comp and smashed them. Does that mean I played worse than the game where I saved 10 people but lost…
The match stats are a fun little curiousity. If you’re that type you can brag about to stroke your ego… But they don’t actually mean much of anything.
I am not sure there is a stat I could look at go “yes, that means I played well” or the opposite. I don’t think stats are that indicative of performance.
Never been my attitude. Just because I think this idea isn’t useful, doesn’t mean I don’t think the next one would be great.
Been plenty of good ideas for changes on this forum over the years. This just isn’t one of them.
That and healing received would both be very helpful I think. Just the ability to decouple Moira’s self-healing from the healing she does for her teammates would be useful.
Your tank will play Mauga and have high damage taken… But if they’ve gone a bit mad and decide to play Rein… they will have a lot lower damage taken, but much high damage mitigation.
The stats aren’t really a good indication of whos doing well or not… (obviously ignoring those games where someone is clearly throwing, its pretty obvious then).
Again. This wouldn’t show whos playing well… It would just show whos getting resources.
I think you’re stuck in this mode of “playing well” / “ranking up”. Where this idea and mine is more like a strategy session on where and what needs to change.
No. I am of the mind that playing well means you win more.
Improving as a player means you can play well more consistently against better people.
What rank you, me or anyone else is is irrelevant to me. I don’t care if I rank up. I just try to play well and improve.
But to refer to the quoted point… If you know who’s had the most healing… that doesn’t tell you anything. assume it is the tank… Are they feeding appropriately or too much, or is the support a heal bot stat padding. It doesn’t actually indicate performance.
Not wrong, stats are contextual and very obtuse most of the time, but if you see your dps with 10 deaths and only 2k damage taken you know they either aren’t getting healed or getting constantly headshot.
Either one is still a contextual clue that would let the team adapt. At the very least it would be nice if you could see it when looking at your own VODs
Stats are nice nuggets to satiate some curiousity.
Unless they are a massive outlier they won’t tell anyone anything about performance. Single match stuff is never very useful. Profile stats are slightly more indicative of performance as they cover a much broader data set, but not totally “tell all”