DPS queue for experimental is 8 minutes

Tank queue is 3 minutes, healer queue is 2 minutes. Funny enough the clear winner of 1-3-2 is healer queue’s are much shorter. DPS queue is exactly the same.

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Not true. DPS Queue is always around 3 minutes. This morning, it was even the “Play this role, get Loot” Queue. 1-3-2 currently fixes the entire queue problem and I had 2min-2min-2min queue three times during the Experiment.

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8 minutes would still be shorter than my standard queue, and the playerbase for experimental melted… So that is still a decent sign for queue times, specifically. But I think the modes issues go beyond queue times.

i got 10 minutes queue today

I feel like this is false. Post some proof please because in my experience all my queues have been under 5 minutes for every role.

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I see 2 mins for dps and healer.

`https://assets-cloud.enjin.com/users/4081460/pics/original/4148359.jpg

Game experience may vary? :woman_shrugging:

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3 days later, times are 6 - 3 -2.

`https://image.prntscr.com/image/Ori2GvesTxmx73AIjwFMuQ.png

It seems like all the offensive players are coming to experimental mode because time is lower, and tanks are not coming.

I think people like offensive characters because there are more options, that’s all, if you want to be a tank and the other tank is an off-tank, and your team ask for shield you have only 3 options (Rein, Orisa or Sigma).

if you want more people using tanks or supports, add more tanks or supports :slight_smile:

Queue times fluctuates during off hours, and the DPS queue will go occasionally go up then. But wait a bit and go back into queue and Tanks are highest again. Outside of off hours, where the queue times are more stable, it’s the tanks that have the most time. 5-8 minutes for the Tank, 3-4 minutes for the DPS, 2 minutes for the Supports.

Eh, queue times are not going to be representative in a short test anyway.

What so you mean appealing to the DPS doesn’t actually solve any of the problems?

I coulda told you that.

On Xbox currently, Tank queue is <4, damage is <2, and Support is <2 with incentive (because support feels awful in 1-3-2).

Tank has been the highest q time since 1-3-2 launch on Xbox because everyone wants to see what an overpowered tank looks like.