DPS players are objectively worst players in OW2

Watching my DPS stay 20 miles back while I’m waiting at forward cover for them to move up for 10-20 seconds at a time just to watch them continue to poke has been such a common event in S9 that it’s heavily exaggerated the issues with DPS players in S8.

Before, as a tank, you could carry a bad lobby with counterplay, good mechanics, and just working with one of your supports to dismantle an enemy team. However, in more even matches where the support and tank roles are very evenly-matched, DPS were the playmakers because they could either soften targets quickly enough to let you seize a kill before they could be healed, or the inverse - you’d create openings for them to use. DPS were still playmakers when the game is played right, but most lamented the lack of agency because they couldn’t just mow targets down mindlessly without having a huge technical difference in player ability.

Now? You’re almost exclusively reliant on your DPS to be able to use and take ground. If your DPS are too afraid to move up, plant in a choke, and generally just refuse to advance on corners to force fights you are entirely dead in the water. Since tanks get shredded as quickly as they do, you can’t hang in to brawl for a second or two before bailing out. If you get looked at, you need to leave immediately.

DPS players have always been the lowest common denominator of the lobby. You can coast on decent technical skill all the way to high plat - low diamond, and then you’re basically going to see a wall of people who are still trying to brute force it, not thinking about map routes, geometry, CD usage, space usage, etc. Their understanding begins and ends at the barrel of their gun.

This patch only enfranchises and encourages this clownshoes behavior. I’ve never seen so many lobbies of teams just funneling the same choke again and again, not moving cover to cover to advance, letting the enemy team seize the initiative and play only defensively and reactively. Tank agency GM and M has been shifted into the hands of every metal-rank in the game because they were too bad at the game to realize how to make their role impactful. No off-angles, no misdirects, no reads, just tunnel the same choke and hope you can grind the enemy down.

Supports and tanks have to think about all of the above just to be able to do their job, DPS don’t - not until you hit about the aforementioned lobbies.

27 Likes

It’s been less than a week. The community still struggles with the concept of focus fire, which has been in the game since it was created.

3 Likes

On average, that is probably true. I would even take it a step further and argue most atrociously incompetent tank or support players are technically DPS players flexing which makes it even worse. I am sure these kids would crush it in Fortnite or Valorant, at least.

8 Likes

Literally no shot. The only universe in which this could actually “technically” be true is because of the overwhelming difference in numbers between the roles. You might be right, we might have more awful players than the rest of the game, but we also have probably 3 times the pool to pull from.

Regardless, trying to draw any conclusion about the player base from this patch is insane. This patch literally just factually upheaved, and imho ruined the entire game for now.

This patch isnt the norm, and wont continue to be the norm.

2 Likes

Tanks have been an irrelevant role for most of OW2, youre insanely tram dependant because of how easy it is to counter the solo tank.

Generally the better DPS players win games but theyre too delusional to think that. They’d rather go 20-20 then blame the 15-5 tank

2 Likes

It is just my opinion. I feel DPS one tricks approach the game wrong and once people play all roles equally, their DPS magically improves because they are more cognizant of all the moving pieces. It’s not that serious. There are plenty of amazing DPS players and garbage tank/support players.

7 Likes

That is the most opposite back and forth argument Ive heard in a while. Tank is such an irrelevant role that the entire meta is to keep him hard countered?

Why would teams make the entire comp counter the tank? Its because most of Overwatch 2’s life span has been all about the tank. Tanks are the singular most consequential role for 90% of Overwatch 1 and 2’s entire life, and its only gotten more tank dependent since 2 came out. This is the first patch this might not be true anymore, but its also a dogwater awful patch so it really doesnt get any good boy points for that.

That can literally be said about every person that one tricks their role though. Every role has a skillset the others just dont build on.

Because countering the tank is thr easiest way to win… not because theyre any good.

It was DPS then supports, bare the odd outlier like Mauga/Hog where theu got released/reworked and were ridiculously good

Because they removed one tank and made it one persons job.

I do not disagree, I just feel there are more transferable skills between tank and support. They foster a more team orientated approach.

1 Like

Yup DPS will go off alone die first and then blame the tank/support…

Everwhere i see Tank players talking about how bad and terrible the role feels, soon enough theyll be a lank of tank players AGAIN what they gonna do this time? Might as well remove tank get 3 DPS 2 Support then DPS can be the centre of attention like that want. Cant blame blizzard really, they need to cater to the casual FPS player who wwnts to just pew pew nowadays so a role like tank can never be good

5 Likes

Do you have issues putting 2 and 2 together? Why is it the easiest way to win? Why has the meta consistently been to enable tanks and disable enemy tanks? Because tank is the singular most important and impactful role in the game.

If they were so unimportant then why would the game revolve around countering the actual strongest role? Why would the best players in the game even bother making the meta revolve around making sure the weakest role doesnt get to play? Are you seriously unable to piece it together buddy?

And yes! Youre right! Good job Im so proud of you, you were able to figure out that tank became even more impactful because now theres only 1, and they are a super powered raid boss!

More like you have a bunch of boosted DPS players from the first 8 seasons who didn’t need to do anything other than get pocketed and play their one sightline who are now being exposed because you can’t just get a pick per fight and call it a day.

3 Likes

Important -Yes
Impactful - That depends on their team not the tank

The tank has an important job yes, taking/controlling space but hes so team dependant unless their team are workong with them they litterally cant play the game.

You cant equate the importance of a tole with how strong it is.

If this quote were true why wasnt they game revolved around countering the supports the past few months? Why was it continually about shutting the tank down? Because how importsnt the role is doesnt equate to how strong it is

Nah this is so blind. You are so unbelievably and out of your mind blind. Im convinced you have no idea how the game plays, or why things are played the way they are, which was pretty much completely confirmed the instant you called tank the irrelevant role. Theyve never been irrelevant in their life since OW’s inception. We’re done because youre legit not going use your brain, I cant explain to you in any way youll understand.

I mean you could of said that to the mirror and it would be true, so have a nice day. Maybe go play Valorant :+1:

OW2’s metas so far has been dictated by what flanker/hitscan DPS is strongest. Tanks and supports are reactions to that.

The closest we had to a tank meta was Mauga. Who is a DPS with 600hp.

4 Likes

Yup since OW2 started and we had one tank, most of the time our choice of tank was determined by what the rest of our team played ESPECIALLY what supports you have, pretty weird for the steongest role in the game to be so dependant on your team huh

Crazy take from the guy whose entire life mission every time I see him is to hate the basic call of duty characters

Orisa meta in S1 never existed, Zarya meta in S2 never existed to him. Ram being meta the entire season he came out in doesnt exist. Sigma taking over every time there isnt a flavor of the month overtuned tank out just doesnt exist.

World only wonders how you would somehow focus on the role that got abandoned so much that it became the fastest queue in the game

Supports are really just in the same boat.

People ask why Ana/Bap/Kiriko are so entrenched as the meta supports… well, that is because they are the only ones that can do anything about the DPS threats in ladder, who are the same that the last 5 years: flankers and hitscans.