Watching my DPS stay 20 miles back while I’m waiting at forward cover for them to move up for 10-20 seconds at a time just to watch them continue to poke has been such a common event in S9 that it’s heavily exaggerated the issues with DPS players in S8.
Before, as a tank, you could carry a bad lobby with counterplay, good mechanics, and just working with one of your supports to dismantle an enemy team. However, in more even matches where the support and tank roles are very evenly-matched, DPS were the playmakers because they could either soften targets quickly enough to let you seize a kill before they could be healed, or the inverse - you’d create openings for them to use. DPS were still playmakers when the game is played right, but most lamented the lack of agency because they couldn’t just mow targets down mindlessly without having a huge technical difference in player ability.
Now? You’re almost exclusively reliant on your DPS to be able to use and take ground. If your DPS are too afraid to move up, plant in a choke, and generally just refuse to advance on corners to force fights you are entirely dead in the water. Since tanks get shredded as quickly as they do, you can’t hang in to brawl for a second or two before bailing out. If you get looked at, you need to leave immediately.
DPS players have always been the lowest common denominator of the lobby. You can coast on decent technical skill all the way to high plat - low diamond, and then you’re basically going to see a wall of people who are still trying to brute force it, not thinking about map routes, geometry, CD usage, space usage, etc. Their understanding begins and ends at the barrel of their gun.
This patch only enfranchises and encourages this clownshoes behavior. I’ve never seen so many lobbies of teams just funneling the same choke again and again, not moving cover to cover to advance, letting the enemy team seize the initiative and play only defensively and reactively. Tank agency GM and M has been shifted into the hands of every metal-rank in the game because they were too bad at the game to realize how to make their role impactful. No off-angles, no misdirects, no reads, just tunnel the same choke and hope you can grind the enemy down.
Supports and tanks have to think about all of the above just to be able to do their job, DPS don’t - not until you hit about the aforementioned lobbies.