Dps passive to 30%

I’m so glad that the overwatch dev team is so hell bent on proving to us that they don’t know how to balance their game nor do they play their own game. Like we get it big dawg.

It’s like they don’t understand… that they can physically just change heroes individually instead of doing moronic game wide changes that have lob sided affects (since not all heroes are the same and not all heroes are broken / weak).

I mean you would think someone who gets paid money to do this for a living would understand that, but I guess that flies over their heads.

Who would’ve guessed that giving everyone boosted HP pools would negatively impact the game and make things harder to kill and make the sustain problem only worse.

21 Likes

Legitimately a buff to every top 5 dps while most of the underperformers will see little to no benefit.

Amazing.

23 Likes

Get rid of role passives.

Nerf healing globally by 10%.

Job done.

9 Likes

we won’t revert s9, someone on the moon enjoys it. so we keep it.

7 Likes

Because changing heroes individually is not the problem.

The problem is that when it comes to most games, the amount of sustain is too high, and it makes DPS heroes with no burst or one-shot capabilities feel completely ineffective. Now, are there other ways this could be addressed? Sure, but none of them would be good for the game in the long term.

Nerfing healing or reducing HP would simply make burst or one-shot heroes even more powerful (on top of making healers without a form of burst healing feel completely ineffective). Buffing non-burst/one-shot heroes and making them as powerful as burst heroes would cause team fights to end way too quickly simply because of how much damage these heroes would be able to dish out.

So the increase to the DPS debuff is the right call. Especially since you can move out of line of sight (or use a defensive in the case of most tanks) and prevent the debuff from applying to you/cause it to drop.

4 Likes

The dps passive is a painful nerf to supports who only have 1 mode of healing and no burst healing abilities.

Supports with 70+hps +burst, i understand nerfing.

A support with 55hps and no other ways to heal outside of their ult, i don’t understand nerfing the healing of.

Those 55hps supports have been unnecessarily buffed in the past because of the passive. They will end up buffed again i think.

4 Likes

Unironically, thats a buff to Supports :rofl:

Yeah.
Do the math.
Specially because the HP cap is higher now. 20% nerf should be the middle ground.

3 Likes

I’d start 10% then nerf more if needed.

Supports should be DPS with lower damage and some healing. Not heal bots that can damage.

When OW started the only supports were Zen Lucio Mercy and Sym.

Healing was low. The game was chaotic and fun.

3 Likes

dps moira it is then

2 Likes

If they had it at 25 for a while, now going to 30, I don’t think a constant 10% fixes it. That would further increase the sustain from right now, by a good margin.

1 Like

No I don’t mean this stupid passive. That needs to go immediately.

I mean all healing abilities, reduce them by 10%.

1 Like

I understand, which is a buff to healing. Often when things die atm, they have been hit by the dps passive, so 25% less healing. Reducing that to a constant 10% healing nerf is just a healing buff.

Then you reduce healing by 20%.

All that needs happen is the passives go away, and healing overall drops.

Btw… the logic of “you can buff heroes individually” doesn’t suddenly not apply just because it’s a DPS hero.

This was the whole problem of season 9. They made blanket game wide changes to affect burst damage and heals.

When literally all they did was solidify burst damage and the top supports, even MORE. Burst damage is even more of a requirement with everyone being 250 hp. The top heals are even more of a requirement with the dps passive.

Literally just… nerf the problematic burst damage heroes. Because all they’ve done is the complete opposite and just made burst damage better.

A game wide blanket change that affects heroes disproportionately instead of just nerfing the individual problem heroes is categorically worse in everyway.

2 Likes

Damn winston, reaper had to kill him when we could

1 Like

Man, the worst thing I don’t understand is how they keep making the same mistakes

It’s obvious that role passive in OW don’t work, because each hero is unique. Have we already gone through 3 dps passive? and the reason is always the same for why it doesn’t work, certain heroes benefit more than others

and as incredible as it may seem, it’s usually the ones who are already oppressive who benefit the most

And this isn’t just a problem in DPS, tank is the same thing, JQ benefits more from passive than ball for example

And not to mention that my experience is usually Souj OHK my team or the enemy

it’s past time to get rid of passives and honestly
it’s past time to balance by ranks, it doesn’t need to be everything, but there should be something that is specific to ranks

2 Likes

And if you nerf the burst heroes, suddenly they’re completely worthless compared to other heroes that can do sustained DPS, whereas their damage comes from the burst you just nerfed to the ground.

Sojourn is a perfect example of this. Her primary fire is dogwater with regard to its overall damage. You have 45 rounds, fired at 15 rounds per second, with each round dealing 9 damage (18 on a crit). But her primary fire is not accurate, reaching maximum spread after 12 rounds.

Most of her damage comes from her railgun alt-fire. You want to charge up energy with your primary fire (really the only reason you need to use primary fire; you’re not really trying to get kills with it) and then nail the enemy with a railgun shot to burst them down and kill them. If you gut her railgun damage, suddenly a lot more heroes become more viable than her. Simply because their primary fire hits harder and is more accurate.

And that’s something you will see with every burst hero if you nerf the burst damage they have. The moment their burst goes away, they become as useful as a screen door on a submarine.

1 Like

This is one of those “The rich get richer” kind of changes. DPS that already perform well are going to be better. DPS that aren’t great will see little to no benefit. Supports that already perform well are going to be nerfed less than supports who are not performing as well.

This is going to fix nothing and break balance further.

3 Likes

Debatable.

Will a 30% debuff make DPS that already perform well perform even better? Yes.
But DPS that aren’t great now will see performance increases thanks to the debuff. Simply because now sustain is reduced, so their lower damage has a greater impact.

If anything, this debuff is only really going to hurt a few areas of the game. Support heroes who do not have burst healing (such as Mercy and Lucio) are going to feel some pain. And tanks that rely on healing as their main defence are also going to feel some pain (Mauga and Roadhog come to mind).

Yes, granted the 30% debuff will affect all tanks to a degree, but other tanks have defensives that can prevent incoming damage, so while they will need to play more defensively than they used to, it won’t be a game ender for them. Roadhog and Mauga players, though? Yeah, they’re going to need a buff of some sort, or they’ll likely become the red-headed stepchildren of tanking.

To be honest, I don’t think this is true, and even if it is I don’t care.

What’s better:

  1. Making massive game wide changes that do absolutely nothing but make everything BUT burst damage worse, and make the game feel terrible overall
  2. Making burst damage heroes worse themselves

Like???

DPS that aren’t great becoming slightly better compared to the better dps becoming much better means literally nothing.

Because nothing changes, the best dps will still outclass the rest of the role entirely. That’s been the entire problem with the DPS role, the dps meta hasn’t changed in like 2 years. It’s been the same 5 heroes rotating in and out of the meta. This. Doesn’t. Change. That.