Warning: Rant incoming.
Disclaimer: I am not by any means an amazing pogchamp DPS. I’d say I’m average at best for my tier. That being said, I usually range somewhere in mid plat to high gold, aka the average player base.
Currently, DPS feels terrible to play. Not only is the queue time terrible, but the actual carry potential feels minute in comparison to the tank and support role. Now before I get flammed, I usually play in mid-plat, so I’m aware that communication and teamwork aren’t all that great, and thus it’s up to me to take an active role in shaping the game.
Before I get flammed:
Yes, I track ultimates/important CDs.
Yes, I use key positioning. (high ground/LoS cover/medpack access/escape route)
Yes, I look at team composition and identify and persue winning conditions.
Yes, I shotcall.
Yes, I counterpick.
Yes, I am aware I’m not perfect.
With that out of the way, it is exhausting to try and carry as DPS. The game feels as if it’s decided by which team’s has a better tank and support lineup. If a tank presses W + M1, they win you the game. If a support player prioritizes survivability, they win you the game. If your tank is passive (as I believe 70% of tanks in lower elo are), good luck getting follow-up on plays, lining up shots, or even starting a fight. The whole game stays in a limbo poke phase with multiple staggers. If your supports get annoyed that they have gold damage, they then go off on their own and play OW - Singleplayer, instead of staying safe and healing. Good luck trying to sustain a fight for more than 10s (Medal system just encourages a skewed view of how the game should actually play). As a DPS, I’m giving 3 options to influence the game. I can flank to shift pressure unto to the enemy backline, in some misguided hope that my tanks will seize the opportunity. I can try to get pickoffs, from off angles, hoping once again, that upon a pick my Tank will press W. Or I can stay with my tanks as a Mei/Reaper/Mcree/Jrat playstyle to enable my tanks. But instead, what will occur is my tank, who will be too afraid to push in, despite my clear coms to do so, will just get cold feet and stand behind cover, thus the rest of the team will be too afraid to push in as well. Eventually, the enemy team gets ults, and so when our Tank does finally push (usually with 10s left), the enemy team just presses Q. As a DPS I don’t have the ability to self sustain after a pickoff, I cannot initiate a fight without getting severely punished for it. On top of this, the expectation of a misinformed community is always “DPS sucks, nothing is dying”. News Flash, anyone can get a pick. It isn’t a DPS exclusive task. Thus, my point, at the moment DPS doesn’t feel like a carry role.
Now, I will play devil’s advocate, when ENABLED, DPS feels fantastic, and the carry potential spikes infinitely. And that’s the saddest part of it all, the fact that I get super excited when I have teammates that understand their roles, and enable me to play mine, and vice versa.
/end rant. I needed to get that off my chest. Has this happened to you before? Do you agree or disagree? Why or why not? I’m curious to see if it’s just a personal issue I need to work on, or if others are struggling as well. Thanks for reading.