DPS heroes are so unbalanced

So you want not Overwatch, TF2, or any shooter ever made.

I think it’s absurd to think you should always be able to react to damage. Such as skill as avoiding situations that would lead to death would be less essential and maybe even discouraged which is wild to me.

Also when targets get hard to kill like that people will start doing things like Dive just to make things die. Killing people gets you objectives. You would still be dying but now it would be to 2-3 heroes at once coordinated.

And then you couldn’t react to it. Oh my. It’s like you’re asking for a game that can’t exist in any way that would actually be fun.

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No, it wasn’t actually. Supports were indirectly nerfed in that they now had to learn to peel for their team, themselves, and each other instead of relying on the protection provided by the second tank.

Because dps didn’t need to be buffed to compete in the 5v5 environment. With one less tank, it made their job of securing kills even easier.

Now you’re comparing it to release OW, which had far less heroes. Well done. Shifting the goal posts, because you’re blatantly wrong.

Did they just? The majority of these buffs did nothing to make supports more powerful. Most of Kiriko’s buffs focused on recovery time for her healing ofuda. Other buffs to Supports were either QoL changes, ammo changes, or changes that ended up being reverted later anyway.

Since S1 of OW2 supports have stayed relatively the same in terms of power. Check the patch notes from December '22 to January '24.

Release Overwatch was an entirely different environment. There were fewer heroes overall, hero stacking was allowed, and there was no role queue. You can’t really compare current Overwatch to release Overwatch and use it as some sort of “gotcha”.

Healing certainly hasn’t gone up since S1 of OW2. The overall skill level of supports went up, since they had more responsibility than ever with only one tank to be the entire frontline.

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If we removed role queue and let anyone in any role have a one shot ability, I’d agree with you. That said, we have role queue, where not every role can counter one shots. Get rid of role queue so that we can have real counters to widow again.

That said, it’s just dumb that you think people shouldn’t be able to react to someone’s actions. Almost no one in game actually enjoys sniper duels. They’re a cancer to most games. (And dive coming back would be fantastic, at least dive takes coordination and skill, unlike sniping. Dive meta was the most fun OW ever was.)

Yea ride that victim cape. Really do not get why people wanna make their whole identity they play support😂

We all sure notice!

The passive literally broke them🤷‍♂️

Last for like 1 week and it is not what people reference when they talk about vanilla watch. They talk about the game pre Ana. Aka the first support powercreep.

Eh, I actually really like heroes like Mei and Symm because their kits encourage creativity with the use of your skills instead of the same old boring “Go in, try to get a kill, retreat” gameplay loop.

But when heroes with a kit that gives them the freedom to play a bit more unpredictably become meta the complainers come out of the woodworks because anything short of one-dimensional gameplay suddenly becomes “No skill”

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Classic deflection. Did I hurt your fragile ego by speaking the truth? You can’t bash supports, then turn around and say you don’t get why people wanna make their whole identity they play support.

It really didn’t. It just meant that they could stay in the fight without having to run off and get a health pack. They also could’ve healed each other, which also played a large part in why they didn’t burn their cooldowns needlessly.

Nobody talks about the game pre Ana because it isn’t relevant.

I am high rated on support than more than 99% of people here like, I still do not cry wolf here all the time, and sob about how tough it is to be a support when it is the opposite. The game is literally chill mode on support and you notice especially in lower ranks how different calibre the players are. Support players in general are slow and sluggish yet they are on the same “rank” as dps players that are blitzing fast in their moves and reflexes.

hahahaha you say that, but apparently you have no clue what that does for balance and their power

Irrelevant too you maybe, but you do not speak for everyone. Those asking for vanilla watch or version for it wants the original cast without DLC heroes. Specifically without all the dlc supports that broke the game. That is a general consensus opinion, so you do not need to keep being mad about it.

If you can’t land your shots consistently, that’s a you problem.

That means absolutely nothing.

Nobody has been doing that prior to this season though.

A general consensus implies there’s enough people who agree with the idea, and that most certainly isn’t true. There will never be a “vanilla watch” where it’s just the launch cast. I’m also not mad about it. I just enjoy proving you wrong each time.

Anecdotal evidence is anecedotal. Everyone has a different experience.

You have been right about zero times so far thou, mainly just tossing out a bunch of nonsense detached from reality😂

Tossing out a bunch of nonsense? Your whole argument was shut down. Supports haven’t been crying about being weak. Not since Season 2. They barely got any buffs, and any they did get were either reverted, partially reverted, or were mainly QoL buffs.

But then you go and move the goal posts by saying “But VANILLA Overwatch” Like it’s somehow relevant when it’s been 8 years since then, and the game has evolved with many new heroes.

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I’m going to say something controversial, but I’m really glad Sym is a throw pick right now. And Mei is meh but also underrated. She’s at least b-tier.

If Mei and Sym were in every game like the hitscan DPS, I would pluck my eyes out from frustration. The game is better when the current set of heroes are good. I don’t want an Overwatch where Sym is as good as Tracer or Ashe.

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HAHAHAHAH you have not shut down anything at all, lay of the crack son :joy:

HAHAHAHAHAHAHAHAHA my god. You are hilarious. Are you the clown at the office as well? Or do you even have job, a degree? xD

Talked about it coz people enjoyed that game and though it was the pinicale of balance. The only versions post that anyone really liked was late 2020 patch.

How’s the circus, mate? Seems like you fit right in, with all the other clowns.

The pinnacle of balance? The game was in its infancy. There was no balance.

Sorry I clearly would not fit with the likes of you.

Okay than, if you say so it must be true? xD

No, you sure wouldn’t. You belong in the extra special circus.

Uh, it absolutely is true. Overwatch released May 24 2016. Ana released July 19 2016. The game had been out for just under 2 months. It was quite literally in its infancy, and there was no balance.

Competitive wasn’t even available until a month later. You can’t have “balance” in a game that’s less than 2 months old.

Especially not without a competitive mode for the first month. That’s just common sense.

Nothing is special enough forever you reside.

Whatever crazy you have got going on up there is not facts nor any form of absolute truth. Most of it does not even have any anchoring too reality it seems :man_shrugging:

You ever heard of this thing called google? Use it, you spoon.

You sound like you get all your responses from gemini :joy:

You sound like you base everything off what you believe to be true. Vanilla Overwatch was almost 8 years ago now.

Yea yea keep mumbling for yourself over there goldie.