DPS Hard Stuns Never Needed to Be Removed

Cass’ old Stun grenade was fixable.
They could have reduced the stun duration from 0.8 seconds to 0.25 seconds.

Stun+FTH still a problem? Reduce its rate of fire.

Mei’s Freeze could have been a root that doesn’t entirely freeze enemies.

Why did they have to remove them entirely when it was this easy?

2 Likes

because dps arent allowed to have unique debuffs or anything other than pure damage apparently. just look at the kit designs of every dps hero added post ow2.

6 Likes

the problem is that with the disappearance of the second tank, all the stuns go to the only tank, that already have a kit without mobility and is slow and attack at melee range usually.
This is what happens now with the cc that we have right now like sombra, ana, mei or cassidy.
Of course, they could improve the anticc passive of tanks, that normally doesn’t have the ability to dodge the skills. Still, I feel like the cc is the most hated mechanic of this game.

If it is about the counter to mobility, they should be countered with easy to hit abilities or weapons like big spread machineguns, turrets, or AOE.

3 Likes

It’s because of 1 tank. It made everything against tanks bland, and even tanks became somehow dull with so many noskill passives.

The playable meat shields are much worse solution than minions/creeps, and making the whole game revolves around the meat shields is even worse imo.

2 Likes

So you have to nerf fan to make stun useful? So wouldn’t that mean fan is pretty much useless without stun up? That doesn’t sound great.

Well, she can freeze again. So it’s not that bad.

Because I shouldn’t have to pick one of 3 supports because you picked hard CC.
Also makes a tanks life harder.

It is kinda funny how mcree couldn’t have his 0.8s stun. But ana can have her sleep that also have an 0.5s wake up time. Or in other words, a 0.5s stun.

3 Likes

I agree with you on Cass’ grenade. Hinder feels so much worse than the outright stun. Absolutely hate it.

I didn’t mind Mei’s freeze at all. It didn’t need to go.

2 Likes

We need to bring back crowd control.

Mei should be able to freeze, Cassidy should have a stun rather than a hinder. If I’m going to die, I want it to be directly. Not none of that “oh it’s a hinder so you can TECHNICALLY get out of it!” crap.

Not to mention, crowd control on heroes helps break certain metals and strategies. Like Mei working as an off tank in a similar way Venture does. Displacement & sustain.

Catering to the whiners is why we have Sojourn and Freja.

4 Likes

They were changed for the sake of 5v5 and solo tanking. As a solo tank they cannot have much CC or it would just feel awful to play into.

That said, 5v5 was also an enormous mistake and ruined so many aspects of this game. DPS is now just “raw damage and mobility,” Support is just “dps with healing,” and tanks are “dps with a boatload of health and CC”

It has homogenized the entire hero lineup and made them super boring and bland and removed what made many of them unique and interesting to play, to instead focus on kill kill kill to get that dopamine spike when you see an elim.

If we had stuck with 6v6 (or at least a mode where it wasn’t just solo tanking the way it is now), I dont think any of those changes were necessary. Heroes like McCree and Mei were close range combat heroes with no mobility. They were expected to be deadly if you encroached their space, and you were supposed to play accordingly.

If they want to continue down the 5v5/solo tanking route, then staying away from hard stuns is probably the way to go. It makes more sense from a balance perspective, though it’s considerably less fun IMO and I have no interest in playing the game this way.

3 Likes

It’s the only thing skillful about the game, don’t you know? Aim and pure elimination power.

I seem to remember DPS players were the most vocal about Crowd Control utility.
Well, Blizzard listened and removed most of them.

But of course we all know what they truly meant was “remove all Crowd Control abilities except for DPS players”.
You folks should have been more precise.

1 Like

It’s just an excuse.

The community always say anything about everything. Blizz just picked whatever they want among them, and they don’t do things what the community wanted when they don’t want.

It’s the same as doing whatever they want no matter what the community says.

2 Likes

What are you talking about? They replaced “generic stun” with unique debuffs in OW2. That was kinda the whole point.

1 Like

Stuns aren’t fun, simple as

2 Likes

They didn’t. There just needed to be more cleanses (every role should have a character with a cleanse. More than one would be best), and perhaps a way to prevent stun stacking.

I seem to remember that it was mostly tanks who were vocal about crowd control utility.

Tanks players have simply become too entitled.

They have almost all the CC, tankiness to ignore CC and even damage, a knockback passive to reduce CC effectiveness, abilities to negate CC, and damage comparable to or beyond DPS.

1 Like

I think they need to make CC a dps only thing actually. In 5v5 it makes the most sense for it to be a dps thing. Dps are the ones expected to do the peeling so they should have the tools for it. Also, this prevents tanks like sigma/Orisa from having a paradox where ignoring them is best but if you try to go for their team then prepare to get rocked and javalin’d.

Cass needs the range of his nade to be halved and it shouldn’t have such a wide hitbox. It should not be hitting me when I’m around the corner and not even on his screen. The range of his nade has and always will be extended by the range of roll.

The bigger problem with hard cc was the ability to chain them together. 1 stun by itself could be annoying you could keep track of it. But then ow went down a track where you could have an entire team of stuns and all on separate cds (some of them being really short too).

They could have introduced stun grace periods where you’re cc immune for 3 seconds after being cc’d or gradual resistance to cc the more often you’re affected by it, but it probabaly would have complicated the game for new players.

Agree, besides that useless stun duration.

Mei didn’t need to lose hers either, she’s pretty much useless now

It’s so wack raidbosses get to keep their CC but squishies lose theirs

The thing is you need that CC most for these broken raidboss tanks, you wouldn’t need it if tanks weren’t in the game. Another reason to delete tanks or, bring back CC

And he would have been able to cancel a significant amount of the ults in the game on a short cooldown again. No thanks. It’s bad enough that we have Doomfist punch.

1 Like