Dps go negative in all my games

Dps is such a useless role. Every game I play the dps on both sides are either negative or barely positive. The tank always out damages them. Sometimes they get more than both dps combined. Even support can out damage them. It’s so pathetic blizzard had to utterly destroy this role to protect tank and supports feelings.

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Maybe one more buff to tank will fix it

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All tanks should have their damage gutted. They cannot be immortal while also one shooting everything.

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The Damage-role is mostly filled with heroes that largely do single-target damage, not area-effect damage.

In the Tank-role, every single Tank can do area-effect damage. Every single tank has at least one offensive cooldown, and one defensive cooldown. The same can not be said of the Damage-role, many Damage-role heroes have more defensive abilities than some in the Tank-role, and several of them do not have an offensive cooldown.

That’s because the Support-role tends to have larger projectiles, faster projectiles, self-healing or just better healing, more accessible mobility. Look at Sojourn and Mercy, look at how large Mercy’s projectiles are compared to Sojourn’s.

Look at Lucio and Genji. Lucio’s damage is now 24x4, or 96 damage per round compared to Genji’s 27x3 or 81 damage per round. Look at how big Lucio’s projectiles are compared to Genji’s. Note that Lucio’s Soundwave is 25 damage every 4 seconds, to Genji’s Swiftstrike’s 50 damage every 8.

Now none of this is new information, this has been a constant trend in all the roles; when it comes to the Damage-role, it is generally going to be weaker than the other two, and harder to play effectively. But it is still capable of very big impacts when properly supported.

Now you just need to teach your team mates to support the Damage-role.

The cleave explains the damage numbers on the scoreboard, but the fact is they are able to do alot of single target burst damage. It’s not like they’re cleaving but it’s tickling the enemy and it’s healable. They’re bursting down squishies insanely effectively right now.

It’s really in addition to a few things. Like Dva boosting through a Juno ring shooting her missiles at a squishy and them booping them is very very good single target damage, like too high.

Lucio’s damage is 22 per shot, or 88 if all four hit. It’s never been 24.

Again, none of this is new. Take D.va’s Self-Destruct and Junkrat’s Rip-Tire. 1,000 damage across 20 meters, or 600 damage across 10 meters. Guess which one costs more?

Nearly every Tank has had some kind of burst-combo that’s usually been able to one-shot kill non-Tanks. Whether it’s Rein’s Charge, Roadhog’s Hook combos, Sigma’s Accretion combo, etc. Everyone likes to point to Widow or Hanzo for having one-shots, but fail to mention all that Tanks and their ability to one-shot combo non-Tanks all the time. None of this is new, this has been a constant since day one of OW1.

Now, Blizzard has tried in the past to curb these, but every so often they’ve had to revert some of these combos.

It went up by four damage, which explains why I thought it was 24.

You’re talking about basically about combos, or ults. What im talking about is just that across the board the regular M1 attack tanks have are doing too much damage given tank’s survivability. Dva is a special case because her missiles cooldown shoot in line with her M1.

The point is yes, they’ve had these combos. But now they are also super tanky and have over the top damage with their regular shooting.

TTK on Tanks has to be consistent with TTK on all other heroes, otherwise it just doesn’t work with the rates of healing, and general pacing Blizzard wants Overwatch to be at.

If the proposal is that all tanks start doing half the damage they do now, they will never be able to kill or outpace healing from all other sources. We’ve been here before with an experimental back in OW1 where they did just that, and Tanks could not kill anyone.

It’s almost impossible to go negative in this game, useless hero or not. If you are seeing this with every dps, you are definitely doing something extremely wrong, but something else extremely right.

:muscle: :joy:

Tanks are immortal thanks to supports tbh.

Immortalities…insane burst healing etc…

When combined with a tank defensives abilities makes them feel like invincible.

Thats why tanks tends to die easily when they are under the effect of antinade.

Gutting tanks will just encourage supports to healbot tanks even more in the end.

It seems to be extremely one or the other.

Either you can’t get a kill and go 6-8

Or your team plays together and you get like 24 kills even if you only get 7 final blows

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In my eyes kills are more important. The longer you can keep the enemy down players makes things easier for your team

I miss OW1, at least dps had the power to outplay tanks.

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With only one tank in the game now, its so much easier to obsolete that tank’s value with a single hero. With all the power of like 1.5 - 2 heroes in a single character, if you can put one hero such as support or DPS on keep a tank busy, you have pretty much gained for your team amazing value.

The strategy isn’t to kill the tank, its to keep the tank busy or locked down in a way they cant’ get any work done. A single sombra or brig can do awful lot of work at keeping a ball locked down. Mei is pretty decent at turning JQ’s aggression against her by cutting off healing, abusing her lower health, and walling her off. There are more combos like you can run around a tank with mobility such as Reinhardt.

You can totally outplay a tank if you have the right tool for the job.

Bro thats assuming you have a team to back you up. In OW1 you could literally 1v1 a tank. Its impossible to do that right now in a 5v5 format. Obviously I know why but I did find it fun back then when I could get in a room with a tank and actually come out on top

That’s kind of the DPS mentality in a nutshell. Half the time you look at anything some top tier DPS player complains about something and its usually tied back to can they 1v1 or who can they duel to win. Instead of looking at the whole picture of what can I do for the team and get value in a given situation. Lots of DPS players have that mentality of let me brute force through every problem or give them the option to brute force a problem.

Tanks are a wall in the game that the solution isn’t always brute force through it.

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I never said anything about brute forcing, I just meant that it was possible to outplay a tank. In OW1, the tank still very much had the advantage lol

It’s just part of the Circle of Blizz, every year.

  1. buff tanks, dps become irrelevant (we are here)
  2. buff dps, support become irrelevant
  3. buff supports, dps become irrelevant
  4. nerf tanks and supports
  5. nerf dps

With the amount of complaining you do about every role, dare I say skill issue?