Dps gave popularity to Overwatch

This game is become a best seller thanks to its innovative gameplay and its fps features combined with MOBA elements.

Right now Overwatch is at 90% MOBA, in the past year (goats) and also now, the aim is not a required skill for mostly high competitive play.

After you killed the fps part of the game which inspired a lot of players, you are killing the dps with inhuman queue times.

Do you believe your community bought the game looking at mercy gameplay? The best moira in the game has 1k 2k visuals each video, when a dafran got 1 million visuals for his hitscan skills. This game is become popular thanks to the SKILL, thanks to Deathball, Dive. You literally destroyed a game with goats and because of your low balance, for killing goats you forced 222 killing the dps and killing the last part that made your game alive

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Thanks for your opinion.

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There are plenty of other FPS games out there if all you care about is killing things. Teamwork, MoBA tropes, and multiple roles are what sold people on this game.

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All false. The game was popular because it was fun and easy to get into.

There were plenty of FPS games out there is you were searching just for a fps. In fact, Lawbreakers failed miserably because tried to pander only to the aim elitists.

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Praise the aim! /( ̄Д ̄)/

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I bought the game to play Dva and Sym (who was a support at the time) only graduated to DPS once Dva’s rework made her DPS-esque and Sym was moved to DPS then I discovered Sombra and added her to my list of 9 mains.

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I was drawn to the game because the team-based gameplay, the variety of heroes and playstyles, and the inviting aesthetics.

Flexing at other gamers has always held zero appeal to me.

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What variety? Goats or Orisa

MOBA elements are not the problem, they can be balanced and limited so players should learn resources management.

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Well I bought it as soon as it was out of beta, so neither of those things existed yet.

But in my post, I said variety of heroes and playstyles, which means a variety of genders / nationalities / species / appearances, who all have different weaponry and different jobs.

I mean, Mercy has historically been one of OW’s most popular heroes.

Anyway, of course dps heroes got a lot of people interested in OW, they game started as 2/3’s dps. When my friends were showing me the tank selection back in the day, I laughed at how barren and uninteresting it was (especially because Orisa had just hit ptr, who wants to play as that, lol) but the additions to the roster have got me maining tanks and even supports, and that used to be unthinkable for me.

If the devs double down on the “Moba aspects,” on tanks and supports, more players will try them, like them, play them, and lower the dps queue times.

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More interesting abilities in general helps. People love that hamster.

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I never really cared about fps as a genre to begin with. Then I saw the weird and unique “fps playstyles” of heroes like Bastion and Symmetra, and though that was a super cool concept.

Something I could pick up and learn without needing 5 years of CoD experience to do well in.

Then I stayed upon realizing the fundamental concepts of the moba genre for the first time. Now I’m a dedicated support main in as many games as I can get away with it.

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Heck yes. I’m super excited for Mauga myself, ya’ll want a FPS? Well look at those guns!

i literally bought overwatch because of dva and mercy, i’ll bet money a lot of people bought it because of “nO sKiLl HeRoEs”

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I bought the game for Mccree and widow saw streamers and youtubers and liked it

I bought the game because of the higher TTK and that Mei was adorable.

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I never had any interest in any FPS game (except Spec Ops: The Line, because of its single player story), and even this very day I still get chills every time I watch the first two gameplay trailers.

Very charming and interesting character, gameplay that heavily divert from your usual FPS, and colorful and quasi-cartoonish design. Those are the elements that attracted me to Overwatch.

Had I joined the beta and found out it was basically a Technicolor version of CoD, I would not give it a second glance. The fact that I could contribute to my team with strategic gameplay that don’t rely on aiming or raw reflexes kept me here.

Blizzard’s recent changes pretty much ignored their target audience to pursue money from the e-sports crowd that want more CSGO. Now that original target audience is getting angry and leaving because the game no longer cater to them.

And that’s fair. Switching target audiences is something Blizzard is allowed to do. But don’t expect your current base to like this change in unison.

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I bought a team-based hero shooter where the heroes could be switched at anytime and also have game-changing abilities.

I bought a game where the Devs had to put up the bumpers to prevent those self-entitled players amongst us from turning games into gutter-balls with their selfish hero picks and lack of teamwork & communication… ruining games with their failures at compromising & hero switching as needed.

There are consequences to our decisions… and now a portion of the community is bottlenecked into longer queue times because many of them failed to grasp key concepts & core designs of the game.

All that time wasted for teammates before in lost matches due to bad comps, etc.

…Now those teammates get an improved chance at better games thanks to RQ, all at the expense of DPS wait times. I can live with that. :man_shrugging:t2:

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Coming out near the same as Overwatch and issuing an open challenge did the likes of Lawbreakers in the most. It got lost in the crowd at the excitement of Blizzard first new IP in years. Battleborn failed for similar reasons.