DPS don't understand Peel

I have argued with dps before on this, and they do not think peeling is their jobs. If a tank needs to retreat, he/she needs pressure. That is on you. If a healer is being flanked in the backline, that is on you to deal with while the dps hold the fontline. Dps kind of do their own thing, and completely break the Overwatch social contract.

The amount of times I have to turn around to get the doom off of our Ana as Rein is just ridiculous. And then yall wonder why healers and Tanks dislike the entire dps category. We always have eachothers back and have grown together. It’s an unspoken contract.

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it depends on the hero. some dps heroes are good at peel and some are abysmally bad.

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I’m going to predict: “It’s 2-2-2 so the healer has another healer to peel for them.”

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So, much like when tank needs to swap to a barrier on occasion, dps need to swap for peel on occasion. I have never seen this once in my life.

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idk about every single dps player, but i certainly do this when I play dps. when I play zen, my second support generally wouldn’t swap if they were on moira/mercy etc and I asked them to go brig so im not sure where the mentality that this is a dps player trait comes from.

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Hmm… As a Lucio main, I am mostly the person peeling the other support (except when I go reddit mode)

But when I play any other healer, I usually stick with my off-tank, and hope that they protect me. Hog and DVA work best I think.

But it’s true, DPS characters with high mobility don’t peel me that much because they use they engage and disengage alot.

Soooo maybe there’s a mcCree nearby that can shoot the person diving me. Or an Ashe or Hanzo or something

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Well when I’m playing my doomfist. (A hero who is majority independent and only really needs the tanks to push up so he can do his work) I ain’t boutta baby sit my supports sooooooooo.

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Literally the problem that I am describing. Imagine if I as Rein tried Flanking and said I wasn’t babysitting my team. This is a team game, but I never see dps acting like it is.

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Sorry, I’m here from Korea

Is peel same as poke?

Well I mean. Some heroes just aren’t for peeling. Some heroes are what we call flankers. Meaning they go behind the enemy and not behind their own team.

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Peeling is giving your allies space so they can retreat.

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This was why I am against 1-3-2. I remember playing tank and found that I could no longer peel or position on the high ground. That there was no longer a tank to synergize with and back me up.

I was greeted with tons of replies from DPS players saying sarcastic things like “if only you had teammates” or “you can still synergize with dps”

When in reality they almost never peel for me nor the supports.

If its not pew pew kill then they wont do anything

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It depends on what comp your team is running.

If your DPS is running a McCree and say Mei, sure, they should peel to the best of their abilities
If your other healer is Brig, they should do the same

Now, if you have say a Tracer and a Doomfist, they shouldn’t really be tryng to peel

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What if you need peel, should the dps not swap to give peeling? In my experience the dps act like that isnt their job.

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It isn’t really. If they can, they should, but that’s true for any role.

The heroes that are really meant to peel are off tanks.

And this is where I disagree with you. Offtanks are primarily meant for peeling frontline. They can peel for the healers and such, but what if the offtank is dead? What if they are running a rush comp and you need two peelers? What if is is double Main Tank like Sig Orisa? I seriously don’t think, as I said in the title, that dps understand that they are supposed to peel. It is just as important to thier kits as killing is.

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The problem we are facing is the DPS kind of refuse to peel, They don’t want to even fight on the front lines, they rather spend half the match trying for that epic flanking move solo.

The issue is of course DPS have complained for ages that tanks and support shouldn’t do enough dmg to kill anything. Yet they now want them to defense themselves. It’s the problem of balancing the game around the wants and needs of Pro DPS players. They want all their enemies to be easy targets and kills, anything that slows their multi kills down is bad.

On the other hand they expect infinite heals and their team to fight for themselves.

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You worded it perfectly.

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I think what a lot of DPS players fail to realize it’s not so much the number of kills you can get, the quality of the kills. Who you kills is generally better than how many. There is a reason when Dive was at it’s best the first team to kill Mercy usually won.

Also a cost/risk issue at play. Who cares if you kill 5 of the enemy team, if you lost your entire team in the process.

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This brought me back to year 1 of comp when we were on attacking point A hanamura and my team went 5 dps and I went dva since we had no healer and i needed a quick escape.

We were steamrolled the entire match and couldnt get past the choke without dying to the mccree. By some miracle i landed a 4k bomb and rather than my team waiting for me to get back into my meka before going through the choke, all 5 of them ran through like chickens and was met with a high noon to the face. Our one shot at catching point A was gone. We never even touched the point.