DPS balance is the worst out of all the roles

Nerf Tanks some more?

right but the consistentency and very small windows to punish and abuse a cree is why he is so strong

and hes a ladder character, its just so much easier to play heroes like a single tracer then literally start a full scale dive for a single cree that might not even work

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Nah just buff dps

like, McCree went from f tier to s tier just because of a reload and hp buff, oh no wait, he was still f tier after that… wait? once Ball and Sigma became meta he was perma picked!

Just buff other DPS to Tracer/Echo level and balance is perfect

Lol those Players.

Mccree was not must pick only because ashe + mercy combo was a Lot more broken than mccree or boosted mccree.

And sure, echo and tracer were really strong to. But they were nerfed some weeks ago. Now mccree is must pick.

Also i think that if they nerf mccree, then the players Will use again mercy+ashe or mercy+hanzo

this is true

this is also true

whenever I go against widow’s in plat she has a mercy pocket and it is anoying as hell but without it I would say she is fine though I am not an expert
ECHO yes though

I disagree with this
I think storm arrows just needs a heavy nerf to it I don’t care how just don’t let it melt shields heroes tanks and supports alike
I wish hanzo could take skill again and I think it is dumb he is the last “sniper” who can 1shot headshot without a damage boost (and he is a spam hero)

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??? she has only been meta and dive and poke, other then that shes been a pretty b tier pick…

do u not remember goats? or 90% of double shield

she isnt OP, shes just has good synergy with dive tanks, Ball for example, Ball being OP makes Tracer look good as well, same with Zen being really good

No, u just need to buff other DPS

Tracer/McCree were C tier picks until Ball and Zen became meta (2 heroes both McCree and Tracer thrive off of)

You want all DPS to be good? give all DPS a niche!

Tracer has her dive niche
Sombra has her brawl niche, same with Reaper and Mei
Hanzo, Widow and Ashe have there double sniper niche!

Right now DPS dont make METAs, thats tanks, so the DPS that are picked are usually just the ones that work the best with the Tanks, not because they are strong on there own

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asking a nerf for tracer is like asking a nerf to brig

both only good on GM+
decent on master

bad on diamond and below

someone will be always be meta

would u rather tracer be meta at GM (which is alot of skill and hard to use)
or
something like reaper / soldier be meta at GM, who is far more easier to use

It’s hard to balance a role of “deal damage” in a game that’s now centered entirely around ability usage.

yeah I actually agree with this. I love mccree, but he’s way stronger than soldier, reaper, hanzo, doomfist, etc.

the dps balance has a good number of issues, but I’m just happy widow is not supremely all powerful like she used to be.

a nerf to tracer should have happened within a month of release, but she was too popular for that to happen. genji was also op in release but has been knocked down to C tier. if you nerf tracer then it is the same as buffing ashe/widow again. Don’t really agree with hanzo needing nerfs. his one shot capability is inconsistent at long range and he is disadvantaged vs an equally skilled mccree, ashe, widow…he’s honestly just a slightly better soldier with less damage on tanks

They just nerfed her.

So revert?

Tracer has counters, I think she’s fine. McCree I can’t agree or disagree.

No opinion.

I read everything, but I don’t want to address it all. Only your bullets.

So I think with your context, you provide a decent insight into the balance of the dps. I don’t really play dps, because I’m bad at it.

From a Sigma main, I don’t find much problem against any of those heroes, compared to the rest of the cast. Echo, Tracer, Cree, Widow, Ashe, and Hanzo are difficult to deal with, for sure. But I don’t think they are so out of balance.

That isn’t to say they need nerfs or buffs, just that I don’t have much problem dealing with them.

However, I can deal with Junk and Bastion far easier than Ashe/Widow.

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Hanzo is ridiculous. Like, his design itself. He, as a character, has literally no counter except hitscan with better aim than him. He has a one shot, anti dive, vertical and horizontal mobility, shield break, tank busting, aerial denial, a reveal, and among the best long range damage in the game.

His ONE, SINGLE downside is that he’s not hitscan. That’s literally it. Absolutely absurd.

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Yeah, this is definitely a problem.

Though I’d argue it’s a secondary problem insofar that with the sheer amount of DPS after offense+defense were combined, it’s bound to happen that a large swath of them go more or less unused.

It’s a sad reality of when games get oversaturated in characters/factions.

So first, I’d think of how to diversify the roles setup. We already know that Overwatch 2 seeks to make Tanks less of a Tank (protecting the team) and more of a Bruiser (tougher DPS that kills slower but is difficult to bring down).

If we extend from there, there’s space to give nuance to team setups by mixing various defensive, support and healing abilities into various characters in varied amounts, and making team setup a thing of “You need 2+ points worth of healing, a healer adds 1,5, Soldier 76 adds 0,5, etc” or other such approaches.

Then after this effectively cuts of the overly large DPS role into subroles of all kinds they can then work on balancing characters within each subrole.

Buff: Doomfist, Genji, Mei, Reaper.
Nerf: Ashe, McCree, Tracer, Echo, Junkrat.

SARCASM :star_struck:

Being able to 3HKO with bodyshots in 1.5s or 2HKO in 1s if 1 of them is a headshot seems pretty compelling for the claim of “mccree has good burst damage”. sure it’s not sniper-tier of OHKO but it is still good.

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A simple but effective way to nerf hitscans:

Increase the “falloff damage penalty.”

Hitscans USED to deal a mere 30% of their normal damage on targets outside of their falloff range.

A few years back, this penalty was softened. Now hitscans deal 50% of their normal damage on targets outside their falloff range.

Revert it.

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Haha don’t forget that some months ago, the hanzo arrow was faster…near a hitscan. Blizzard is really crazy

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I use to think that the whole DPS zone needs to be rework in order to decide in 2021 (or 2022 with OW²) which role do we want them to be.
The fact that they added so many new dps, the erase of the defense category to merge them into a monolithic dps category, etc… created troubles imo.

I think the solution to a good balance needs to be done with a clear perspective of what purpose every character have to serve. Like flankers to get into backlane, snipers to be out of brawl, etc… and also bring back hardcounters. The game was design to be an adaptative shooter with people switching heroes in order to adapt around each other, let’s get back to this basis because otherwise we face situation of no balance.

It’s also the most basic mechanical skill you can have. It’s not hard to aim in overwatch. I picked up widow once and ended up with positive accuracy and 2 deaths.

Overwatch isn’t pure fps so basing everything around aim falls flat when Rein walks around with a giant hammer.

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