DPS balance is the worst out of all the roles

It’s bad.
11 dps at sub 1% pickrate.
10 dps at sub 0.7% pickrate. (somehow doomfist is top of the bottom)

McCree is on such a high pickrate, that he has a pickrate larger than Ashe and Widowmaker combined.

Tracer also has a bigger pickrate than Ashe and WIdow.

Meanwhile Echo has dropped to sub 2% which is a good place for her to be. Except that means we’ve got about 5 viable picks and Echo on the side.

McCree and Tracer are eclipsing the whole dps role. But we can’t just nerf those two. Because as soon as you nerf McCree and Tracer, Hanzo and Ashe will take over.

  • Widow and Echo need a nerf too.
  • Ashe needs a decent nerf, maybe coach gun cooldown or remove a couple of bullets from the chamber.
  • McCree and Tracer need CHUNKY nerfs. And no I don’t care about his winrate (which is positive right now anyway)
  • Hanzo needs a nerf to that storm arrow damage. DO NOT REVERT RECOVER. THE RECOVERY IS NOT THE PROBLEM.

Obviously we have those top 6 which are an issue. But I’d also like to point out some other severe dps balance issues.

First of all Queen of the forum mobs herself: Symmetra.
Symmetra is sat at a 0.6% pickrate, and despite Rein and Zarya reaching higher pickrate, SYMMETRA’s WINRATE IS NEGATIVE. If Symmetra who is low picked is being played in optimal situations and by one tricks, how is she losing so often. This shows she is not working in her niche. Especially when a comp she works well in is doing well.

Reaper. Reaper’s change is very controversial, I’m hoping it’s just a change in playstyle. But again, Rein Zarya is rising but Reaper is not. Reaper is sat at a 0.41% pickrate despite the buff. Remember Soldier’s rework? and he shot up in pickrate. The same hasn’t happened here so people clearly believe Reaper isn’t very good.

Sombra. Sombra is sat at 0.25% pickrate with a 41% winrate. It should not be this low for such a low pickrate although it could be fluctuating. except even monthly data shows a negative winrate. Sombra’s niche clearly isn’t strong enough right now. She needs a buff to uptime. Increase that movement speed and then increase her stealth movement speed too. Would be beautifully fun.

Obviously there is also poor Mei but her Overbuff data is notiously unreliable so I don’t want to comment. (it says she deals 55k damage per game lol).

And just to top it off I know she isn’t a dps but Moira. How is Rein Zarya and lucio rising, but Moira isn’t. Moira with her negative winrate while the one comp she does well in is being played more is not a good sign at all.

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There’s a significant chunk of the playerbase who view the current dominance as “balanced” and ideal. As you’ll probably end up seeing in the replies.

Like you said, all five of them need nerfing. Heroes don’t get to be the most consistent way to win in basically every situation. They’re all overpowered and should have been nerfed a very long time ago.

No other dps is viable because of the heroes you listed countering them into insignificance. The underperforming heroes are fine and buffs won’t help change the situation.

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“BuT hIs WiNrAtE!!!”

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While they variate day to day, I took this screenshot the other day and it’s just woeful
The top 6 DPS are just so much better, they need to be seriously nerfed, especially Tracer and McCree, but for some reason people think that Tracer is perfectly fine but McCree is OP? I don’t understand, their pickrates mirror each other just about
Imgur

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You see I think the pickrate show a bigger issue. Soldier and Torb are considered good even viable picks mostly. Yet they have Symmetra and bastion pickrates. But Symmetra and Bastion are clearly not as good as Soldier and Torb. It just goes to show how dominant Ashe Hanzo McCree and Tracer currently are.

At least Echo and Widow are on a bit of a decline due to their nerfs.

Still bugs me how McCree with his instakill combo and 20m range has the same HP as Sym with 12m range and no instakill combo.

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We are kinda used to tracer not getting nerfed. And she probably won’t. It’s just the rules of the land.

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You know there’s an issue when Bastion outpicks 6 whole characters lol.

It’s happened twice in the games lifespan. Let’s pray for the hat trick.

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Ohhhh twice? When she has been meta for years? My goodness! Thank god they balance her so well

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Absolutely right however I would argue that Widow and Echo are only kept in check by the others being even more overpowered.

The arguments against nerfing these heroes always follows the same circular reasoning too.

Cant nerf Tracer because Mccree then counters her too hard. Can’t nerf Mccree because then who counters Tracer.

Cant nerf ranged hitscans because of Echo. Cant nerf Echo because then ranged hitscans counter her too hard.

Same argument with Hanzo.

Just nerf all of them…Every single one is blatantly overpowered compared to the rest of the dps roster.

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While you’re not wrong, I absolutely hate it, she’s more annoying to deal with as a tank (it’s virtually impossible to deal with a good Tracer with any tank, other than WB to a degree), she overshadows so many other DPS characters, yes she does have a high skill ceiling which is why I think people don’t really see how bad she is

Widow is especially kept in check by McCree (and Ashe to a degree), it’s the only thing that has dropped her effectiveness, if hitscans get a fallout damage nerf then she will quickly shoot up in pickrates, that I have no doubt of.

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Ranged hitscans are only balanced against each other. They aren’t actually balanced compared to the majority of the dps roster anymore. All of them need nerfs, except arguably S76.

It’s the nonsense argument of “if you nerf x hitscan then y hitscan is just better” that has lead us here. They aren’t supposed to be balanced in a vacuum as a “hitscan” class. They need to be balanced against all of the roster.

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Exactly. the consistency and range of each hitscan is too much for any projectile to compete. Except, Hanzo who can delete a tank while dueling like a hitscan, and Echo who could delete so effectively it didn’t matter.

EVEN BASTION?! /s

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I think McCree and Tracer having a high pick rate is mostly representative of

  1. Them not having effective counters.
  2. Not being situational.

I don’t have a problem with them not being situational and I can understand feeling the need to have a counter for some “low skill” classes while not hard countering classes that have a “high skill”. But if we’re going to say it is ok for some dps to not have a hard counter; I think we need more diverse dps heroes in that category. In TF2 there was a fun dynamic between scouts, soldiers, and demos in competitive play.

This is what happens when the majority of the heroes are DPS, there’s just too many for them all to be good and viable

When there’s more of one role than the other 2 combined balance is impossible

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Except the issue is that the majority of the viable dps are the same.
Ashe Widow McCree and Hanzo are all ranged high burst damage heroes.
Echo and Tracer are close ranged heroes who can kill incredibly fast.

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While this is true to an extent, the DPS balancing is worst as it has ever been, if we extend the data to 6 months (opposed from a week), we see a far different story
Imgur

Of course there’s statistical problems with the statement I’ve made, but you compare 6 months to 3 months to a week and you just see a trend of the DPS heroes being less and less diverse, the rise of McCree is certainly one of the problems, but you’ll also notice that Tracer has had the same pickrate despite being nerfed in that window

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Just revert her please, nothing more

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Why wasnt Genji mentioned here?

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When there’s 11 heroes unviable, it’s kinda hard to mention them all without making a giant wall of text

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McCree and Tracer both need some fat nerfs. Either that or they need to buff Tracer’s counters so that they actually threaten her again instead of just being helpless against her somehow still persistent falloff buff. Blizzard needs to stop blatantly favoring their poster child, and perceived amounts of skill required shouldn’t be an excuse when she can just dance around all her counters now that they’ve been gutted except for McCree.

Sym, Reaper, Doom, Mei, and potentially Sombra all need buffs or crucial bugfixes. The “but they’re unfun/noskill!” argument is stupid. You know what heroes I find unfun? The popular ones right now, they’re absolute cancer to play against most of the time. It’s not fun in the slightest to play against a Tracer when she can safely exist outside of your effective range with hypermobility if you get close and a potential ~150 heal cooldown for if you actually threaten her.

I can’t fathom how DPS can still be the most popular role when so many of them are basically soft-throw picks.

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