I mean are you going to blame the character for players not being good? That’s a bit weird to be honest.
Lucio: Boop, speed boost.
Mercy: Can GA out of combo’s, heals can mitigate doom combo’s unless he literally hits every shot.
Moira: Can fade out of combo’s.
Ana: One of doom’s hardest counters, sleep dart, nade to live through combo, can burst heal people getting combo’d to keep them alive.
Bap: Can time his super jump to avoid combo completely, lamp to stop punch OHK.
Brig: … do I need to explain brig?
Supports can do a WHOLE lot against doomfist.
Which again I say. We can’t hold a character back when it’s clearly able to be countered, but because people aren’t good at the game and seemingly ignore the hero, it’s somehow their fault and they shouldn’t get buffed because of it.
Hell when I play doomfist, all I get is hard focused by pretty much everyone when I go in.
I also would like to see it on experimental first, but I guarantee this change wouldn’t make him any more played than he is right now.
Doom players don’t want him meta, we just want our hero to not be a literal trash can. We want more than one ability in our kit to be useful, and not JUST punch.