Honestly even if she gets her falloff reverted she’s still gonna be meta just like she was before, plus with brig being less of a problem even more so.
Yeah but she’s really only dominant in gm+. And rn her stats are inflated by the 13m falloff. There’s a reason they reverted it back to 350 from 300. I’d think we want to go in increments. Start with the falloff nerf and see how she’s doing. Obv she’d still be dominant, but that’s from the players rather than the hero.
I don’t much mind McCree’s health anyway, so sure.
I agree with Echo’s change too, it would also make gliding with her on Console a lot easier. (for context, by default, the glide function is bound to LT, so you have to expend your stickies to glide reliably, and sometimes you stickies come off cooldown, causing you to waste them before you want to)
Yes to the fall-off, no to the Bomb nerf for Tracer.
Yes. Maybe we could also have only 3 Storm Arrows, down from 5 too?
Indifferent to the wall impact damage. Maybe not… that much. Maybe 150 to 100? I’m also really not sure on the Rocket Punch charge time… I’m all for mobility, but it’d kind of… throw people like me off, who are used to the longer charge time.
Overall though, in love with these changes. Just uh… one thing.
I mean people had to get used to genji’s deflect, and doom players had to deal with .4 more seconds to punch.
The point is remove the ohk (that most doom players don’t even care for anyway) for the ability of quicker escapes over longer distances. (faster charge up = faster distance build up)
I don’t mind that, but it should still be a threat, like Mercy+ashe still kind of is, since with one HS 200 HP heroes are left with literally 5 HP, so while it’s still not a one-shot, it’s still got most of the power it used to have.