Well, I’ve been looking at Tank design for about the past 9 months, and here’s the best I can come up with.
[✅] Abbreviated Tank Changes
- Nerf AnchorTank self-defenses at close range
- Buff AnchorTank projectile speed (I.e. Useless at close range)
- Buff AnchorTank barriers to Rein tier (I.e. Useless at close range)
- Buff OffTank teammate protection (useful at close range)
- Buff OffTank self sustain (useful at close range)
AnchorTank | OtherTanks | |
---|---|---|
Strength: | Medium/Long Range | Close Range |
Weakness: | Close Range | Medium/Long Range |
Firepower: | Similar | Similar |
- This way, SingleBarrier is preferred over DoubleBarrier.
- Tanks are more desirable to play, to fix Queue Times
- Especially to DPS players who make up the majority of the player population.
- DoubleOffTank is less of a “Throw Comp”.