Dot Sight Using Icon

I’m working on adding a dot sight to 3rd Person game modes (since the crosshair isn’t accurate in that view) and, up until now, I’ve been using the ‘create effect’ action to place a sphere at the ray cast hit position of the player’s sight.

However, effects scale to hard to see sizes at a distance, so I would like to use icons instead.

The problem I’m facing is that icons aren’t centered on a point, but above it.

If anyone has an idea of how to accurately center the icon on the ray cast hit position, that would be a huge help.

Here’s my current attempt (topmost rule):
Y4MM5

(I used ‘event player’ rather than ‘eye position: event player’ because it seemed to give a similar position while reducing jitteriness)

I would very much like to see what I can do. I’ve been yearning for a 3rd person mode for ages and I’ve tried to make my own, but I get this weird glitchy “jitter” when you aim between close and far targets rapidly.

EDIT: So I gave it a shot, but I didn’t achieve much. I have an idea for you though, which is to change it from an icon to text, or a particle even. Like a beam, like a legit laser sight, that points in the direction of the player character, and only visible to the player character. I hope you figure it out!

Thanks for trying! Unfortunately text has a similar issue where it’s offset, like icons, to display above a point.

I’ll give the beam effect a shot. I recall it being frustrating to work with, but I think I have an idea of how to go about it. I’ll check back with my results.

Edit: Hmm, I can’t figure it out with the “light shaft” effect, which is the only beam effect I know of. Thought I might be able to make use of “facing direction of” to solve that, since “light shaft” only has one coordinate input. No luck for me though.

It would be so easy to implement if the OW team gave us the ability to take effects like the “light shaft” and rotate them about the X, Y, Z axis. At this current iteration of the workshop, things like the “light shaft” and “rings” only appear in the Y axis. Also, you could use the “red dot” thing, using a red sphere as an object, and you can keep it rendered for long distances by changing the last number value really high, like 20000. You can also set it to be the “Team” color, which can give you some really eye-popping colors so you don’t lose track of it. I was going to use that for one of my 3rd person attempts, but I think I’ve cracked the code on making my 3rd person mode relatively cross-hair accurate. It’s not done yet though. Gotta finish the projectile heroes mostly.

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