Dorado map changes

So I am guessing that you’re now having interns doing map changes, because Dorado qualifies as a textbook example for a game design course over at Irvine Valley Community College in “how not to modify a map”.

I swear, hero balance is one thing, but between the unbelievably amateur UX design, accessability options that don’t even include resizable text, really bad controller support that doesn’t even support the most basic features, and now map redesigns, I cannot conclude anything but that Aaron is better suited for another position.

So, first, the removal of a popular feature of that map…2 of the three shootable bells is unnecessary, doesn’t solve any existing problem and basically makes Blizzard look like curmudgeonly fun police.

Who cares if people wanted to play the Futurama theme? Let them have some fun.

Second… I get the idea that spawn trapping, especially in Quickplay was a thing on that map, it is NOT properly solved by turning the 2nd floor archways into a spot where one could do risk free sniping by placing them inside spawn. This is the worst possible choice of any choice.

You NEVER, EVER encourage shooting from spawn while invulnerable, ever. Placing a wall to block the defender’s high ground above the cart that looks into spawn is much better. Adding a bridge to the roof of the building across from the 2nd floor archways plus a little cover to give the attackers some high ground options along with the high ground block is even better, but the worst possible choice is to enable risk-free sniping from inside a spawn room

Even just changing the parking space of the cart would have been better.

The only good choice made was to the tunnel on the left side.

I can’t believe that in 2024 (the end mind you) that shooting from spawn without consequence is even considered an option.

True. I didn’t even notice and now I’m sad.

It’s barely a problem tbh. I mean the sightlines there are abysmal. If you’re literally getting spawn camped tbh I do not care if you give the team getting camped an easy way to have invulnerability to at least get out of spawn

Not like you can shoot onto the defender high ground really with the buildings in the way so it doesn’t really have much utility outside of that

It’s not the impact, it’s the simple principle. No mattee what the impact is, there are many better choices to achieve the right outcome, but you NEVER intentionally create shooting from an invulnerable position, ever, especially to solve a problem.

The elevator up to the building looks stupid too. Its good that it has it, but it looks so out of place. They just copy paste the hollywood one and put it there.

Wtf is a hollywood elevator doing in Dorado? They should have designed a new one that suits the traditional aesthetic of the map.

I like the changes after point A though. Makes it fairer for brawl heroes.

Agreed on both fronts. The “hey look, we used existing assets” thing impresses accounting more than players

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